The final release is ready! This version has been bug tested by myself over and over again, and I couldn't find any problems. Even with that said, I'm sure someone will find something wrong eventually.

There were some minor bug fixes put into this release, but I primarily focused on some interface enhancements, all to give the application a more professional appearance and make it easier to use.
Here are some of the changes:

There is now a toolbar that you can use to access some of the most used functions of the application.

There is now a preferences menu to turn the toolbar and status bar on and off.

The editing colors on all of the windows have changed, many now match the color of the original adventure screen that you are editing. This causes problems with old save files, which is discussed below.

Some menu items have been slightly rearranged to make selection of items more intuitive.

The help file was given it's final update.

A new section in "help" allows you to read the original Adventure Instruction Manual, some history on the game, and shows pictures of the original game cartridge and box.

A consistent color theme was given to all the windows. I attempted to choose a color scheme that would be easy on the eyes.

New buttons with "!" on them were placed as informational buttons on windows that are non -standard in some way (asymmetric playfield, shared lines, etc). This replaces the text boxes that previously provided this info, which cluttered up the windows.
:!: Because of the color changes, there is yet another compatibility issue with the save files from previous versions. I would recommend that you simply start over and discard your old saved maps, but there is a way to use them if you really need to. Here are the steps to re-using old save files:
1. Open CYOA and create a new set of save files in a new directory.
2. Copy and write over the new files with your old ones, with the exception of colors.dat. DO NOT REUSE COLORS.DAT, it will cause problems.
3. Load your save files. The maps will re-load fine, but with incorrect colors. The colors are important to how the application reads the playfield map. You will have to click on EACH square again, changing the color from the old orange color to the new color, whatever that may be. Any map that still uses orange as the editing color will not have to be updated.
4. After changing all of the map screens, save your files again.
I don't plan on making any further updates unless additional problems are reported. I'll post the executable only for now, the full setup package will be made avaialbe once I make arrangements with Albert to host it here on Atari Age (hopefully he'll let me!

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Have Fun!