candiru said:
Ze_ro said:
Seems like I read somewhere (loonygames.com maybe) that "Todd's Adventures in Slime World" could support up to 16 players.
From what I've seen, Slime World only supports 8 players (Unfortunately, I don't actually have this game, nor to I know 8 other people with Lynx's, so I can't test whether this can be exceeded).
Anyways, I found this in Robert Jung's Lynx FAQ on GameFAQs:
Robert Jung said:
There is a limit of 18 players via ComLynx. In practice it may be possible to connect more units together, but to operate within specifications, the drivers in the Lynx cannot drive over more than 17 units with pull-ups on the serial ports. It's easier for the Lynx to manage fewer players, however, since each Lynx has to track all of the others, and having more players means more data must be exchanged (growth is exponential). Also, tracking more than 8 players requires an extra byte to encode the Lynx unit number with each data packet.
Basically, this means the only limiting factor is due to the fact that actually maintaining a voltage along the ComLynx cables is too difficult for the Lynx once you connect to many of them together. As far as I know, no game has exceeded 8 players... probably because of the difficulty of actually communicating all the necessary data, and the unlikelihood of people actually playing with more than 8 players.
--Zero