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HSC25 Dig Dug


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#1 Goochman OFFLINE  

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Posted Sun Oct 17, 2004 7:32 AM

Folks,

This is a 2 week event ending 10/29 midnight EDT
Play on default settings and use the UDPATED Dig Dug Rom or Datasoft disk release to play.

Good Luck!

Dig Dug

Attached Files



#2 Goochman OFFLINE  

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Posted Sun Oct 17, 2004 7:33 AM

The dig dug to play should look like this

Attached Thumbnails

  • digdug_good.jpg


#3 Goochman OFFLINE  

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Posted Sun Oct 17, 2004 8:48 AM

47310 - initial attempt

Ill be away a few days so no score updates most of this week - we've got 2 weeks to play this one :)

Attached Thumbnails

  • digdug_s1_sck_800_47310.jpg


#4 Brad2600 OFFLINE  

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Posted Sun Oct 17, 2004 5:32 PM

Add me to this club! I highly enjoy this game and I've started to really get the hang of it. It took a couple of tries to get the score below and I played on the default settings using my 800XL hooked to a C64 monitor.

24.170

Attached Thumbnails

  • digdug.jpg


#5 emkay ONLINE  

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Posted Sun Oct 17, 2004 5:58 PM

Kepone said:

Add me to this club! I highly enjoy this game and I've started to really get the hang of it. It took a couple of tries to get the score below and I played on the default settings using my 800XL hooked to a C64 monitor.  

24.170

Sorry, but as you might have recognized it alright... you are using the different version... not the version that is belonging to this competition.

#6 Brad2600 OFFLINE  

Brad2600

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Posted Sun Oct 17, 2004 6:09 PM

Awww... :sad:

#7 Goochman OFFLINE  

Goochman

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Posted Sun Oct 17, 2004 8:04 PM

Folks,

I cant see anyone getting a good scoreon the original release due to its limitations - I will accept scores from either version but you are better off with the 2nd release vs the first.

#8 Brad2600 OFFLINE  

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Posted Sun Oct 17, 2004 8:45 PM

I do have Atari800WinPlus if you can point me to the ROM. Otherwise, all I have is the first version.

#9 Goochman OFFLINE  

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Posted Sun Oct 17, 2004 9:03 PM

Ive posted both .exe's to use with an emu

Youve been warned on R1 :)

#10 Shawn Jefferson OFFLINE  

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Posted Mon Oct 18, 2004 12:45 AM

Well, that exe won't run on my real XL. I did some minor surgery on it and now it does, as long as I run it with the Translator disk. It was doing some PORTB writes, I NOPed them. It must still be doing some illegal jumps though, since it still won't work without the translator.

BTW: I couldn't get it to work with the MaxFlash "translator" cartridge, I wonder if it is doing some writes to the cartridge space too? There's a section that does something like this:

LDX #0
STA D000,X
STA D400,X
STA D200,X
STA D300,X <-portB
INX
BNE backupthere

Attached Files



#11 Shawn Jefferson OFFLINE  

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Posted Mon Oct 18, 2004 12:46 AM

Oh, and now to actually play it! :D

#12 Shawn Jefferson OFFLINE  

Shawn Jefferson

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Posted Mon Oct 18, 2004 1:20 AM

44500

Attached Thumbnails

  • digdug.jpg


#13 Shannon OFFLINE  

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Posted Wed Oct 20, 2004 10:33 PM

Goochman said:

47310 - initial attempt

Ill be away a few days so no score updates most of this week - we've got 2 weeks to play this one :)

Cool.... That will make it easier for me on my 4 day or 6 day in a row work weeks.

I usually have enough time, but sometimes family matters interfere.

#14 Shannon OFFLINE  

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Posted Wed Oct 20, 2004 10:37 PM

Shawn Jefferson said:

Well, that exe won't run on my real XL.  I did some minor surgery on it and now it does, as long as I run it with the Translator disk.  It was doing some PORTB writes, I NOPed them.  It must still be doing some illegal jumps though, since it still won't work without the translator.

BTW: I couldn't get it to work with the MaxFlash "translator" cartridge, I wonder if it is doing some writes to the cartridge space too?  There's a section that does something like this:

LDX #0
STA D000,X
STA D400,X
STA D200,X
STA D300,X <-portB
INX
BNE backupthere

Yep definitely a cartridge check (I believe) anything that loads 0's into an address area like that is usually to foil copying attempts. Oddly enough it ends up screwing with the PortB like you said.

#15 Shawn Jefferson OFFLINE  

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Posted Thu Oct 21, 2004 1:30 AM

47290! So close. This game gets pretty hard near the end, with all those "ghosts" flying at you.

#16 Goochman OFFLINE  

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Posted Fri Oct 22, 2004 9:32 AM

Sorry Shawn - 102610 :)

Attached Thumbnails

  • digdug_s1_sck_800_102610.jpg


#17 devwebcl OFFLINE  

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Posted Fri Oct 22, 2004 9:40 AM

Goochman said:

Sorry Shawn - 102610 :)

wow great score!!!

I did 17k+, but I didnt know I have to capture the score before the "game over" or I lose it. :D

well, I'll try harder, but I dont think I'll be first this time ;)

devwebcl

#18 bjk7382 OFFLINE  

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Posted Fri Oct 22, 2004 12:18 PM

Here is my score for now. And I don't see 100k as being too far out of my reach :twisted: It is all how you handle the double enemies, and how you make your tunnels.

52,880

Attached Thumbnails

  • im002425.jpg


#19 Goochman OFFLINE  

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Posted Fri Oct 22, 2004 1:39 PM

136290 - Ill take a break for a bit ;)

Attached Thumbnails

  • digdug_s1_sck_800_136290.jpg


#20 Shawn Jefferson OFFLINE  

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Posted Sat Oct 23, 2004 1:13 AM

Any hints? I'm finding 50,000 hard to achieve most games!

#21 Goochman OFFLINE  

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Posted Sat Oct 23, 2004 9:06 AM

Its all about the bonus - dont worry about dropping rocks on the bad guys cause if you wait too long they will bury you.

I usually go after the single enemies and pump them up on the way to a rock - wait for the early movers to come over and drop - find another rock to drop (enemy or not) and grab the bonus - then 'pump dem up' to finish :)

#22 RJ OFFLINE  

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Posted Sat Oct 23, 2004 5:49 PM

205,330

C'mon gang- you really need strategies for this 20+ year-old classic?

#23 Shawn Jefferson OFFLINE  

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Posted Sun Oct 24, 2004 1:14 PM

I do! :D

#24 davidcalgary29 OFFLINE  

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Posted Sun Oct 24, 2004 1:39 PM

I recall getting a score of over 2,200,000 on one occasion, but just forgot to get a polaroid of it at the time (that particular game took over 5 hours to play). :D

Is it just me, or does the difficulty ramping cease at level 24? :ponder:

#25 Goochman OFFLINE  

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Posted Sun Oct 24, 2004 4:20 PM

It ramps - but we need a game played in the last week or so :)




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