Gregory DG said:
I've got a similar game on my cell-phone, but this one is miles better. I like the color and the graphics of the 'copter, they're great!
Yup, me too.
Since this game was planned for a contest I tried to make use of the big 2600 palette as impressive as possible.
pmartin252 said:
I don't think you should make the game too much harder at the start as that can get frustrating, and if you introduced forward/backward movement it would spoil the basic 'fun' of the simplicity of the game (IMO)
This would only be an option for a larger version. I would add this like the real physics of a helicopter would work, so by going forward you are diving a bit faster and by going backword you can climb a bit faster. This would allow some really tricky manouevres.
Albert said:
I agree that it shouldn't get any more difficult, as the difficulty ramps up pretty fast and a single game doesn't take that long to play.
How about reducing the difficulty increasement by 50% (and maybe starting at a slighlty faster speed)?
Godzilla said:
The slow beginning kills me the most though :-) can the barriers have a gradient too?
I might increase the starting speed a little bit (+25%?) and then reduce the difficulty ramping by 50%.
Lost Monkey said:
You may already be aware of this, but the barriers seem to be growing as they are onscreen, and it is possible to run your helicopter into the end of a barrier which has suddenly appeared in front of the copter.
I know, this happens because I have only one single height value for both all walls and whenever a new wall is created that value is increased. I thought nobody would notice.
I'll probably change this and use two variables instead.
killersquirel said:
I think you should bump this game to 4k and have the option through variations as to how fast or close the cave can get. Have some variations where there might be some items to pick up and drop off. Maybe have a variation where you have to fly really deep into the cave and then shoot an atomic bomb and then fly out of the cave before having to do it all again.
Yes, those are good options for a 4k game. If I go to 4k, I'll have plenty of space to add other options (though the display kernel is quite limited now).
But there will always be a "zone mode", which plays like the current version.
BTW: No comments about calling it "Push-It!"?