List of Taboo Trademarks
Started by Cybergoth, Oct 3 2004 10:38 AM
90 replies to this topic
#1
Posted Sun Oct 3, 2004 10:38 AM
Hi there!
I'll compile a list of trademarks here containing all stuff us homebrewers shouldn't waste any time honoring anymore, by no longer creating stuff like games, ports or sequels for it.
I'll limit it to trademarks where already "something" happened, not wanting to wake any sleeping dogs...
==========================================
Atari:
- Breakout
- Combat
- Haunted House
- Pong
- Warlords
20th Century Fox:
- Planet of the Apes
- Futurama
The Tetris Company:
- Tetris
==========================================
Greetings,
Manuel
I'll compile a list of trademarks here containing all stuff us homebrewers shouldn't waste any time honoring anymore, by no longer creating stuff like games, ports or sequels for it.
I'll limit it to trademarks where already "something" happened, not wanting to wake any sleeping dogs...
==========================================
Atari:
- Breakout
- Combat
- Haunted House
- Pong
- Warlords
20th Century Fox:
- Planet of the Apes
- Futurama
The Tetris Company:
- Tetris
==========================================
Greetings,
Manuel
#2
Posted Sun Oct 3, 2004 11:41 AM
Boulderdash, though I would probably try to get around that one. 
BTW: Can you please unstick my 3rd Minigame thread? Thanks!
BTW: Can you please unstick my 3rd Minigame thread? Thanks!
#3
Posted Sun Oct 3, 2004 11:59 AM
Hi there!
I thought a while about including Boulder Dash. Do you have any reference of First Star actively stopping a hobbyists BD project?
Greetings,
Manuel
Thomas Jentzsch said:
Boulderdash
I thought a while about including Boulder Dash. Do you have any reference of First Star actively stopping a hobbyists BD project?
Greetings,
Manuel
#4
Posted Sun Oct 3, 2004 12:11 PM
Cybergoth said:
I thought a while about including Boulder Dash. Do you have any reference of First Star actively stopping a hobbyists BD project?
To my knowledge they've only prevented distribution of the originals on the web because they're planning and/or doing things with the current generation of hardware. They've let anything done with the Boulderdash Construction Kit survive though, so i'm not sure how they're standing right now...
#5
Posted Sun Oct 3, 2004 1:12 PM
Cybergoth said:
I thought a while about including Boulder Dash. Do you have any reference of First Star actively stopping a hobbyists BD project?
#6
Posted Sun Oct 3, 2004 1:41 PM
Right now the rule is to stay away from ANYTHING owned by Atari as well as all TV/movie tie-ins.
#7
Posted Sun Oct 3, 2004 3:45 PM
Stell-A-Sketch
#8
Posted Sun Oct 3, 2004 3:51 PM
NovaXpress said:
Right now the rule is to stay away from ANYTHING owned by Atari as well as all TV/movie tie-ins.
This is probably a good rule of thumb.
..Al
#9
Posted Sun Oct 3, 2004 4:52 PM
Thomas Jentzsch said:
Boulderdash, though I would probably try to get around that one. 
BTW: Can you please unstick my 3rd Minigame thread? Thanks!
BTW: Can you please unstick my 3rd Minigame thread? Thanks!
But there are several commercial clones, for example the Emerald Mine games (3 disk based + 1 on CD) for the AMIGA , plus of course, dozens of public domain clones.
So I think as long as someone doesn't call the game "Boulder Dash", there should be no problems.
BTW. Emerald Mine was a more enhanced Boulder Dash with 2-player option.Not doable on the 2600, but certainly on the 7800 or the 800.
It was made by Kingsoft, a German company, long dead I think.
Thimo
#10
Posted Sun Oct 3, 2004 8:32 PM
Lord-Chaos said:
BTW. Emerald Mine was a more enhanced Boulder Dash with 2-player option.Not doable on the 2600, but certainly on the 7800 or the 800.
It was made by Kingsoft, a German company, long dead I think.
It was made by Kingsoft, a German company, long dead I think.
[Wince] Be careful, there's no such thing as "long dead" when it comes to copyrights... someone still holds 'em.
#11
Posted Tue Oct 5, 2004 9:01 AM
Yes, with rise of corporations as "virtual people", they've insisted on keeping copyrights in every flavor essentially forever...thus completely subverting one of the core idea of copyrights, that after a while it goes into the public domain and is part of our shared cultural heritage.
