Known SNES prototypes?
Started by Shawn Sr., Oct 7 2004 5:56 PM
11 replies to this topic
#1 ONLINE
Posted Thu Oct 7, 2004 5:56 PM
Anyone wanna help me make up this SNES proto list? I know of STARFOX 2 so lets go from there. Anyone else know any??
#2
Posted Thu Dec 9, 2004 12:53 AM
Well, lemme try this from memory. Some of these may have made it out:
FX Fighter FX Chip(Shown at CES Playable)
Commanche Overkill FX Chip (Shown at CES Playable)
Steven Seagull's something or other
T-Rex (Baby Trex game?)
Super Kaboom!
Super River Raid
Panic Bomber US (Translated)
Pre-Starfox Starglider FX
Genocide
Mike
FX Fighter FX Chip(Shown at CES Playable)
Commanche Overkill FX Chip (Shown at CES Playable)
Steven Seagull's something or other
T-Rex (Baby Trex game?)
Super Kaboom!
Super River Raid
Panic Bomber US (Translated)
Pre-Starfox Starglider FX
Genocide
Mike
#3
Posted Thu Dec 9, 2004 9:52 AM
Quote
Steven Seagull's something or other
Steven Segall IS The Final Solution (or something like that).
Tempest
#4
Posted Fri Dec 10, 2004 12:04 AM
MikeMika said:
Well, lemme try this from memory. Some of these may have made it out:
Super Kaboom!
Super River Raid
Super Kaboom!
Super River Raid
#5
Posted Fri Dec 10, 2004 12:06 AM
MikeMika said:
Well, lemme try this from memory. Some of these may have made it out:
Super Kaboom!
Super River Raid
Super Kaboom!
Super River Raid
I don't See these on the DP Guide Inlighten us on these 2 titles.
#6
Posted Fri Dec 10, 2004 6:13 PM
these ones also exist:
the smurfs - ntsc
congo
daze before xmas
rhi 95 roller hockey
shadow hawk
bobby's world
powerslide fx
batman revenge of the joker
sgt sauder's combat
and its steven segal is the final option
the smurfs - ntsc
congo
daze before xmas
rhi 95 roller hockey
shadow hawk
bobby's world
powerslide fx
batman revenge of the joker
sgt sauder's combat
and its steven segal is the final option
#7
Posted Sat Dec 11, 2004 12:29 PM
RE: Super River Raid and Kaboom
I remember being at CES and Activision announced 16bit remakes of their classic lineup, which included Pitfall (Became Pitfall the Mayan Adventure), Kaboom!, and River Raid. Being a huge fan of these games, I couldn't resist getting more details from them, and I was told that they were being shown by appointment. ??? I wasn't press at that time, so I begged and pleaded and got nothing. The games remained on my mind since then, and I would get scraps of details. I saw mentions in gaming mags, met people along the way who worked on them. I found out one year that they had indeed reached a playable stage. I think some of the original Activision programmers had a hand in them. However, every lead reached a dead end. Someone has to have these roms.
Back then, I asked the question that would be on any respectable Kaboom fan's mind: Would Kaboom use some kind of paddle controller (The only way to play it), and I got a confused look. If Kaboom would support the SNES Mouse, I was prepared to make a paddle
Mike
I remember being at CES and Activision announced 16bit remakes of their classic lineup, which included Pitfall (Became Pitfall the Mayan Adventure), Kaboom!, and River Raid. Being a huge fan of these games, I couldn't resist getting more details from them, and I was told that they were being shown by appointment. ??? I wasn't press at that time, so I begged and pleaded and got nothing. The games remained on my mind since then, and I would get scraps of details. I saw mentions in gaming mags, met people along the way who worked on them. I found out one year that they had indeed reached a playable stage. I think some of the original Activision programmers had a hand in them. However, every lead reached a dead end. Someone has to have these roms.
Back then, I asked the question that would be on any respectable Kaboom fan's mind: Would Kaboom use some kind of paddle controller (The only way to play it), and I got a confused look. If Kaboom would support the SNES Mouse, I was prepared to make a paddle
Mike
#8
Posted Wed Dec 22, 2004 1:45 PM
I've got both Kaboom! and River Raid here on floppy. The Kaboom isn't very good. River Raid too, was OK at best.
Both got killed because the developers couldn't push the SNES boundaires with either one. If I recall correctly, Tom told me that the River Raid developer was a real PITA to deal with as well, and that the he and they never saw eye-to-eye on design.
Sgt Saunders Combat was just a Japanese SNES game that Acti was reviewing at one point in time.
- Ken
Both got killed because the developers couldn't push the SNES boundaires with either one. If I recall correctly, Tom told me that the River Raid developer was a real PITA to deal with as well, and that the he and they never saw eye-to-eye on design.
Sgt Saunders Combat was just a Japanese SNES game that Acti was reviewing at one point in time.
- Ken
#9
Posted Wed Dec 22, 2004 8:08 PM
Klove said:
I've got both Kaboom! and River Raid here on floppy. The Kaboom isn't very good. River Raid too, was OK at best.
Both got killed because the developers couldn't push the SNES boundaires with either one. If I recall correctly, Tom told me that the River Raid developer was a real PITA to deal with as well, and that the he and they never saw eye-to-eye on design.
Sgt Saunders Combat was just a Japanese SNES game that Acti was reviewing at one point in time.
- Ken
Both got killed because the developers couldn't push the SNES boundaires with either one. If I recall correctly, Tom told me that the River Raid developer was a real PITA to deal with as well, and that the he and they never saw eye-to-eye on design.
Sgt Saunders Combat was just a Japanese SNES game that Acti was reviewing at one point in time.
- Ken
Hey Ken If its allright with Activision can you dump those games so all of us can Play those 2 games.
#10
Posted Wed Dec 22, 2004 8:26 PM
Klove said:
I've got both Kaboom! and River Raid here on floppy. The Kaboom isn't very good. River Raid too, was OK at best.
Both got killed because the developers couldn't push the SNES boundaires with either one. If I recall correctly, Tom told me that the River Raid developer was a real PITA to deal with as well, and that the he and they never saw eye-to-eye on design.
Sgt Saunders Combat was just a Japanese SNES game that Acti was reviewing at one point in time.
- Ken
Both got killed because the developers couldn't push the SNES boundaires with either one. If I recall correctly, Tom told me that the River Raid developer was a real PITA to deal with as well, and that the he and they never saw eye-to-eye on design.
Sgt Saunders Combat was just a Japanese SNES game that Acti was reviewing at one point in time.
- Ken
Any plans to release those games as a bonus or something on a future title? Crummy or not, they could be pretty interesting to fool around with.
#11
Posted Wed Dec 22, 2004 10:31 PM
Awesome, Ken. Just knowing they got saved from extinction makes me happy. Bummer they didn't turn out very well, though. Just goes to show that games more often than not get cancelled for a good reason. 
Mike
Mike
#12
Posted Wed Dec 22, 2004 10:55 PM
Wasn't there a prototype of FF5 that never saw the light of day when Squaresoft skipped over it and released FF6 here as FF3?
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