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User is offline kisrael Icon
Posted Fri Sep 5, 2003 10:59 AM


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For people coming late to the party who want to browse through the entire thing without hunting-and-clicking for each lesson, here are the lessons so far, in order:


ATARI 2600 PROGRAMMING TUTORIAL

Introduction
Session 1: Start Here
Session 2: Television Display Basics
Session 3: The TIA and the 6502
Session 4: The TIA
Session 5: Memory Architecture
Session 6: TV Timing Diagram
Session 7: The TV and our Kernel
Session 8: Our First Kernel
Session 9: 6502 and DASM - Assembling the Basics
Session 10: Orgasm
Session 11: Colourful Colors
Session 12: Initialisation
Session 13: Playfield Basics
Session 14: Playfield Wierdness
Session 15 - Playfield Continued
Session 16: Letting the Assembler do the Work
Session 17: Asymmetrical Playfields - Part 1
Session 18: Asymmetrical Playfields - Part 2
Session 19: Addressing modes
Session 20: Asymmetrical Playfields - Part 3
Session 21: Sprites
Session 22: Sprites, Horizontal Positioning Part 1
Session 23: Moving Sprites Vertically
Session 24: Some nice code
Session 25: Let's start with missiles perhaps...

GAME DESIGN TUTORIAL

Design #1: Primordial Ooze
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User is offline Jonny_B Icon
Posted Wed Feb 16, 2005 10:52 PM


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Thanks again for the organization. Makes it easier for late-comers like me to access them easier.
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User is offline RedBeard Icon
Posted Thu May 26, 2005 6:04 PM


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I second the Red Baron's motion.

This is truly helpful.

-C.F.

P.S. This stuph is great!
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User is offline Wickeycolumbus Icon
Posted Fri Jun 15, 2007 4:18 PM


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thank you for doing this!
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User is offline klokwrkblu Icon
Posted Mon Dec 22, 2008 1:05 AM


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Hey is it possible if you can convert the tutorial to a pdf or txt so you dont have to go online to look at it?

That whould be nice :)
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User is offline SeaGtGruff Icon
Posted Mon Dec 22, 2008 10:26 PM


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View Postklokwrkblu, on Mon Dec 22, 2008 2:05 AM, said:

Hey is it possible if you can convert the tutorial to a pdf or txt so you dont have to go online to look at it?

That whould be nice :)

That's already been done. I think there might be a link to it somewhere in this forum?

Michael
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User is offline SeaGtGruff Icon
Posted Mon Dec 22, 2008 10:37 PM


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View PostSeaGtGruff, on Mon Dec 22, 2008 11:26 PM, said:

View Postklokwrkblu, on Mon Dec 22, 2008 2:05 AM, said:

Hey is it possible if you can convert the tutorial to a pdf or txt so you dont have to go online to look at it?

That whould be nice :)

That's already been done. I think there might be a link to it somewhere in this forum?

Michael

Found it. It goes up through Session 22.

Michael
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User is offline Omegamatrix Icon
Posted Tue Dec 23, 2008 12:02 AM


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Cpuwiz's bandwidth just got killed. :D Anyhow I hope not... just how fast is your connection Cpuwiz?

This post has been edited by Omegamatrix: Tue Dec 23, 2008 12:02 AM

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User is offline Arjak Icon
Posted Thu Sep 24, 2009 6:29 PM


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The links are broken!!! :woozy:
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User is offline ScumSoft Icon
Posted Tue Oct 6, 2009 3:18 PM


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UPDATED LINKS:

Session 1: Start Here
Session 2: Television Display Basics
Session 3: The TIA and the 6502
Session 4: The TIA
Session 5: Memory Architecture
Session 6: TV Timing Diagram
Session 7: The TV and our Kernel
Session 8: Our First Kernel
Session 9: 6502 and DASM - Assembling the Basics
Session 10: Orgasm
Session 11: Colourful Colors
Session 12: Initialisation
Session 13: Playfield Basics
Session 14: Playfield Wierdness
Session 15 - Playfield Continued
Session 16: Letting the Assembler do the Work
Session 17: Asymmetrical Playfields - Part 1
Session 18: Asymmetrical Playfields - Part 2
Session 19: Addressing modes
Session 20: Asymmetrical Playfields - Part 3
Session 21: Sprites
Session 22: Sprites, Horizontal Positioning Part 1
Session 23: Moving Sprites Vertically
Session 24: Some nice code
session 25: lets start with missiles
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User is offline Albert Icon
Posted Tue Oct 6, 2009 3:53 PM


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I've fixed the links in the first post, thanks for your help ScumSoft.

..Al
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User is offline ScumSoft Icon
Posted Wed Oct 7, 2009 9:08 PM


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No problem, glad to do whatever I can to help.
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