Ah well...I'm sure Shakespeare's descendents wish they were getting royalties every time someone put on Hamlet.
That said, it still burns my ass that there are about a billion Goggle hits on the word pong before you get to anything infogratari.
Ah well...I'm sure Shakespeare's descendents wish they were getting royalties every time someone put on Hamlet.
That said, it still burns my ass that there are about a billion Goggle hits on the word pong before you get to anything infogratari.
#12
Posted Tue Oct 5, 2004 12:58 PM
all Activision stuff is off limits, right?
#13
Posted Tue Oct 5, 2004 4:46 PM
Hi there!
Hm... at least the original binaries. I have never seen them stopping a homebrew though... I guess they probably would, but still there's no reference yet...
Greetings,
Manuel
StanJr said:
all Activision stuff is off limits, right?
Hm... at least the original binaries. I have never seen them stopping a homebrew though... I guess they probably would, but still there's no reference yet...
Greetings,
Manuel
#14
Posted Tue Oct 5, 2004 8:19 PM
Hmm, do you think that Shakespeare would be popular today if his descendants had held a copyright and had enforced licensing fees and prevented derivations? Or would stifling copyright enforcement have allowed some other playwright's work (say, a playright with no heirs - or a generous one) to have become more prevalent, more studied, more appreciated?
Copyright enforcement is about sucking off some of that cultural momentum as profits. Suck too much, and the momentum is lost, and the culture loses - but so do the copyright holders. It's not in their interest to do it to the destruction of the phenomenon. However, they may not realize how fragile the phenomenon is - how it depends on the hard work of individual programmers who are not expecting to make a mint on their work (maybe not even a peppermint...), and one or two key small businesses like AtariAge and Pixels Past (are any others still alive? I know Hozer was killed by some other copyright issue).
Copyright enforcement is about sucking off some of that cultural momentum as profits. Suck too much, and the momentum is lost, and the culture loses - but so do the copyright holders. It's not in their interest to do it to the destruction of the phenomenon. However, they may not realize how fragile the phenomenon is - how it depends on the hard work of individual programmers who are not expecting to make a mint on their work (maybe not even a peppermint...), and one or two key small businesses like AtariAge and Pixels Past (are any others still alive? I know Hozer was killed by some other copyright issue).
#15
Posted Tue Oct 5, 2004 9:49 PM
Cybergoth said:
Hi there!
Hm... at least the original binaries. I have never seen them stopping a homebrew though... I guess they probably would, but still there's no reference yet...
Greetings,
Manuel
StanJr said:
all Activision stuff is off limits, right?
Hm... at least the original binaries. I have never seen them stopping a homebrew though... I guess they probably would, but still there's no reference yet...
Greetings,
Manuel
Tell you what, you create an Enduro II, or Cosmic Commuter II, and we'll see how it goes....
#16 ONLINE
Posted Wed Oct 6, 2004 4:36 PM
Thomas Jentzsch said:
Cybergoth said:
I thought a while about including Boulder Dash. Do you have any reference of First Star actively stopping a hobbyists BD project?
They are very protective of their copyright, but more than that they want any Boulderdash clones to be true to their vision of the product. So though they might be open to the idea of people making versions of the game, their stance on ownership and rights and especially their requirement of complete ownership, control and approval rights make it a very difficult prospect to actually write one.
I found them very nice to talk to, so they're not bad people at all. Just people who are going to be very very rigid in enforcing their ownership rights. And rightly so.
Cheers
A
#17
Posted Wed Oct 6, 2004 6:08 PM
criminal unbeliever said:
Hmm, do you think that Shakespeare would be popular today if his descendants had held a copyright and had enforced licensing fees and prevented derivations? Or would stifling copyright enforcement have allowed some other playwright's work (say, a playright with no heirs - or a generous one) to have become more prevalent, more studied, more appreciated?
The issue of plagiarism (and intellectual property rights) has been an issue since art was, well, conceptualized. Most Renaissance playrights (including Mr. Shakespeare and his contemporaries) did, in fact, jealously guard all extant property rights with respect to their works, and zealously attacked any other work that they felt was directly "inspired" by their own...even if they had stolen the idea for their particular work from someone else in the first place.
If an idea is a good one, it's going to flourish, irrespective of any legal barriers created to enrich/benefit its perceived creator.
