Posted Thu Sep 11, 2003 6:27 PM
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Posted Thu Sep 11, 2003 6:35 PM
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Posted Thu Sep 11, 2003 6:36 PM
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Posted Thu Sep 11, 2003 6:37 PM
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Posted Fri Sep 12, 2003 2:32 AM
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Agent X][quote=JB]Dreamcast, on PS2 to date, and GameCube to date have all left the JB]Paying for a network subscription will likely remain unimaginable for non-XBox owners, on because XBox will likely remain the only system WITH a network.[/quote, said:
Bandwidth is not free.
I fixed your quote for you. ![]()
Hardware is not free.
The company that makes the online game has to support it.
With XBox Live, Microsoft does the support.
My original statement was accurate. Support of an online game is a burden, and one everyone but Microsoft leaves on the software company.
I thought the proprietary was understood.
The "open" Internet is a mighty big network as it is--about as big as you can get right now--and people alreay pay enough to their Internet service providers. Who would want to pay additional fees just to play games solely for a specific system, when every other major platform in existance doesn't feel it necessary to force their users to do so?
And you missed one important thing.
Most online XBox games ONLY have the XBox Live fee(Phantasy Star Online being a notable exception).
Usually you have to pay for the privilege of playing online if there's a central server.
So
MS = ISP + XBox Live + PSO.
Everyone else = ISP + individual fees for almost every online game you have.
And I'm not actually taking a pro- or anti-MS stance.
Or a pro- or anti-Nintendo stance.
Posted Fri Sep 12, 2003 8:32 PM
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Posted Fri Sep 12, 2003 10:00 PM
Posted Sat Sep 13, 2003 6:44 AM
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