Cafeman said:
I'm having a flashback back to my Koffi koding days. The emulator color palettes are either based on a changed XE color plalette or just plain wrong for several values. When I first put Koffi on a real 5200, what looked good on VSS looked really crappy on a TV. Atari800win is more accurate but still not correct with everything.
Yep, I remember reading the progress on Koffi, so I'm not entirely surprised. Overall though, the color scheme was close.
Cafeman said:
About the joystick routine, I'd say that if Atari800win works with it, it'll work on the real machine too. When is the ETA for Utopia?
I have a question about reading the joystick (looking for values) posted under "Programming". ETA? Hrmmf. I decided against those because of my last game that didn't happen. I sorta pressured myself to get it done by that date and it became less "fun" and more of a job. So, I'll say with all certainty, that it'll be done "sometime"

As of right now, here's what's done:
1. The island is drawn (hurray!

)
2. On an emulator, you can point and select parts of Island #1 to build on. If you try to build on the secondary island, it won't let you.
3. It keeps accurate count of your cash on-hand.
4. Every item except for "in water" items are "buildable".
5. All of your ships are able to be selected and moved around the screen.
I last left off with the IRQ movement of pirate ships. I found out in 5200BAS that using the locate function fails during an VBI so I'm trying to find an easier way to "plot" the pirate ships on the screen. And, well, I haven't been very successful. Honestly, at that part is where I gave up for awhile (11/24/03 was the last time I touched it). Seeing it on the TV gives me a renewed interest though.
What needs to be done is this:
1. Pirate ships need to be finished.
2. Weather needs to be implemented.
3. Collision detection with other ships need to be implemented.
4. A timer and "end of round" functions need to be implemented.
5. Scoring.
6. 2nd player routines need to be added in.
7. Fish need to be added in (once I get the pirate ships, the same routine can be used for the movement of fish).