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Bubble Bobble


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#76  

    Chopper Commander

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Posted Thu Dec 1, 2005 11:00 AM

Yes, let's keep this alive! Just got a new Atari 800XL and need some games!!

#77 ONLINE  

    Stargunner

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Posted Mon Mar 19, 2007 4:26 AM

any progress on it, eh? ;)

#78  

    Stargunner

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Posted Mon Mar 19, 2007 10:01 AM

is there any progress sometime? I think not.

Well, but at 1996 existed a demo game from NRV from Chile. A abandoned Bubble Bobble project.

Attached File  bubbles.zip   4.55K   140 downloads

Edited by Allas, Mon Mar 19, 2007 11:01 AM.


#79  

    Stargunner

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Posted Mon Mar 19, 2007 11:56 AM

Hey ! :D No, the project isn't dead. Unfortunately with life being super busy I've only just recently got back some free time after being totally snowed under with work and commitments for a long time and I'm planning now to get back where I left off. I'm moving house soon and have been spending some time more recently getting the XE's hardware upgraded so that I can code and test on the hardware as I had intended and also so that I can use SIO2PC and warp OS to make it much nicer to work with.

Quote

Allas Well, but at 1996 existed a demo game from NRV from Chile. A abandoned Bubble Bobble project.
I didn't hear about this, i'll check out the attachement :)

#80  

    Stargunner

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Posted Mon Mar 19, 2007 12:08 PM

Well, it looks like very early tests... I'd be interested if anyone has the sourcecode for that however, maybe more work was completed on it then this early preview.. Most of the work I was doing was on the logic however I quickly tested some of the layouts and the bub and bob sprite overlays with a quick routine in Turbo Basic which is where those early screen shots I posted were taken from. There's a huge amount of info on the net with BB and hacks with Mame roms which were really invaluable when I was working on the game.

Regards,
Tezz

#81  

    Stargunner

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Posted Mon Mar 19, 2007 12:18 PM

Thanks for the upload!

So the name of the group was NRV? Do you know who were the programmer(s) and graphic artist(s)? What was the EXACT name of that Atari version? Bubbles or simply Bubble Bobble?

--
Atari Frog
http://www.atarimania.com

#82  

    Moonsweeper

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Posted Mon Mar 19, 2007 1:44 PM

View Postwww.atarimania.com, on Mon Mar 19, 2007 2:18 PM, said:

So the name of the group was NRV? Do you know who were the programmer(s) and graphic artist(s)?

Hi

Just to let you know that NRV stands for Nelson Ramirez V., a chilean atari programmer. He made some interesting demos back in the day, and Line Up, a Columns-based game, is one of his best know titles.
NRV is an active member of the Atariware community ( http://www.atariware.cl/foro ). I bet you can contact him there. Feel free to post a 'contact me' topic on the Atariware forum, in spanish or english, you choose.

Regards

#83  

    Stargunner

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Posted Mon Mar 19, 2007 3:41 PM

View Postlbaeza, on Mon Mar 19, 2007 7:44 PM, said:

Hi

Just to let you know that NRV stands for Nelson Ramirez V., a chilean atari programmer. He made some interesting demos back in the day, and Line Up, a Columns-based game, is one of his best know titles.
NRV is an active member of the Atariware community ( http://www.atariware.cl/foro ). I bet you can contact him there. Feel free to post a 'contact me' topic on the Atariware forum, in spanish or english, you choose.

Regards
That's cool that he's still active, I'd like to drop Nelson a line about bb.

#84  

    Chopper Commander

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Posted Mon Mar 19, 2007 9:41 PM

Hi there

I recently recovered a lot of my old disks from my now dead 800XL, so it was easy to make you this atr
I hope you understand the code and it can help you.. you saw the demo so, basically it have the platform logic,
collisions, player movement, the bubbles shooting logic and some fast (i think) sprites routines (a lot of macros
to draw sprites in 2 or 3 bytes with an offset)

It was in gr.15 if I don't remember bad, and you can get some "slowdown" if you shoot a lot of bubbles from the
bottom of the screen..

I don't included the sprites data, i think it was some pictures with sprites and masks and a map made in Envision
for the one level..

I don't remembered all that, I just saw the code :)
(it was after more than 10 years! I was doubting it was gr.15 at some point and thinking it was characters! :)
silly me..)

NRV

(excuse my english, please)

Attached Files

  • Attached File  bub.zip   125.21K   161 downloads


#85 ONLINE  

    Stargunner

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Posted Mon Mar 19, 2007 11:37 PM

Ok, regarding sprites. Here's partial engine by Vega, slow as hell for now, but may be good as sprite source at least (i think). You need 128kB of memory to run this piece.

Attached Files


Edited by miker, Mon Mar 19, 2007 11:38 PM.


#86  

    Stargunner

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Posted Tue Mar 20, 2007 3:35 AM

NRV :D
Miker ;)

Thanks a lot guys :) that's great

Tezz
;)

#87  

    Preppie!

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Posted Tue Mar 20, 2007 4:12 AM

one of my all time favourites, hope it gets completed :cool:

#88  

    Moonsweeper

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Posted Fri May 4, 2007 12:59 PM

View Postmimo, on Tue Mar 20, 2007 5:12 AM, said:

one of my all time favourites, hope it gets completed :cool:

any news on this project?

grtx,
\twh

#89 ONLINE  

    Stargunner

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Posted Tue Sep 11, 2007 12:16 PM

OK, and?

#90  

    River Patroller

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Posted Tue Sep 11, 2007 11:38 PM

Bubble Bobble was a really fun game. I'd love to see this completed.

#91  

    Chopper Commander

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Posted Wed Sep 12, 2007 4:31 AM

Same here. Please don't let this project die. Or, if you aren't interested, release what you have as open source so that someone else might take it on.

Bubble Bobble rocks!

cbmeeks

#92 ONLINE  

    Stargunner

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Posted Sun Jul 6, 2008 10:20 AM

So, now that you guys are almost finished with Bomb Jack, it should be a breeze to finish this one... ;)

#93  

    Stargunner

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Posted Sun Jul 6, 2008 10:23 AM

:D One project at a time.

Actually I was looking at the unreleased BBC Micro version of the game the other day. it's not bad

#94  

    Quadrunner

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Posted Sun Jul 6, 2008 10:32 AM

or Tezz could help me regarding Beyond the Evil... ;)

#95  

    Quadrunner

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Posted Sun Jul 6, 2008 4:59 PM

Is BB going to look like the speccy version (for speed) or more the C64/ST or miggy version (for look and feel)

#96  

    Star Raider

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Posted Tue Dec 23, 2008 5:57 AM

No more news about the BB project? Hope it isn't dead, just hibernating... and going to awake soon :P

#97 ONLINE  

    Stargunner

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Posted Tue Dec 23, 2008 2:06 PM

Well - straight-porting the game form C64 requires more complicated sprite engine than that one present in BombJack...

So...

#98  

    Chopper Commander

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Posted Sun Jun 26, 2011 9:50 PM

Any chance of a conversion to the atari 5200?
Guess it can be modified to make it work

#99 ONLINE  

    Quadrunner

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Posted Sun Jun 26, 2011 11:23 PM

It doesn't even work on the computer yet. Not much point converting something that's not finished.

#100  

    Quadrunner

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Posted Sun Jun 26, 2011 11:31 PM

View PostRybags, on Sun Jun 26, 2011 11:23 PM, said:

It doesn't even work on the computer yet. Not much point converting something that's not finished.


It's there already ;)





Just waiting for XXL to get converted ...:D





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