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Zelda Collector's Disk emulation errors


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#1 Great Hierophant OFFLINE  

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Posted Thu Dec 25, 2003 4:53 PM

I got a Gamecube for Christmas today with the Zelda Collector's Disk inside. I played a little of each game, and I was slightly disappointed with the emulation snafus. Here are the ones I encountered:

The Legend of Zelda - Sword throwing sound has the wrong sound.

The Adventure of Link - Screen does not flash when Link dies.

Ocarina of Time - Slight pause before subscreens load.

Majora's Mask - Sound distortion during transititions, (does this occur in the

NES emulation - Color palette is too bright, sound is slightly muffled, vertical lines are straight instead of jagged odds and evens.

Thank God I still own the originals.

#2 Raijin Z OFFLINE  

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Posted Thu Dec 25, 2003 5:06 PM

I regret buying a Gamecube more than ever. I only bought one for the original Zelda deal, and then fucking Nintendo dicks everybody over by cutting the price of the system and GIVING the shit away.

#3 Nintendo Penguin OFFLINE  

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Posted Fri Dec 26, 2003 4:25 AM

Nintendo seems to tweak re-releases a little bit. Many were not too happy with SMB3 on the GBA... different music mixes, etc.... :sad:

#4 DracIsBack OFFLINE  

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Posted Fri Dec 26, 2003 7:39 AM

Raijin Z said:

I regret buying a Gamecube more than ever. I only bought one for the original Zelda deal, and then fucking Nintendo dicks everybody over by cutting the price of the system and GIVING the shit away.

Would have been cheaper to buy some used systems and games if that was 'the only reason to buy a GameCube"

#5 Raijin Z OFFLINE  

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Posted Fri Dec 26, 2003 7:49 AM

Please rephrase that in the form of a sentence. I seriously can't understand what you're trying to say.

#6 RMila75 OFFLINE  

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Posted Fri Dec 26, 2003 8:47 AM

Well, let's see. 2 NES games and 2 N64 games that can be played using only the GC hardware. You're going to complain because they are not exactly the same as the originals?

#7 Raijin Z OFFLINE  

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Posted Fri Dec 26, 2003 8:49 AM

RMila75 said:

Well, let's see.  2 NES games and 2 N64 games that can be played using only the GC hardware.  You're going to complain because they are not exactly the same as the originals?

Sycophant. The imperfections aren't caused by any sort of hardware limitations, so what reason did Nintendo have to alter the games? I'm specifically talking about the NES Zelda games here.

#8 DracIsBack OFFLINE  

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Posted Fri Dec 26, 2003 8:57 AM

OK - let me rephrase:

To me, it seems silly that the only reason you would buy a GameCube is to play some old NES and N64 Zelda games.

It seems like you made a purchase for the wrong reasons - especially when used NES and N64 systems as well as their games can be purchased for dirt-cheap if you look carefully enough. You could have had all the original games, two systems and probably a bunch of other classics for both the NES and N64 for the cost of a GameCube.

So why waste your time and complain about the GameCube's emulation? Emulation is SELDOM perfect. Your best bet for playing any old games is to play them on the system they were originally designed for.

#9 Dones OFFLINE  

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Posted Fri Dec 26, 2003 9:46 AM

Great Hierophant said:

Ocarina of Time - Slight pause before subscreens load.

Majora's Mask - Sound distortion during transititions, (does this occur in the  

NES emulation - Color palette is too bright, sound is slightly muffled, vertical lines are straight instead of jagged odds and evens.    

Thank God I still own the originals.

The pause in Ocarina of Time happens in the N64 also. In the original N64, the game uses hard coded frame buffer techniques (hack) to swap between the in-game menu and the 3D world. There is a delay when you press start on a N64, but is hardly noticeable. In emulators, this delay becomes conspicuously apparent.

It's ironic that Nintendo's own NES/N64 emus are subpar when compared to those available for free. Maybe they should have done like SEGA did and buy the code from one of the many available, but then again they are too proud for that.

#10 RMila75 OFFLINE  

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Posted Fri Dec 26, 2003 10:30 AM

Quote

The imperfections aren't caused by any sort of hardware limitations, so what reason did Nintendo have to alter the games?

Hardware LIMITATIONS are not the same as DIFFERENCES. They are just plain different systems. If these games were running on an Xbox with the same defects, would you offer the same complaint?

#11 Ze_ro OFFLINE  

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Posted Fri Dec 26, 2003 12:25 PM

You guys are FAR too picky. Lighten up and just enjoy the game.

--Zero

#12 bjk7382 OFFLINE  

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Posted Fri Dec 26, 2003 12:46 PM

DracIsBack said:

Emulation is SELDOM perfect. Your best bet for playing any old games is to play them on the system they were originally designed for.

