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Super Mario Bros. Minus World Explanation


35 replies to this topic

#26 doppel OFFLINE  

doppel

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Posted Mon Feb 19, 2007 3:25 PM

View PostTempest, on Mon Feb 19, 2007 9:36 AM, said:

Well that was thorough. My 6502 is rusty, but I think I actually understand most of that. Have you looked at the Famicom Disk version of the game?

Tempest

No, I haven't. I don't know that much about the technical details concerning the Disk System.

#27 Video OFFLINE  

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Posted Mon Feb 19, 2007 3:53 PM

View PostDones, on Thu Feb 26, 2004 9:23 AM, said:

I probably shouldn't be but I have to say I am impressed with the extensive documentation offered on this subject. This is a good example of the Internet as a source of information. Great work guys!

Changing subject, why would Nintendo eliminate such a neat trick? I remember it was quite popular in the early days of Nintendo Power (and apparently it still is). IMO The "minus bug" has become a "feature" of the game. Newer versions feels less without it :P

I know that, but then, the SNES and GBC versions are translations rather than emulations, so they would have to intentionaly put the bug back in.

I missed the Bowser thing too on the GBC version. I don't know if it would still work if the original bowser sprite was used or not.

Wonder if the Wii arcade thingy will support - world for SMB?

#28 AtticGamer OFFLINE  

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Posted Mon Feb 19, 2007 4:08 PM

It's impressive the amount of study in this bug.
I think it's just a level without a World, that looks like 2-2 but since the world number isn't there, the NES doesn't know which level comes next hence it being infinite.

#29 Crimefighter OFFLINE  

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Posted Mon Feb 19, 2007 4:19 PM

BTW, world 4-2 going up the vine, if you slide under the mushroom blocks and slide far enough to the right side of the screen you can attempt to enter the pipes without the level numbers coming up...well it just sends you back to the start of that section but the vine is gone.

I don't believe the eight trips thru the level get you out to an area that looks like 8-4 though...

#30 Tempest OFFLINE  

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Posted Mon Feb 19, 2007 8:14 PM

View PostCrimefighter, on Mon Feb 19, 2007 5:19 PM, said:

I don't believe the eight trips thru the level get you out to an area that looks like 8-4 though...

They could be confusing the FD version of SMB with the cartridge version. Since the data is stored differently in the FD version the minus world works differently.

Whoa! Check this out: http://kotaku.com/ga...orld-203229.php

The Japanese got the cool version of the minus world...

Tempest

#31 Crimefighter OFFLINE  

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Posted Mon Feb 19, 2007 9:08 PM

Well I at some point went and entered level codes start at 9-1, then all the letters, then a bunch of shapes. Lot were playable, some crashed the game, and that infamous T world which some guy figured out some way to play thru it even though you really can't jump thru walls.

#32 BassGuitari OFFLINE  

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Posted Tue Feb 20, 2007 12:31 AM

View PostTempest, on Tue Feb 20, 2007 12:14 PM, said:


Whoa! Check this out: http://kotaku.com/ga...orld-203229.php

The Japanese got the cool version of the minus world...

Tempest

This is the coolest thing I've seen in a very long time.

#33 EmOneGarand OFFLINE  

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Posted Tue Feb 20, 2007 9:30 PM

View PostTempest, on Mon Feb 19, 2007 9:14 PM, said:

View PostCrimefighter, on Mon Feb 19, 2007 5:19 PM, said:

I don't believe the eight trips thru the level get you out to an area that looks like 8-4 though...

They could be confusing the FD version of SMB with the cartridge version. Since the data is stored differently in the FD version the minus world works differently.

Whoa! Check this out: http://kotaku.com/ga...orld-203229.php

The Japanese got the cool version of the minus world...

Tempest
What a jipp, they even get a better glitch :roll:

#34 AtticGamer OFFLINE  

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Posted Wed Feb 21, 2007 6:21 PM

Wow I can die happy now.

#35 Breakpack OFFLINE  

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Posted Wed Feb 21, 2007 11:07 PM

View PostEmOneGarand, on Tue Feb 20, 2007 10:30 PM, said:

View PostTempest, on Mon Feb 19, 2007 9:14 PM, said:

View PostCrimefighter, on Mon Feb 19, 2007 5:19 PM, said:

I don't believe the eight trips thru the level get you out to an area that looks like 8-4 though...

They could be confusing the FD version of SMB with the cartridge version. Since the data is stored differently in the FD version the minus world works differently.

Whoa! Check this out: http://kotaku.com/ga...orld-203229.php

The Japanese got the cool version of the minus world...

Tempest
What a jipp, they even get a better glitch :roll:

Kinda reminds me of the Game Genie worlds I'd stumble across when I input the codes :cool:
Awesome :D

#36 galaxy warrior OFFLINE  

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Posted Sun Feb 25, 2007 10:01 PM

View PostJasoco, on Thu Feb 26, 2004 6:44 AM, said:

It's been called the "Minus World" for over 15 years. You aren't gonna change that!
ive always called in negative world. always and i was the kid around my way to pull this trick off all the time. which i was doing some 20 years ago.




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