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#1  

    HMBL 2600 coder

  • 3,970 posts
  • Joined: 10-July 02
  • Location:Boston Burbs, MA

Posted Fri Sep 5, 2003 10:59 AM

For people coming late to the party who want to browse through the entire thing without hunting-and-clicking for each lesson, here are the lessons so far, in order:


ATARI 2600 PROGRAMMING TUTORIAL

Introduction
Session 1: Start Here
Session 2: Television Display Basics
Session 3: The TIA and the 6502
Session 4: The TIA
Session 5: Memory Architecture
Session 6: TV Timing Diagram
Session 7: The TV and our Kernel
Session 8: Our First Kernel
Session 9: 6502 and DASM - Assembling the Basics
Session 10: Orgasm
Session 11: Colourful Colors
Session 12: Initialisation
Session 13: Playfield Basics
Session 14: Playfield Wierdness
Session 15 - Playfield Continued
Session 16: Letting the Assembler do the Work
Session 17: Asymmetrical Playfields - Part 1
Session 18: Asymmetrical Playfields - Part 2
Session 19: Addressing modes
Session 20: Asymmetrical Playfields - Part 3
Session 21: Sprites
Session 22: Sprites, Horizontal Positioning Part 1
Session 23: Moving Sprites Vertically
Session 24: Some nice code
Session 25: Let's start with missiles perhaps...

GAME DESIGN TUTORIAL

Design #1: Primordial Ooze

#2  

    Combat Commando

  • 9 posts
  • Joined: 16-February 05
  • Location:Maine

Posted Wed Feb 16, 2005 10:52 PM

Thanks again for the organization. Makes it easier for late-comers like me to access them easier.

#3  

    Chopper Commander

  • 177 posts
  • Joined: 24-May 05
  • Location:Oregon, USA

Posted Thu May 26, 2005 6:04 PM

I second the Red Baron's motion.

This is truly helpful.

-C.F.

P.S. This stuph is great!

#4  

    River Patroller

  • 3,987 posts
  • Joined: 04-April 07
  • Location:Michigan

Posted Fri Jun 15, 2007 4:18 PM

thank you for doing this!

#5  

    Chopper Commander

  • 206 posts
  • Joined: 29-September 08
  • Location:San Jose CA, U.S.

Posted Mon Dec 22, 2008 1:05 AM

Hey is it possible if you can convert the tutorial to a pdf or txt so you dont have to go online to look at it?

That whould be nice :)

#6  

    River Patroller

  • 4,411 posts
  • Joined: 07-August 05
  • Location:Georgia, USA

Posted Mon Dec 22, 2008 10:26 PM

View Postklokwrkblu, on Mon Dec 22, 2008 2:05 AM, said:

Hey is it possible if you can convert the tutorial to a pdf or txt so you dont have to go online to look at it?

That whould be nice :)
That's already been done. I think there might be a link to it somewhere in this forum?

Michael

#7  

    River Patroller

  • 4,411 posts
  • Joined: 07-August 05
  • Location:Georgia, USA

Posted Mon Dec 22, 2008 10:37 PM

View PostSeaGtGruff, on Mon Dec 22, 2008 11:26 PM, said:

View Postklokwrkblu, on Mon Dec 22, 2008 2:05 AM, said:

Hey is it possible if you can convert the tutorial to a pdf or txt so you dont have to go online to look at it?

That whould be nice :)
That's already been done. I think there might be a link to it somewhere in this forum?

Michael
Found it. It goes up through Session 22.

Michael

#8  

    River Patroller

  • 4,749 posts
  • Joined: 07-June 05
  • Location:Oh, Canada

Posted Tue Dec 23, 2008 12:02 AM

Cpuwiz's bandwidth just got killed. :D Anyhow I hope not... just how fast is your connection Cpuwiz?

Edited by Omegamatrix, Tue Dec 23, 2008 12:02 AM.


#9  

    Chopper Commander

  • 124 posts
  • Joined: 10-February 09

Posted Thu Sep 24, 2009 6:29 PM

The links are broken!!! :woozy:

#10  

    Moonsweeper

  • 331 posts
  • Joined: 16-September 09
  • Location:Polysorbate 60

Posted Tue Oct 6, 2009 3:18 PM

UPDATED LINKS:

Session 1: Start Here
Session 2: Television Display Basics
Session 3: The TIA and the 6502
Session 4: The TIA
Session 5: Memory Architecture
Session 6: TV Timing Diagram
Session 7: The TV and our Kernel
Session 8: Our First Kernel
Session 9: 6502 and DASM - Assembling the Basics
Session 10: Orgasm
Session 11: Colourful Colors
Session 12: Initialisation
Session 13: Playfield Basics
Session 14: Playfield Wierdness
Session 15 - Playfield Continued
Session 16: Letting the Assembler do the Work
Session 17: Asymmetrical Playfields - Part 1
Session 18: Asymmetrical Playfields - Part 2
Session 19: Addressing modes
Session 20: Asymmetrical Playfields - Part 3
Session 21: Sprites
Session 22: Sprites, Horizontal Positioning Part 1
Session 23: Moving Sprites Vertically
Session 24: Some nice code
session 25: lets start with missiles

#11  

    Quadrunner

  • 27,072 posts
  • Joined: 23-January 01
  • Location:NGC 224

Posted Tue Oct 6, 2009 3:53 PM

I've fixed the links in the first post, thanks for your help ScumSoft.

..Al

#12  

    Moonsweeper

  • 331 posts
  • Joined: 16-September 09
  • Location:Polysorbate 60

Posted Wed Oct 7, 2009 9:08 PM

No problem, glad to do whatever I can to help.

#13 ONLINE  

    Visual batari Basic User

  • 20,538 posts
  • Joined: 23-April 01
  • Controlled Randomness

    Replay Value

    Nonlinear
  • Location:North Carolina (USA)

Posted Mon Feb 6, 2012 10:44 AM

Adapted versions of the Andrew Davie Sessions and the Robert M Lessons can be viewed here:

www.randomterrain.com/atari-2600-memories.html#assembly_language





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