This is true. There are only a few emulators the make the gameplay as perfect as it was on the original system. Some that I can think of right now are the SNES (very good emulation) and the Genesis, SMS, and nes emulators are pretty good.

#13 ubersaurus OFFLINE  

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Posted Fri Dec 26, 2003 1:22 PM

You're making moutains out of nitpicked molehills.

Boo hoo, the sound on the sword projectile isn't right. And the screen doesn't flash. Cry me a river. It's not affecting your ability to play the game, and if it means that much to you, then I don't know why you even bothered to get it.

As far as Majora's Mask goes, I think the fact that it used the RAM expansion, that the emulation on that has more load times and sound problems. As far as the NES emulation goes, its not perfect. NES emulation has come far in the years, but its not really perfect either.

#14 mechanized OFFLINE  

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Posted Fri Dec 26, 2003 1:25 PM

I'd rather see Nintendo update the NES games a la Super Mario All-Stars. Adventure of Link looks like crap, do you know that? It has some of the worst color selection I've ever seen, and there's absolutely no reason for the overworld to be so bland. Legend of Zelda still fairs well in my eyes, strangely enough. Good color choices there, though the Red Ring-wearing Link loses some definition (but still somehow looks cool to me, damn it for being in the LAST dungeon!).

I see some complaints about flashing sounds and a missing flashing screen on a death. Pfft... loser, you DIED? :P

Seriously, though, you have a GameCube now and three great games (I'm not a fan of Majora's Mask, myself). If you get Animal Crossing, there are 15 more NES games emulated within it (LoZ, Punch-Out!, Clu-Clu Land, Balloon Fight, Donkey Kong, DK 3, DK Jr Math, Tennis, Excitebike, Soccer, Wario's Woods, Baseball, Super Mario Bros, Pinball, and Golf [and Ice Climber is rumored to be in there, somewhere, somehow]). It's a fun game, too.

#15 Ze_ro OFFLINE  

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Posted Sat Dec 27, 2003 12:13 AM

ubersaurus said:

Boo hoo, the sound on the sword projectile isn't right. And the screen doesn't flash. Cry me a river. It's not affecting your ability to play the game

I would think it would be a bigger problem that you're using what is essentially the wrong controller for each of these games. It would have a lot more effect on gameplay... certainly more than anything else I've seen mentioned.

--Zero

#16 mechanized OFFLINE  

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Posted Sat Dec 27, 2003 12:36 AM

Actually, the GameCube controller holds up very well in play with these rereleases of old games.

In the NES titles that are collectable in Animal Crossing, it's my experience that they play just as well as with an old school NES controller, if not better in some respects. I find I like the joystick in several of them.

With the GameBoy Player, the same is true.

The Promotional disc that sold with preorders of LoZ: Wind Waker held two versions of Ocarina of Time. These, too, play fine. The only problem is getting used to the rearrangement of the controls, the reassignment of a few buttons - Z-Targeting, notably, turning into L targeting, I believe, and the use of the C-Stick for Ocarina play. This is pretty understandable, though, considering the number of buttons Ocarina of Time used in gameplay.

But for those still not convinced, there is hope on the horizon. In Japan, a controller has been released for the GameCube that is very like the SNES controller in design. Last month's issue of Game Informer magazine has some information on it in the Etc. section in the back. The controller looks like it'll be useful for rereleased games and definitely GameBoy Player use, despite its loss of the joystick and C-Stick.

#17 Ze_ro OFFLINE  

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Posted Sat Dec 27, 2003 12:30 PM

I assume you mean the Hori Digital Controller? It looks interesting, but with the lack of an analog pad and C-stick, it seems like a lot of games wouldn't be able to use it.

Anyone else hate how Nintendo often just disables the digital pad in games? I mean, if you're not going to use it for anything special, at least let me use it as an alternative to the analog stick if I prefer it. Mario Kart Double Dash does this... I know you'd get less precise steering without the analog stick, but it would be nice to at least have the option...

--Zero

#18 Mayhem OFFLINE  

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Posted Sat Dec 27, 2003 2:16 PM

Ze_ro said:

I assume you mean the Hori Digital Controller? It looks interesting, but with the lack of an analog pad and C-stick, it seems like a lot of games wouldn't be able to use it.

It was specifically designed and released for use with the GBA Player in Japan, and that's where I use it the most on my Cube. Also for Viewtiful Joe too...

#19 LarcenTyler OFFLINE  

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Posted Sun Dec 28, 2003 10:17 PM

To tell you the truth, I didn't notice any problems with original Zelda.

Zelda 2, the screen does flash when Link dies, it just does it briefly and then goes solid.

Haven't played Ocarina of Time yet so can't testify.

Majora's Mask, there are a few minor sound errors, but that's because of the emulation.

Other than that, I really haven't seen anything out of the ordinary.




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