My 1st Atari 2600 game (Man Goes Down)
Started by Alex H, Jul 9 2004 11:58 AM
368 replies to this topic
#351
Posted Wed Dec 30, 2009 1:07 AM
The same rom on the same 7800 with a Harmony cart plays just fine.
I expect batari's 7800 compatibility fixes are in play here.
I expect batari's 7800 compatibility fixes are in play here.
#352
Posted Wed Dec 30, 2009 5:34 AM
Never had an issue with it using CC2 either.
#353
Posted Sun Feb 7, 2010 1:17 PM
Any news on this project anyone would be willing to share? Not to be impatient, but I'm really looking forward to playing this one on cart.
#354
Posted Sun Feb 7, 2010 2:02 PM
Is this an adult video game?
#355
Posted Sun Feb 7, 2010 3:27 PM
No.
#356
Posted Mon Feb 8, 2010 2:49 AM
In case anyone wants to take a look, Alex posted the latest binary on page #10:
I hope he is doing well.
This is an incredible game - and some of the finest work ever done on the Atari. ... and given the difficulty of writing games, this is probably the finest game programming ever.
Alex H, on Fri Mar 31, 2006 11:29 PM, said:
Anyhow, the latest binary is here.
I hope he is doing well.
This is an incredible game - and some of the finest work ever done on the Atari. ... and given the difficulty of writing games, this is probably the finest game programming ever.
#357
Posted Mon Feb 8, 2010 9:54 AM
Agreed,
Just checked it, this game is brilliant.
Just checked it, this game is brilliant.
#358
Posted Mon Feb 8, 2010 10:10 AM
Wow. Although I've been hearing about this game for a long while, I'd never played it until now. VERY impressive, and hope it gets completed.
#359 ONLINE
Posted Mon Feb 8, 2010 11:00 AM
It's pretty to look at and the platforms and objects are in different places every time you play. I hope it will be a good influence on others who make games.
#360
Posted Mon Feb 8, 2010 5:23 PM
It's really the perfect Atari game. Simple, yet challenging and strangely hypnotic. I really hope Alex is doing ok.
#361
Posted Thu Mar 11, 2010 7:41 PM
One of my favorite Atari games of all time. GREAT to hear that Alex is alive and kicking somewhere! I was worried! Hooray!
- Tom
- Tom
#362
Posted Wed Mar 17, 2010 4:40 PM
I found a harmless bug in the last posted version, which I will christen "the MGD extended remix bug"
Start a game with the fire button and a few seconds later hit the reset switch. The first few bars of the music will be from a random part of the song, different for both channels.
Clearly some variables aren't being initialized as the music routine expects if the game ends without a death.
Start a game with the fire button and a few seconds later hit the reset switch. The first few bars of the music will be from a random part of the song, different for both channels.
Clearly some variables aren't being initialized as the music routine expects if the game ends without a death.
#363 ONLINE
Posted Wed Mar 17, 2010 4:54 PM
Is the creator of this game still around and are there plans to make a finished cart version?
#364
Posted Wed Mar 17, 2010 5:10 PM
AtariLeaf, on Wed Mar 17, 2010 4:54 PM, said:
Is the creator of this game still around and are there plans to make a finished cart version?
..Al
#365
Posted Wed Mar 17, 2010 6:50 PM
RevEng, on Wed Mar 17, 2010 4:40 PM, said:
I found a harmless bug in the last posted version, which I will christen "the MGD extended remix bug"
Start a game with the fire button and a few seconds later hit the reset switch. The first few bars of the music will be from a random part of the song, different for both channels.
Clearly some variables aren't being initialized as the music routine expects if the game ends without a death.
Start a game with the fire button and a few seconds later hit the reset switch. The first few bars of the music will be from a random part of the song, different for both channels.
Clearly some variables aren't being initialized as the music routine expects if the game ends without a death.
Hee hee. You found that too. I think its nice feature...
#366 ONLINE
Posted Wed Mar 17, 2010 7:38 PM
Albert, on Wed Mar 17, 2010 5:10 PM, said:
AtariLeaf, on Wed Mar 17, 2010 4:54 PM, said:
Is the creator of this game still around and are there plans to make a finished cart version?
..Al
That's too bad, this is an absolutely fantastic game. I would have loved to have seen a finished product in cart form. I'd consider it a must have homebrew. It's too bad. Thanks for the info Albert.
#367
Posted Wed Mar 17, 2010 7:40 PM
AtariLeaf, on Wed Mar 17, 2010 7:38 PM, said:
That's too bad, this is an absolutely fantastic game. I would have loved to have seen a finished product in cart form. I'd consider it a must have homebrew.
Quote
It's too bad. Thanks for the info Albert.
..Al
#369
Posted Wed Apr 21, 2010 4:06 PM
thegoldenband, on Mon Sep 4, 2006 10:44 PM, said:
If you have the bubble when you hit the black Abyss, then you just kind of drift along for a while, racking up points (and watching fruits flicker in and out of existence), until you suddenly hit a kind of glitchy section (gray with golden-yellow platforms) and your man is immediately forced off the top of the screen:
attachment
attachment
I hope Alex's health allows him to finish this one (a brain hemorrhage?! Yikes!!), because it's a freaking great game -- I agree that it's easily in the top 5% of Atari 2600 games.
I hope Alex's health allows him to finish this one (a brain hemorrhage?! Yikes!!), because it's a freaking great game -- I agree that it's easily in the top 5% of Atari 2600 games.
I was curious what there might be "after" the golden bars of death, so I tweaked a couple of bytes to make it survivable. It's posted in the Hacks forum, if anyone else is curious:
http://www.atariage....goes-down-hack/
--Will
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