Lots of answers to past questions a new release:
GrandviewCoin said:
Is there any way to add a frame or two of animation tho the pickels so they flip? And the flip horizontally I believe, and to the falling burger parts, just a slight wobble when they impact?
The adding of the scores when they get squished is awesome, good implementation, although when multiple enmies get hit the sores become blobs. Any chance of multiple score a second apart, or space out so not to overlap?
Main problem with the pickles flipping is there is a fixed (in the PM engine) wide missile behind each enemy (yellow). There may then have to be provisions to have it turn off or move. The graphics are carefully designed to take this into account. If I had to do it over I probably would have added a few more frames of animation for each enemy. Animating the burger parts hitting would be a lot of work especially because of the way the game handles dropping the parts.
I know what you mean when they stack up. The logic might be kind of complicated for what it gains so I doubt if I will change it. Just drop a bunch instead of smashing them and then you won't have that problem :-)
GrandviewCoin said:
Now I know NOTHING about 5200 programming and graphics modes, but you know what would look cool..
The Beef drop characters waling around or under or behind the logo with a little tune going on..
This is a little complicated to do in it's current implementation since the player movement routines use all kind of DLI's for multiplexing and the the title screen is completely different. I did add at least an intro to them on the main title screen in the last release, and doing that was more complicated than it should be. I had hoped to do a little demo mode but that would be a lot of work
Thomas Jentzsch said:
When I tested the game a few days ago, I found it annoying that I had to reenter my initials for the highscore everytime. Maybe the game could remember the last entered initials?
Doesn't take much time compared to playing a game :-). It kinda breaks it from the arcade version. Would the person then have to pick RUB 3 times to clear it, or maybe default the letters but then there would need to be a way to skip entered letters. Would need to think about it some more.
Trebor said:
Kenfused,
Going back to the whole name change. My question is why?
I agree the chance for legal problems are slight and probably aren't 0% in its current implementation but does keep it a little more low profile. Also, since it is not an original commerical release, I would like to keep it distinquished a little as a homebrew. Would there be a lot of interest in a sequence of key presses to change the on screen title? Course if I did that, people would probably hack the ROM (but I guess they could anyways if they created there own title).
Quote
Someone mentioned a way to mute the music, although I can't find the post.
New release today Jun-24. In game, '1' will mute the main music, and '2' will restore it. Also fixed a graphics glitch sometimes if start or a key is held down on the title screen when the enemies and chef pete are being introduced. Please those who can test the sound muting on real hardware since reading the keys always seem to be something I mess up on.