All those labels are nice!
Tomb Raider 2600!!
Started by StanJr, Sep 3 2003 10:55 PM
29 replies to this topic
#26
Posted Sat Dec 12, 2009 10:45 PM
#27
Posted Sun Dec 13, 2009 2:59 AM
I added some Red Label versions of the cart mockups to my post on the 1st page. Not sure if I like the Red or Gray better now. I typically liked the Red Label games as a kid. Some of my favorites were Red Labels: Solaris, Road Runner, Super Football, Desert Falcon, Crossbow, etc.
I could do a Parker Bros. style label, but I never cared for those style carts. Really, the actual Atari style was the only cart I liked. Sega looked cool, but the Atari carts felt more solid and like better quality.
I could do a Parker Bros. style label, but I never cared for those style carts. Really, the actual Atari style was the only cart I liked. Sega looked cool, but the Atari carts felt more solid and like better quality.
#28
Posted Sun Dec 13, 2009 9:51 PM
Kevin, I like your versions and I'm very glad you did these as I never noticed that even Stan Jr.'s original version gets stuck in the pitch-black room. Yours doesn't seem to have any problems getting stuck anywhere.
I tried them out on a KrokCart and they work fine, although the colors in the first room look more green than light brown on my TV and Lara's body looks a little deformed to me when she's standing or walking, but all-around a good job.
Thanks!
I tried them out on a KrokCart and they work fine, although the colors in the first room look more green than light brown on my TV and Lara's body looks a little deformed to me when she's standing or walking, but all-around a good job.
Thanks!
#29
Posted Mon Dec 14, 2009 1:06 AM
Lucky Man, on Sun Dec 13, 2009 9:51 PM, said:
Kevin, I like your versions and I'm very glad you did these as I never noticed that even Stan Jr.'s original version gets stuck in the pitch-black room. Yours doesn't seem to have any problems getting stuck anywhere.
I tried them out on a KrokCart and they work fine, although the colors in the first room look more green than light brown on my TV and Lara's body looks a little deformed to me when she's standing or walking, but all-around a good job.
Thanks!

I tried them out on a KrokCart and they work fine, although the colors in the first room look more green than light brown on my TV and Lara's body looks a little deformed to me when she's standing or walking, but all-around a good job.
Thanks!
BTW, to see the exact colors and character sprite I intended, take a look at the screenshots and level maps in my post on the first page of the thread.
As for Lara's figure, it's the best I could get it judging by a pixel-perfect VGA picture. When it's on a standard TV screen you miss the detail. For example, you can't really see her white socks. It would be nice to have a larger character sprite, (the current is 8x20), and more frames of animation, (current walking animation is 2 frames), but without a serious rewrite we're stuck with it as is. Again, I'm open to suggestions on ways to better the sprite. That's why I'm seeking feedback. I've done the best I know how according to my taste, but I know others can be more creative and do better. If you can take the 8x20 sprite and come up with a better looking Lara, by all means do so. I want to get this as good as I can before I call it "final." Again, check the screenshots in my first post and see if those look deformed to you.
#30
Posted Mon Dec 14, 2009 2:05 AM
Updated my post on the first page to include a version of Lara with slightly different colors to match her colors in some wallpapers I have of "Underworld," (some brown in the shirt and dark gray shorts). Also, I swapped out two of the labels. I've got more labels, but I don't see a point in uploading all of them. If someone has an image they'd like to see made into a label, share it and I'll see what I can do.
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