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8k Atari Pac-Man


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#51 Breakpack OFFLINE  

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Posted Tue Aug 24, 2004 11:32 AM

Whatever happened to ShyOne?

#52 Nukey Shay OFFLINE  

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Posted Tue Aug 24, 2004 12:25 PM

Read her custom status ;)



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#53 NE146 OFFLINE  

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Posted Tue Aug 24, 2004 1:19 PM

You know I have to say that this is one of my most favorite hacks around! :D I don't know what it is.. but there's some sense of satisfaction playing Atari Pacman like this :P

#54 Breakpack OFFLINE  

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Posted Tue Aug 24, 2004 1:24 PM

Now lets see if we cant add intermissions!!:D

#55 Nukey Shay OFFLINE  

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Posted Tue Aug 24, 2004 4:07 PM

Intermissions are kind of irrelivant, since there's no board level indicator ;)

#56 Breakpack OFFLINE  

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Posted Tue Aug 24, 2004 4:33 PM

Yes,intermissions would be-quite-nice......*begins to whistle* :roll:

#57 Pixellated Ghost OFFLINE  

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Posted Tue Aug 24, 2004 10:48 PM

I actually managed to pass through a ghost!

I can live with the maze the way it is, especially given the much more forgiving collision detection. Really just needs a better sound for the dot eating.

There's an older pac man hack I did on this forum ages ago where I changed it. Unfortunately, I don't know what byte I changed, as I was just playing with the code in Hack O Matic.

#58 SS OFFLINE  

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Posted Tue Aug 24, 2004 10:51 PM

Nukey Shay said:

Intermissions are kind of irrelivant, since there's no board level indicator ;)

They'd still be pretty funny if done in Atari-Pac style. :lolblue:

#59 Vic George 2K3 OFFLINE  

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Posted Tue Aug 24, 2004 10:59 PM

Checked out the link, but that's for a proposal game cart, which I'm not interested in.

#60 Nukey Shay OFFLINE  

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Posted Mon Sep 13, 2004 11:29 AM

Here's a fix to deal with unknown flipflop status. The cart needs to initialize in bank2. If by chance the program booted in bank1, it would have crashed. This was corrected previously in Hack'Em by simply adding a start vector to bank1 as well...so I added the code (6 bytes in each bank) to this hack as well.

Program changes...

;* = $D000

START1:

       LDA    $1FF9                  ;4 switch to bank 2

       NOP                           ;2 take up the slack

       NOP                           ;2

       NOP                           ;2

;* = $DFFC

       .word START1

;* = $F000

       NOP                           ;2 take up the slack

       NOP                           ;2

       NOP                           ;2

       JMP    START                  ;3 jump and initialize ram

Attached Files



#61 Atariboy2600 OFFLINE  

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Posted Wed Sep 15, 2004 1:06 AM

Hey Nukey Shay ever thinking of hacking a UPDATED Ms. Pac-Man or better yet a already hack Pac-Man Arcade (aka Pacman26) with Pac-Man having him have a real Death sceen like from the arcade and not like Ms.Pac-Man death?

#62 Rob Mitchell OFFLINE  

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Posted Wed Sep 15, 2004 4:33 AM

Nukey Shay said:

Here's a fix to deal with unknown flipflop status

Thanks! Works now!

Rob Mitchell, Atlanta, GA

#63 pmpddytim OFFLINE  

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Posted Wed Sep 15, 2004 8:03 AM

Vic George 2K3 said:

Checked out the link, but that's for a proposal game cart, which I'm not interested in.

Yeah, but he hacked DK into an 8k game to make it work.

-Tim :)

#64 Nukey Shay OFFLINE  

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Posted Wed Sep 15, 2004 8:19 AM

Atariboy2600 said:

Hey Nukey Shay ever thinking of hacking a UPDATED Ms. Pac-Man or better yet a already hack Pac-Man Arcade (aka Pacman26) with Pac-Man having him have a real Death sceen like from the arcade and not like Ms.Pac-Man death?

I tried making sense out of Ms.PacMan before...and I didn't get very far :P Once I learned that there was little hope of making faithful mazes in it (because it's 1 row too short), I kind of lost interest.

#65 Vic George 2K3 OFFLINE  

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Posted Wed Sep 15, 2004 8:53 PM

Vic George 2K3 said:

Checked out the link, but that's for a proposal game cart, which I'm not interested in.

pmpddytim said:

Yeah, but he hacked DK into an 8k game to make it work.

Still rather see it be worked into an expanded version of the game than just some proposal cart made for a specific someone. In other words, I won't even consider it. End of discussion.

#66 pmpddytim OFFLINE  

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Posted Thu Sep 16, 2004 12:50 AM

Once again Nukey, Great hack 8) :)

-Tim :)

#67 Atariboy2600 OFFLINE  

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Posted Thu Sep 16, 2004 2:10 AM

pmpddytim wrote:
Yeah, but he hacked DK into an 8k game to make it work. [quote]


Yeah? Where?

#68 Nukey Shay OFFLINE  

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Posted Thu Sep 16, 2004 2:20 AM

Search for "proposal"...or just back up a page for the link (at the bottom) :)

#69 CPUWIZ OFFLINE  

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Posted Thu Sep 16, 2004 2:27 AM

Nukey Shay said:

Search for "proposal"...or just back up a page for the link (at the bottom) :)

This is the real story.

http://www.atariage....pic.php?t=46811

:P

#70 pmpddytim OFFLINE  

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Posted Thu Sep 16, 2004 9:34 AM

Oh, come on 'Wiz you know they won't read through all of that. :P

Paul Slocum said:

I'm working on it now. It'll be easy to hack DK into an 8k cart. Then I'll have room to make a proper Atari proposal.

And later on, somebody can use the extra 4k to add the Elevators and Pie Factory!

-paul


Now someone just needs to add the extra levels.

-Tim :)

#71 Nukey Shay OFFLINE  

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Posted Thu Sep 16, 2004 11:28 AM

I suppose it would have been more of a possibility if he had posted the source ;)

#72 pmpddytim OFFLINE  

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Posted Thu Sep 16, 2004 7:07 PM

Nukey Shay said:

I suppose it would have been more of a possibility if he had posted the source ;)

I'm sure if someone asked him reeeeeeeeeeal nice. ;)

-Tim :)

#73 NE146 OFFLINE  

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Posted Thu Sep 16, 2004 7:21 PM

pmpddytim said:

Oh, come on 'Wiz you know they won't read through all of that. :P

Paul Slocum said:

I'm working on it now. It'll be easy to hack DK into an 8k cart. Then I'll have room to make a proper Atari proposal.

And later on, somebody can use the extra 4k to add the Elevators and Pie Factory!

-paul


Now someone just needs to add the extra levels.

-Tim :)

What other levels besides those 4 are there? :P

#74 PacManPlus OFFLINE  

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Posted Wed Oct 6, 2004 5:48 AM

Back on topic... :)

I made some changes to the graphics - I changed the eyes and the scared ghost bitmap to be '5200 Pac-Man' like...

Hope that's ok :P

Attached Files



#75 Breakpack OFFLINE  

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Posted Wed Oct 6, 2004 7:41 AM

You fabulous PacManPlus,you :D :D :D :D




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