My 1st Atari 2600 game (Man Goes Down)
Started by Alex H, Jul 9 2004 11:58 AM
368 replies to this topic
#276
Posted Thu Dec 13, 2007 1:47 AM
any newer word on alex?
#277
Posted Sat Dec 15, 2007 11:02 AM
Nathan Strum, on Mon Sep 4, 2006 3:23 PM, said:
The version that ended in the impossible blue zone is older. In the current one it ends when you fall into a black abyss with no platforms.
Upon reflection, isn't that just about the most cruel ending ever dished out?
"Gotta get down, gotta get down, I die from something up above if I don't run for my li--WTF OH SHHHIIIIIIIIIIIIIIIIIIIIII----"
If Alex ever does manage to finish this game (Hopefully one day!) then he'll have to make a sequel titled "Man wheels on".
#278 ONLINE
Posted Sun Dec 16, 2007 12:13 PM
what I dont understand is that some people have kind of heard of Alex
but no news
if he is sick, maybe an edition on cart that could benefit him, could be a good idea
but no news
if he is sick, maybe an edition on cart that could benefit him, could be a good idea
#279
Posted Sun Dec 16, 2007 12:24 PM
lucifershalo, on Sun Dec 16, 2007 2:13 PM, said:
what I dont understand is that some people have kind of heard of Alex
but no news
but no news
..Al
#280
Posted Sun Dec 16, 2007 12:50 PM
Well....still LOVE the game. Let's keep this thread alive!
My current hi-score is 114.
My current hi-score is 114.
#281
Posted Sun Dec 16, 2007 1:27 PM
New score:
156
156
#282
Posted Sun Dec 16, 2007 2:05 PM
lucifershalo, on Sun Dec 16, 2007 2:13 PM, said:
what I dont understand is that some people have kind of heard of Alex
but no news
if he is sick, maybe an edition on cart that could benefit him, could be a good idea
but no news
if he is sick, maybe an edition on cart that could benefit him, could be a good idea
Being that he suffered a Traumatic Brain Injury I would assume that he is recovering slowly and has gone into seclusion. It shall likely be quiet some time before he returns to this project if at all.
WP
#283
Posted Sun Dec 16, 2007 2:47 PM
Could anyone post the basic instructions......etc. for the newest binary that was released? I can't seem to find the skateboard or the stop signs that are mentioned earlier in the thread.
Also, do the difficulty switches do anything?
Also, do the difficulty switches do anything?
#284
Posted Sun Dec 16, 2007 6:42 PM
New Score:
172
(and I finally found the skateboard)
172
(and I finally found the skateboard)
#285 ONLINE
Posted Mon Dec 17, 2007 7:31 AM
I found some arrows pointing down about 3-5
does someone know their purpose?
does someone know their purpose?
#286
Posted Mon Dec 17, 2007 12:36 PM
They increase your rate of fall.
#288
Posted Wed Dec 19, 2007 2:19 PM
Is the game finished enough to put on a cart? Maybe someone should get in touch with his family to see if it can be done. Having proceeds go to him I'm sure would be a wonderful thing for "the community" to do.
This great work shouldn't be allowed to fade away. It needs to be preserved on a cart, with a label by one of our fine designers.
I mainly remember that the music on this game is some of the best I've heard from a 2600, via emulator. And that I wasn't very good at it, but want to keep playing and hopefully get better.
This great work shouldn't be allowed to fade away. It needs to be preserved on a cart, with a label by one of our fine designers.
I mainly remember that the music on this game is some of the best I've heard from a 2600, via emulator. And that I wasn't very good at it, but want to keep playing and hopefully get better.
#289
Posted Wed Dec 19, 2007 2:43 PM
Music?
#290
Posted Wed Dec 19, 2007 3:24 PM
Title screen.
#291
Posted Wed Dec 19, 2007 4:54 PM
The title screen music has the best tunes I've heard on the VCS. Reminded me of .SID music from the C64.
It seems to be touched up enough to at least be released on a cart as a tester. Nathan already drew up a great label and supposedly had a manual in the works.
Everything seemed ready to go.
It seems to be touched up enough to at least be released on a cart as a tester. Nathan already drew up a great label and supposedly had a manual in the works.
Everything seemed ready to go.
#292
Posted Wed Dec 19, 2007 5:10 PM
The manual is mostly done. The game is very playable, but also incomplete. I'm not sure how much more Alex has planned for it, but I'm sure he wants to finish it up before it gets released.
#293
Posted Wed Dec 19, 2007 7:14 PM
I think that the problem may be that, as the game is now, each added level needs to be manually designed. Perhaps it's a bit late now, but maybe it would have been better to use an algorithm and seeded random level generator a' la River Raid to make the programming easier while providing hundreds of levels. Maybe something like this could be added onto the existing "designed" levels? If Alex H wanted the game to have a specific, planned ending, this designed level could simply be triggered to appear at a certain level #.
Edited by A.J. Franzman, Sat Dec 29, 2007 7:32 PM.
#294
Posted Sat Dec 29, 2007 6:32 PM
In an attempt to keep this thread alive, I post my score. 263.
#295
Posted Sun Dec 30, 2007 2:01 AM
Tom_Explodes, on Sat Dec 29, 2007 4:32 PM, said:
In an attempt to keep this thread alive, I post my score. 263.
#296
Posted Sun Dec 30, 2007 5:03 AM
The game looks great so far! I love the detail - especially the flapping arms when he is free-falling!
#297
Posted Sun Dec 30, 2007 6:58 PM
Whenever I fire up the ol' 2600 lately, its usually to play this game. Even in its unfinished form, it's one of my all time favorites!
#298
Posted Thu Jan 3, 2008 12:48 AM
Yep, that's the one I's playing.
Which binary are you playing? The most recent one is from March 31, 2006. (Available here.)
Nathan Strum, on Sun Dec 30, 2007 3:01 AM, said:
Tom_Explodes, on Sat Dec 29, 2007 4:32 PM, said:
In an attempt to keep this thread alive, I post my score. 263.
#299
Posted Thu Jan 3, 2008 4:26 AM
The start screen music is incredible - it sounds like a Commodore 64!
Does the author plan to play one of those songs during the game?
Does the author plan to play one of those songs during the game?
#300
Posted Thu Jan 3, 2008 3:32 PM
I think some music would be nice during the actual gameplay. Also, does anyone know if he intended for there to be points awarded for collecting fruit? From what I can tell the score counter doesn't indicate an increase other than the one based on time.
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