#18
Posted Thu Oct 7, 2004 2:05 AM
Andrew Davie said:
They are very protective of their copyright, but more than that they want any Boulderdash clones to be true to their vision of the product. So though they might be open to the idea of people making versions of the game, their stance on ownership and rights and especially their requirement of complete ownership, control and approval rights make it a very difficult prospect to actually write one.
I found them very nice to talk to, so they're not bad people at all. Just people who are going to be very very rigid in enforcing their ownership rights. And rightly so.
I found them very nice to talk to, so they're not bad people at all. Just people who are going to be very very rigid in enforcing their ownership rights. And rightly so.
#19
Posted Thu Oct 7, 2004 2:51 AM
Thomas Jentzsch said:
So even a BD clone with different graphics, levels and a different name would need an agreement, right?
Emerald Mine, Rockman and Repton exist as commercial "clones" on the 8bits and there used to be (and still might be) a Dexter's Lab game based on Boulderdash on the Fox Kids website, i'd say it's "safe" to do something that uses the base ideas but doesn't rip directly from First Star's games...?
#20 ONLINE
Posted Thu Oct 7, 2004 3:52 AM
Lord-Chaos said:
But there are several commercial clones, for example the Emerald Mine games (3 disk based + 1 on CD) for the AMIGA , plus of course, dozens of public domain clones.
So I think as long as someone doesn't call the game "Boulder Dash", there should be no problems.
BTW. Emerald Mine was a more enhanced Boulder Dash with 2-player option.Not doable on the 2600, but certainly on the 7800 or the 800.
It was made by Kingsoft, a German company, long dead I think.
Thimo
So I think as long as someone doesn't call the game "Boulder Dash", there should be no problems.
BTW. Emerald Mine was a more enhanced Boulder Dash with 2-player option.Not doable on the 2600, but certainly on the 7800 or the 800.
It was made by Kingsoft, a German company, long dead I think.
Thimo
Kingsoft is not dead, Kingsoft was bought by Electronic Arts in 1995 and was renamed in 1997 (IIRC) to Electronic Arts Germany, so the copyright lies be EA now.
Marc.
#21
Posted Thu Oct 7, 2004 3:57 AM
Hi there!
In 1998 one of Germans biggest publishers had a commercial BD clone released, "Pirateninsel" and I think there's another commercial (low-budget) BD title sold here right now.
Greetings,
Manuel
In 1998 one of Germans biggest publishers had a commercial BD clone released, "Pirateninsel" and I think there's another commercial (low-budget) BD title sold here right now.
Greetings,
Manuel
#22
Posted Thu Oct 7, 2004 4:19 AM
Hm, so "someone" could write a BD clone but with different graphics, levels and under a different name. So that would be legal, right?
And then "someone else" could hack or patch the original BD graphics and levels into it...
And then "someone" could write a simple tool, which allows everybody to easily customize the game like he wants it to.
And finally AA could offer making carts from those personal, customized hacks?
And then "someone else" could hack or patch the original BD graphics and levels into it...
And then "someone" could write a simple tool, which allows everybody to easily customize the game like he wants it to.
And finally AA could offer making carts from those personal, customized hacks?
#23
Posted Thu Oct 7, 2004 5:00 AM
Hi there!
Here
http://download.t-online.de/t-games/dl_det...ml?progid=20503
can you buy a BD clone for €3.90 from the Telekom...
Greetings,
Manuel
Here
http://download.t-online.de/t-games/dl_det...ml?progid=20503
can you buy a BD clone for €3.90 from the Telekom...
Greetings,
Manuel
#24 ONLINE
Posted Thu Oct 7, 2004 11:59 AM
Thomas Jentzsch]Hm, on so "someone" could write a BD clone but with different graphics, levels and under a different name. So that would be legal, right?[/quote, said:
Probably. I don't know how far "look and feel" lawsuits can go.
Quote
And then "someone else" could hack or patch the original BD graphics and levels into it...
Sure, as long as they don't distribute it.
Quote
And then "someone" could write a simple tool, which allows everybody to easily customize the game like he wants it to.
I don't think this would ever be a problem.
Quote
And finally AA could offer making carts from those personal, customized hacks?
They will most certainly be asked to take those down.
#25
Posted Thu Oct 7, 2004 1:20 PM
Shawn Jefferson said:
They will most certainly be asked to take those down.
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