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I didn't notice that, this pixel aspect is for ntsc?
Here's the last mockup update:
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Posted Fri Mar 14, 2008 7:07 PM
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I have both a PAL and an NTSC system, they look the same, so answer is - yes.
The problem with writing a 3853 Static Memory Interface replacement is that it's not very well documented, if you check out the documents (pdf:s) at http://www.veswiki.com there are ROM states that aren't 100% clear what to do. I'd welcome anyone to try and do it, but I understand that it will be hard to do without a system to test on. It would be nice to be able to build carts without having to slaughter another. Other late cartridges have a 3853 and rom but in the form of chips directly mounted to the PCB, one of those could be used as well, but as these are pretty rare as well (usually cart 18 and up) you might not want to do that anyway. Buying a batch of 3853 is one way to go as well, they exist but are quite expensive, it can be found at many circuit-brokers... A friend of mine is thinking of using a PIC32, if they're fast enough it might be possible, I haven't heard anything about it for some time now, he might be busy with other things. Maybe we should summon up some prize money to get people interested. |
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Posted Fri Mar 14, 2008 10:06 PM
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Posted Sat Mar 15, 2008 12:42 AM
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Posted Sat Mar 15, 2008 1:34 AM
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Posted Wed Mar 19, 2008 12:30 AM
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I checked out the Channel F this weekend. It's an interesting beast. In many ways it's the opposite of the Atari. Poor colors and sound, but great at complex full screen images with no flicker. The existing games for this system don't even begin to unlock its potential. Risk and Empire would be great ports for this system. Adventure could probably be ported too, but it would take some work. An incredible asteroids, too.
Imagine how lame the Atari would be if development had stopped after its first 26 games. With better coders, this system could have given Atari a run for their money. Here's some mock ups I threw together. ![]()
This post has been edited by TROGDOR: Wed Mar 19, 2008 10:15 AM |
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Posted Wed Mar 19, 2008 10:05 PM
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Posted Fri Mar 21, 2008 1:36 AM
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Posted Fri Mar 21, 2008 8:14 AM
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Posted Fri Mar 21, 2008 7:54 PM
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Unfortunately with black background color the three foreground colors all turn white. Grey is not available since it's a background color. It looks very nice, why not start programming for use in MESS to start with? I've read that the system has 8 colors, which I thought were red, green, blue, and gray in color mode, and black, white, and 2 shades of gray in b/w mode, as suggested by the Colortest demo. Does the system only have 6 colors? As for programming for the Channel F, I'd love to eventually, but I need to finish some Atari projects before I take on another system. This post has been edited by TROGDOR: Fri Mar 21, 2008 8:00 PM |
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Posted Sat Mar 22, 2008 5:41 PM
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I've read that the system has 8 colors, which I thought were red, green, blue, and gray in color mode, and black, white, and 2 shades of gray in b/w mode, as suggested by the Colortest demo. Does the system only have 6 colors? No, there are 8 colors, in color mode - three foreground colors: red, blue, green and backgroundcolors grey, lt.blue or lt.green. In B&W mode all foreground colors turn white and the background is black. 3+3+1+1 = 8 The palette can be set for each row, any combination is possible. If you'd like to see screenshots of games, my gallery is available: http://go.to/channelf Here's an example of where the combination of B&W rows and color make a pretty nice picture: http://www.veswiki.c...llscreenpicture It doesn't look that good on a 32" TV though.. This post has been edited by e5frog: Sat Mar 22, 2008 5:43 PM |
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