kenfused, on Wed Aug 11, 2004 2:28 AM, said:
Final fixes?
+ Fixed recent bug: Timer until enemies speed up not stopped in paused mode.
+ Fixed old bug: Sometimes dropping multiple enemies were counted separately if an enemy wondered onto a piece at the last second as it was begin dropped and the piece would drop less and you would be cheated out of some points. (At least I think I have the problem fixed). Let me know if anyone still encounters this problem (although no-one has reported it in the past, it used to drive me crazy). Also let me know if it breaks anything else.
Don't ask me how I found this, but on Level 4, in the 2nd column with the lowest beef patty, the byte string is not correct. It's currently AD AE AE B0 when it should be AD AE AF B0 . Doesn't affect game play because you can hardly notice the game graphic is wrong. I am not sure how that happened since I checked your source files and the leel 4 map looks good so it must have been something you changed between the demo version and the final AtariAge release. Here is a corrected demo binary along with a level 3 fixed version I posted before which inherited the same bug.
-Jeff