Posted Tue Sep 9, 2003 1:46 AM
[quote name='Jasoco]Nothing since 3 has been worthy enough. Did they lose their sense of design after they released it? Mario World was cool' date=' but not enough powerups. Mario 64 was cool, but had even less power ups.[/quote']
Normally I'd agree with you... except for the fact that the majority of the powerups in SMB3 were completely underused. You had the Mushroom, the Fire Flower, and the Raccoon Suit, and used all three pretty regularly (although the fire flower really took a backseat to the raccoon suit). But how often did you use the other powerups? Stars, Tanooki suits, Hammer Bros suits and Frog suits were far and few between, Kuribo's Shoe (which I still consider my favorite powerup ever) only showed up in one level. Stuff like Jugem's Cloud, Hammers, Warp Whistles and such didn't really feel like "powerups" to me. So essentially, the game degenerated to using three powerups.
Now look at Super Mario World... you again get the Mushroom and the Fire Flower, and you get the Cape Feather instead of the Raccoon suit. This already equals what was really used in SMB3, and then you get to throw Yoshi into the mix. There were some extra abilities you could get by swalling colored shells with Yoshi (or getting different colored Yoshi's), and some goofy stuff like the P Balloon that made Mario float around, but like the Tanooki suits, they just weren't used often enough to care about (Correct me if I'm wrong, but the colored Yoshi's only showed up on Star Road I think).
So in my opinion, when it comes to powerups, the two games are essentially equal. However, Super Mario World definitely gets some extra points for added techniques... being able to carry P switches really adds to the game, and the spin jumps were a nice way to mix things up too. SMW also had a crapload of secret stuff that really made me want to play through over and over (Super Special World was awesome!). Personally, I consider SMW to be the better game... SMB3 is still excellent (especially considering it's a NES game), but I definitely spent more time with SMW over the years, and will probably spend even more time with it in the years to come.
You're right about Mario 64 though... there aren't any "real" powerups... the hats are pretty lame, and are too rare to really care about at all. Hell, even Koopa Troopa shells (which were really fun to ride in my opinion) only show up a handfull of times in the game! Luckily, they gave Mario a heck of a lot of abilities so that you generally didn't need the caps... but it still felt like the game had changed a lot to me. It also feels weird for Mario to be punching and kicking enemies, but whatever...
One thing that I really miss that I wish they would put back into new Mario games was the way you could choose your character in SMB2. I'd love to be able to go through Mario 64 as Toad or Luigi (I'm still surprised they forgot to stick Luigi in the game at all)... or even play as Peach and try to rescue Mario (!!). Hopefully Nintendo will look back to some of their previous games for inspiration (even if this game sort of wasn't theirs...)
--Zero