AtariAge Forums: Known SNES prototypes? - AtariAge Forums

Jump to content

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

Known SNES prototypes?

User is offline Shawn Sr. Icon
Posted Thu Oct 7, 2004 5:56 PM

    •  


  • Icon
  •  Demonoid Phenomenon
  • PM this member
  • Posts: 11,581
  • Joined: 03-October 04
  • Location:  
Anyone wanna help me make up this SNES proto list? I know of STARFOX 2 so lets go from there. Anyone else know any??
0

User is offline MikeMika Icon
Posted Thu Dec 9, 2004 12:53 AM


  • Icon
  • Star Raider
  • PM this member
  • Posts: 94
  • Joined: 15-June 01
  • Location: California
Well, lemme try this from memory. Some of these may have made it out:

FX Fighter FX Chip(Shown at CES Playable)
Commanche Overkill FX Chip (Shown at CES Playable)
Steven Seagull's something or other
T-Rex (Baby Trex game?)
Super Kaboom!
Super River Raid
Panic Bomber US (Translated)
Pre-Starfox Starglider FX
Genocide

Mike
0

User is online Tempest Icon
Posted Thu Dec 9, 2004 9:52 AM

    • Dum Omnes Expulsi Sint


  • Icon
  • Prototype Historian
  • PM this member
  • Posts: 17,150
  • Joined: 24-April 01
  • Location: ZZ9 Plural Z Alpha

Quote

Steven Seagull's something or other


Steven Segall IS The Final Solution (or something like that).

Tempest
0

User is offline Gamemaster_ca_2003 Icon
Posted Fri Dec 10, 2004 12:04 AM


  • Icon
  • Moonsweeper
  • PM this member
  • Posts: 391
  • Joined: 07-June 03

MikeMika said:

Well, lemme try this from memory. Some of these may have made it out:

Super Kaboom!
Super River Raid

0

User is offline Gamemaster_ca_2003 Icon
Posted Fri Dec 10, 2004 12:06 AM


  • Icon
  • Moonsweeper
  • PM this member
  • Posts: 391
  • Joined: 07-June 03

MikeMika said:

Well, lemme try this from memory. Some of these may have made it out:

Super Kaboom!
Super River Raid


I don't See these on the DP Guide Inlighten us on these 2 titles.
0

User is offline nesman85 Icon
Posted Fri Dec 10, 2004 6:13 PM


  • Icon
  • Chopper Commander
  • PM this member
  • Posts: 187
  • Joined: 19-December 02
these ones also exist:

the smurfs - ntsc
congo
daze before xmas
rhi 95 roller hockey
shadow hawk
bobby's world
powerslide fx
batman revenge of the joker
sgt sauder's combat
and its steven segal is the final option :)
0

User is offline MikeMika Icon
Posted Sat Dec 11, 2004 12:29 PM


  • Icon
  • Star Raider
  • PM this member
  • Posts: 94
  • Joined: 15-June 01
  • Location: California
RE: Super River Raid and Kaboom

I remember being at CES and Activision announced 16bit remakes of their classic lineup, which included Pitfall (Became Pitfall the Mayan Adventure), Kaboom!, and River Raid. Being a huge fan of these games, I couldn't resist getting more details from them, and I was told that they were being shown by appointment. ??? I wasn't press at that time, so I begged and pleaded and got nothing. The games remained on my mind since then, and I would get scraps of details. I saw mentions in gaming mags, met people along the way who worked on them. I found out one year that they had indeed reached a playable stage. I think some of the original Activision programmers had a hand in them. However, every lead reached a dead end. Someone has to have these roms.

Back then, I asked the question that would be on any respectable Kaboom fan's mind: Would Kaboom use some kind of paddle controller (The only way to play it), and I got a confused look. If Kaboom would support the SNES Mouse, I was prepared to make a paddle :)

Mike
0

User is offline Klove Icon
Posted Wed Dec 22, 2004 1:45 PM


  • Icon
  • Moonsweeper
  • PM this member
  • Posts: 280
  • Joined: 15-June 01
  • Location: San Jose, CA.
I've got both Kaboom! and River Raid here on floppy. The Kaboom isn't very good. River Raid too, was OK at best.

Both got killed because the developers couldn't push the SNES boundaires with either one. If I recall correctly, Tom told me that the River Raid developer was a real PITA to deal with as well, and that the he and they never saw eye-to-eye on design.

Sgt Saunders Combat was just a Japanese SNES game that Acti was reviewing at one point in time.

- Ken
0

User is offline Gamemaster_ca_2003 Icon
Posted Wed Dec 22, 2004 8:08 PM


  • Icon
  • Moonsweeper
  • PM this member
  • Posts: 391
  • Joined: 07-June 03

Klove said:

I've got both Kaboom! and River Raid here on floppy. The Kaboom isn't very good. River Raid too, was OK at best.

Both got killed because the developers couldn't push the SNES boundaires with either one. If I recall correctly, Tom told me that the River Raid developer was a real PITA to deal with as well, and that the he and they never saw eye-to-eye on design.

Sgt Saunders Combat was just a Japanese SNES game that Acti was reviewing at one point in time.

- Ken


Hey Ken If its allright with Activision can you dump those games so all of us can Play those 2 games.
0

User is offline ubersaurus Icon
Posted Wed Dec 22, 2004 8:26 PM


  • Icon
  • River Patroller
  • PM this member
  • Posts: 4,662
  • Joined: 14-August 01
  • Location: Southgate, Michigan

Klove said:

I've got both Kaboom! and River Raid here on floppy. The Kaboom isn't very good. River Raid too, was OK at best.

Both got killed because the developers couldn't push the SNES boundaires with either one. If I recall correctly, Tom told me that the River Raid developer was a real PITA to deal with as well, and that the he and they never saw eye-to-eye on design.

Sgt Saunders Combat was just a Japanese SNES game that Acti was reviewing at one point in time.

- Ken


Any plans to release those games as a bonus or something on a future title? Crummy or not, they could be pretty interesting to fool around with.
0

User is offline MikeMika Icon
Posted Wed Dec 22, 2004 10:31 PM


  • Icon
  • Star Raider
  • PM this member
  • Posts: 94
  • Joined: 15-June 01
  • Location: California
Awesome, Ken. Just knowing they got saved from extinction makes me happy. Bummer they didn't turn out very well, though. Just goes to show that games more often than not get cancelled for a good reason. :)

Mike
0

User is offline MegaManFan Icon
Posted Wed Dec 22, 2004 10:55 PM

    • I challenge you to a duel of... Mario Kart~!


  • Icon
  • 4068 9348 9129 3455
  • PM this member
  • View blog
  • Posts: 18,343
  • Joined: 31-August 02
  • Location: Wii Shop Channel
Wasn't there a prototype of FF5 that never saw the light of day when Squaresoft skipped over it and released FF6 here as FF3?
0

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic


1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users