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Sky Jaguar High Score Contest - Winner Announced!


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#1  

    Quadrunner

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Posted Mon Apr 19, 2004 5:09 PM

/images/news/SkyJaguarContest.jpgAtariAge and Opcode Games are proud to announce a Sky Jaguar High Score Contest! Sky Jaguar is an original ColecoVision port of an obscure arcade game of the same name. Sky Jaguar also appeared on MSX computers, which this version is based on. The winner of the high score contest will receive a rare copy of the game "Magical Tree", which is a port that was completed for the ColecoVision by Opcode Games, but will not be sold! Magical Tree is a climbing game where the player's objective is to reach the tree's top, some 2,000 meters above the ground. For more information, please visit the Sky Jaguar High Score Contest page.

Winner Announced! Click Here For Details

#2  

    The hottest thing from the North to come out of the South

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Posted Mon Apr 19, 2004 6:25 PM

for those of you who haven't bought Sky Jaguar yet, get it. I've been playing it constantly, it's a great old school shooter with tons of different enemies, great graphics and cool opening music.

I'm gonna have to get my game face on for this, I want Magical Tree really bad!

#3  

    River Patroller

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Posted Mon Apr 19, 2004 6:49 PM

Why won't Magical Tree be offered??

#4  

    River Patroller

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Posted Tue Apr 20, 2004 7:48 AM

neotokeo2001 said:

Why won't Magical Tree be offered??

Well, basiclly MT doesn't look as a commercially viable project. I mean, each game costs me a lot of money to produce (mostly due to the high prices for quality printed stuff), and if I don't want to loose money I need to make sure a given game will perform well enough to grant my money back. MT, while a nice game, never proved to be a best seller in Japan or Europe, so I started to assume the same would happen here. The main reason is: my budget is really tight. If a game perform really bad, that would be the end of Opcode Games. Each project is a risk, so I must try to reduce the chances of a loss as much as possible.

The good news is, instead trying to sell it, I am giving it away!
I think it's a good way to thank people who have supported me so much. :D

#5  

    The hottest thing from the North to come out of the South

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Posted Tue Apr 20, 2004 9:07 AM

Are we only allowed to submit one high score? Like let's say I have a pic that shows 100K but tomorrow I score 120K, am I SOL?

#6  

    River Patroller

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Posted Tue Apr 20, 2004 9:16 AM

joeybastard said:

Are we only allowed to submit one high score?  Like let's say I have a pic that shows 100K but tomorrow I score 120K, am I SOL?

You can keep sending improved scores, no problem. In fact I think it would add to the fun. :)

#7  

    Stargunner

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Posted Tue Apr 20, 2004 11:35 PM

Does the cart work on a PAL system?

#8  

    Stargunner

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Posted Tue Apr 20, 2004 11:56 PM

I assume I can't enter a score from the MSX version emulated on an N-Gage :D

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#9  

    Dragonstomper

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Posted Wed Apr 21, 2004 12:47 AM

opcode said:

neotokeo2001 said:

Why won't Magical Tree be offered??

Well, basiclly MT doesn't look as a commercially viable project. I mean, each game costs me a lot of money to produce (mostly due to the high prices for quality printed stuff), and if I don't want to loose money I need to make sure a given game will perform well enough to grant my money back. MT, while a nice game, never proved to be a best seller in Japan or Europe, so I started to assume the same would happen here. The main reason is: my budget is really tight. If a game perform really bad, that would be the end of Opcode Games. Each project is a risk, so I must try to reduce the chances of a loss as much as possible.

The good news is, instead trying to sell it, I am giving it away!
I think it's a good way to thank people who have supported me so much. :D

Couldn't you reduce your costs and risks by including more than one game on a cart and having to print boxes and manuals for each game? I'm sure people would be willing to pay a bit more for a cart with more than one game on it. Is it feasible, say adding a switch to select between EEPROMS on a cart?

#10  

    Stargunner

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Posted Wed Apr 21, 2004 1:56 AM

Zaxxon said:

Couldn't you reduce your costs and risks by including more than one game on a cart and having to print boxes and manuals for each game? I'm sure people would be willing to pay a bit more for a cart with more than one game on it. Is it feasible, say adding a switch to select between EEPROMS on a cart?

Or by building a cart that's basically just a shell and an easily available socket such that you can rapidly produce cheap boards/chips for it without worrying that you're going to get stuck with an excess of one particuar game.

