Zach said:
That's a good point, Stan. I can see how selling hacks would look like piracy to people outside the hobby. I don't dispute that Infogrames has legal control over the games, but I did take it a little personally when the hacks were called "wrong".
I think it depends on how the hack is circulating.
Legalities aside, posterity is best served by clearly separating the hacks from the originals within the digital domain.
The great thing about AtariAge is the database which provides metadata/context to the ROMs you can download. The ROMs themsleves tell you nothing other than their digital signature and their filename. People trust AA's database. It's a definitive resource. Once you download them and it's just a file on your hard drive, the meaning is lost unless your emulator has an integrated game database and can identify the games properly. [I have suggested to them some kind of Web Service interface to their database which emulators could use.]
The situation is similar in music. When you download MP3s it's very easy to get mislabeled songs. You'll see people "guess" who the artist is, for instance. You'll see Human League filed under Spandau Ballet, stuff like that. Even before that I used to collect Led Zep boots and there was once a song going around on tape that people thought was an acoustic version of Black Dog but which was kind of a half-original half-sampled track created by Michael White of "The White".
If file-trading becomes the predominant method in which these assets are consumed, and carts fall by the wayside (as they have done for a large chunk of those who still play classic games) then it's important not to muddy the gene-pool as it were.
It would be very easy a decade down the road for nobody to be able to identify the original Space Invaders with all the various hacks out there. A file spreading around on the internet takes on a life of its own and truth is in the eyes of the beholder. If the majority of people believe file X is genuine, it's hard to somehow magically change everyone's mind because there is no way to proactively communicate to everyone who is using that file all at once, and even if you did, they need to trust your opinion.
It's important for sites like AA and emu authors to editorially lock down the mindshare so that future generations (ok, I sound pretentious now) will not get the wrong story.
That's not to say hacks shouldn't be available. In some cases they are IMPROVEMENTS over the originals (like Thomas J's enhancement hacks). But we owe it to the original programmers to make sure people know where the original is.
This is even more of a sore point with me when you have graphical hacks taken to such an extreme (with backstories and all) that they are unapologetically presented as if they are completely new games.
The game I felt really crossed the line for me was x3v0lux.
My main beef was the story webpage on Lee's site:
http://nwcge.org/x3v...cge_x3v0lux.htm
Nowhere does the word "hack" or "Astroblast" or "M-Network" appear on that page. The link to this URL from ResQsoft mentions it as a "clever hack" but does not identify the original game. Despite the original arguments from years back, Lee still hasn't touched up that webpage to make this clearer. The link page also has a Space Invaders hack listed which is more clearly described. I don't know what the motivation here is but I think it's wrong.
At the time the game originally went on sale I don't think it had an AtariAge link in there. AA now correctly classifies it as a hack. So the uninitiated would think it's a completely new game unless they clicked the AA link and read the game description completely.