Ze_ro said:
JB said:
"OMG TEH GOOD XXX SETS I LUBZ TEH COWERING!!11111"
Y'know, I like the general idea of the GoodXXXX tools, and I have no real complaints about completists who want whole sets (although I never really understood the compulsion very well), but it really bothers me to see people striving to get all the bad dumps or overdumps in some sets. I've seen many floods on usenet that were COMPLETELY bad dump floods! For crying out loud, this is useless data that you will never use (and possibly might not even be able to use). It's a complete waste of bandwidth and hard drive space (almost half of GoodLynx is overdumps), and the whole point (as I see it) of the GoodXXXX tools flagging roms as bad dumps was so that you could get rid of them and replace them with known good dumps.
Sorry to go on a rant... it's just a pet peeve of mine.
If you think GoodLynx is bad...
Over HALF of the "Good" NES set is bad dumps, overdumps, and hacks.
Plus translation patches, occasionally multiple versions. Despite some translators contacting him and asking him to remove them from the database.
And my peeve with the tools in general is more that Cowering doesn't really know what he's doing.
There's mixes of japanese titles, translated titles, MIStranslated titles, and just plain WRONG titles. And data codes(the various test carts are NOT public domain, and the SNES Nintendo Power games did NOT come from a gaming magazine).
Then there's games that he refers to solely by subtitle instead of main title(he fixed most of those after that one half-baked dumbass idea met with very poor reception, but he missed several).
And inconsistent naming patterns within a series. It's bad enough that he can't decide what form of name he wants to use for the overseas games, he can't even stick to one form within a given series.
GoodNES gets more flak than the other tools from me because it's also near-useless.
In NES emulation, the header is VERY important, since unlike most other systems, NES games have a lot of important stuff that's not in ROM. The specific memory mapper(which is also a coprocessor or add-on chip in many cases, adding capabilities to the NES BESIDES more ROM space) and the 2 mirroring jumpers are major ones.
GoodNES has NO header handling at all. It only looks at the actual dump.
This causes problems with most emulators, because there's a LOT of ROM images out there with bad headers.
I consider NESToy a very important tool for NES ROM image management, despite it's relatively small database, because that database includes header data. And it can fix bad headers.
...
Okay, I'm through bitching for now.