#11  

    River Patroller

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Posted Wed Apr 21, 2004 6:14 AM

krisjohn said:

I assume I can't enter a score from the MSX version emulated on an N-Gage  :D

Cool! But I think N-Gage's screen is too small for anyone to be able to check your score :ponder: :lolblue:
(I was going to say something funny about the fact we now have a proof N-Gages do exist, but maybe it would start a flame work, so never mind) ;) :lolblue: Just kidding... :D

BTW, Sky Jaguar for ColecoVision will work on PAL systems.

#12  

    The hottest thing from the North to come out of the South

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Posted Wed Apr 21, 2004 7:27 AM

Are there any restrictions on what controller is used to achieve the high score? I've been playing with either my CV Super Action sticks or a Genesis pad. I don't want to find out I'm disqualified for using a Genny pad :)

#13  

    Dragonstomper

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Posted Wed Apr 21, 2004 2:59 PM

Joey,
Test it to see if Sky Jaguar will crash when using the SA controllers. I know some CV games like Qbert or Qbert's Qubes and others will glitch if you use the SA controllers and depress all 4 finger buttons, like it doesn't know what to do with the input.

#14  

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Posted Wed Apr 21, 2004 3:06 PM

Zaxxon said:

Joey,  
          Test it to see if Sky Jaguar will crash when using the SA controllers. I know some CV games like Qbert or Qbert's Qubes and others will glitch if you use the SA controllers and depress all 4 finger buttons, like it doesn't know what to do with the input.

It plays great with the SAs and the Genny pads. It even works with an Atari, Sega and Coleco tracball in joystick mode :D

I was concerned if using anything but a stock CV controller would be considered cheating in the contest. I want Magical Tree, I don't want technicalities ruining it for me :)

#15  

    River Patroller

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Posted Wed Apr 21, 2004 3:24 PM

joeybastard said:

I was concerned if using anything but a stock CV controller would be considered cheating in the contest.  I want Magical Tree, I don't want technicalities ruining it for me :)

So you are using a Genesis controller, right?.. 16 bits stuff, right?..Well, you don't leave with any other option beside disqualifying you.



Just kidding! :P :lolblue:

Please feel free to use any controller you want, even that Mindlink prototype you just bought... :D

#16  

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Posted Wed Apr 21, 2004 6:58 PM

All right I'm throwing down the gauntlet... here's my high score so far. By May I expect to double that :D

EDIT: slightly higher score!

#17  

    River Patroller

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Posted Wed Apr 21, 2004 7:20 PM

joeybastard said:

All right I'm throwing down the gauntlet... here's my high score so far.  By May I expect to double that :D

Good! :)

#18  

    River Patroller

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Posted Fri Apr 23, 2004 1:34 PM

I just ordered Sky Jaguar this week. Count me in as a competitor. I will post scores in a week or so. I can't wait. This games looks cool and this contest is a great idea.

#19  

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Posted Mon May 3, 2004 11:43 AM

Well, I'm now quite a bit higher than my previous posted score :D Isn't anybody else out there going to give us a hint where they stand score wise?

#20  

    Space Invader

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Posted Tue May 18, 2004 9:44 AM

i am looking forward the result!

#21  

    River Patroller

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Posted Tue May 18, 2004 10:28 AM

I think we will need to wait till Albert is back from MGC to know who was the winner. :ponder:

#22  

    Dragonstomper

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Posted Wed May 26, 2004 2:24 PM

I can tell you *I* won the high-score contest at this game at MGC. My score was between 90k-91k but it wasn't as high as that screenshot was. My left hand would had given out had I played for much longer hitting the fire button. I won: the TV Games Activision 10 in 1 unit.

#23  

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Posted Wed May 26, 2004 2:54 PM

I sent in a score even higher than that screencap :D

#24  

    River Patroller

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Posted Wed May 26, 2004 3:02 PM

Crimefighter said:

I can tell you *I* won the high-score contest at this game at MGC.  My score was between 90k-91k but it wasn't as high as that screenshot was.  My left hand would had given out had I played for much longer hitting the fire button.  I won:  the TV Games Activision 10 in 1 unit.

My God! Definitively Sky Jaguar was never intended to be played with the standard CV controller. :P Albert is really a sadist forcing people to play this way. :lolblue: I can feel your pain...
But 90k is a fairly good score taking into account such precarious setup... ;)

#25  

    Dragonstomper

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Posted Wed May 26, 2004 5:49 PM

Actually it was with an Atari joystick, not the Colecovision controller. I should had used the Eypx joystick instead.





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