Posted Tue Aug 10, 2004 3:08 AM
Posted Tue Aug 10, 2004 4:02 AM
Posted Tue Aug 10, 2004 7:09 AM
NovaXpress said:
Posted Tue Aug 10, 2004 9:06 AM
Posted Tue Aug 10, 2004 12:12 PM
Posted Tue Aug 10, 2004 2:43 PM
Posted Tue Aug 10, 2004 5:02 PM
Posted Tue Aug 10, 2004 8:37 PM
Nukey Shay said:
Posted Wed Aug 11, 2004 3:21 AM
SS said:
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Posted Wed Aug 11, 2004 7:27 AM
Posted Wed Aug 11, 2004 7:37 AM
Posted Wed Aug 11, 2004 12:05 PM
Nukey Shay said:
Posted Wed Aug 11, 2004 1:09 PM
Posted Wed Aug 11, 2004 2:52 PM
Posted Wed Aug 11, 2004 6:10 PM
Posted Wed Aug 11, 2004 8:56 PM
Posted Wed Aug 11, 2004 9:41 PM
Posted Wed Aug 11, 2004 10:06 PM
Energizer_next: clc lda MonsterX,x ;4 Check horizontal loc. cmp #$42 ;2 skip if monster is beq Reversal_next ;2 ...leaving the box ;hmm...? ; bcc PPnosub ;2 branch if on the left ; sec ;2 ; sbc #$03 ;2 subtract 3 if on the right?? ;PPnosub: and #$07 ;2 skip if at an intersection bne Reversal_reverse;2 ...i.e. divisible by 8 lda MonsterY,x ;4 Check vertical loc. and #$07 ;2 skip if at an intersection beq Reversal_next ;2 ...i.e. divisible by 8 Reversal_reverse: lda MonsterDirs ;3 Either horiz. or vert. is eor Monster_xor,x ;4 not divisible by 8...so sta MonsterDirs ;3 reverse it's direction Reversal_next:
Posted Wed Aug 11, 2004 10:08 PM
Nukey Shay said:
Posted Wed Aug 11, 2004 10:23 PM
Nukey Shay said:
Posted Wed Aug 11, 2004 10:44 PM
Posted Wed Aug 11, 2004 10:46 PM
Posted Wed Aug 11, 2004 11:03 PM
Posted Thu Aug 12, 2004 2:52 PM
Posted Fri Aug 13, 2004 6:16 PM
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