Posted Fri Oct 22, 2004 7:45 PM
Posted Fri Oct 22, 2004 10:53 PM
WarFreak131 said:
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Posted Sat Oct 23, 2004 5:24 PM
Posted Sat Oct 23, 2004 8:10 PM
WarFreak131 said:
Posted Sun Oct 24, 2004 10:36 AM
Posted Sun Oct 24, 2004 1:32 PM
Posted Sun Oct 24, 2004 1:46 PM
Posted Sun Oct 24, 2004 2:54 PM
WarFreak131 said:
Posted Mon Oct 25, 2004 1:09 PM
Posted Mon Oct 25, 2004 2:39 PM
Posted Mon Oct 25, 2004 3:20 PM
;========================== ; Equates for TIA Registers ;========================== ;---------------------- ; Write Address Summary ;---------------------- VSYNC equ $00;Vertical sync set-clear VBLANK equ $01;Vertical blank set-clear WSYNC equ $02;Wait for leading edge of horizontal blank RSYNC equ $03;Reset horizontal sync counter NUSIZ0 equ $04;Number size Player Missile 0 NUSIZ1 equ $05;Number size Player Missile 1 COLUP0 equ $06;Color-lum Player 0 COLUP1 equ $07;Color-lum Player 1 COLUPF equ $08;Color-lum playfield COLUBK equ $09;Color-lum background CTRLPF equ $0A;Ctrol playfield ball size & collisions REFP0 equ $0B;Reflect player #0 REFP1 equ $0C;Reflect player #1 PF0 equ $0D;First 4 bits of playfield PF1 equ $0E;Middle 8 bits of playfield PF2 equ $0F;Last 8 bits of playfield RESP0 equ $10;Reset player #0 X coord RESP1 equ $11;Reset player #1 X coord RESM0 equ $12;Reset missile #0 X coord RESM1 equ $13;Reset missile #1 X coord RESBL equ $14;Reset ball AUDC0 equ $15;Audio control 0 AUDC1 equ $16;Audio control 1 AUDF0 equ $17;Audio frequency 0 AUDF1 equ $18;Audio frequency 1 AUDV0 equ $19;Audio volume 0 AUDV1 equ $1A;Audio volume 1 GRP0 equ $1B;Pixel data player #0 GRP1 equ $1C;Pixel data player #1 ENAM0 equ $1D;Missile 0 enable register ENAM1 equ $1E;Missile 1 enable register ENABL equ $1F;Ball enable register HMP0 equ $20;Horizontal motion Player #0 HMP1 equ $21;Horizontal motion Player #1 HMBL equ $24;Horizontal motion Ball VDELP0 equ $25 VDELP1 equ $26 RESMP0 equ $28 RESMP1 equ $29 HMOVE equ $2A;Add horizontal motion to registers HMCLR equ $2B;Clear horizontal motion registers CXCLR equ $2C;Clear collision registers ;--------------------- ; Read Address Summary ;--------------------- CXM0P equ $00;Read collision M0-P1/M0-P0 CXM1P equ $01;Read collision M1-P0/M1-P1 CXP0FB equ $02;Read collision P0-PF/P0-BL CXP1FB equ $03;Read collision P1-PF/P1-BL CXM0FB equ $04;Read collision M0-PF/M0-BL CXM1FB equ $05;Read collision M1-PF/M1-BL CXBLPF equ $06;Read collision BL-PF/----- CXPPMM equ $07;Read collision P0-P1/M0-M1 INPT0 equ $08;Paddle #0 INPT1 equ $09;Paddle #1 INPT2 equ $0A;Paddle #2 INPT3 equ $0B;Paddle #3 INPT4 equ $0C;Misc input #0 INPT5 equ $0D;Misc input #1 ;====================== ; Equates for PIA Ports ;====================== SWCHA equ $280 SWACNT equ $281 SWCHB equ $282 SWBCNT equ $283 INTIM equ $284 TIM1T equ $294 TIM8T equ $295 TIM64T equ $296 T1024T equ $297
BMisDec 0000 ???? (R )
Posted Mon Oct 25, 2004 4:00 PM
Posted Mon Oct 25, 2004 4:09 PM
WarFreak131 said:
Posted Mon Oct 25, 2004 4:21 PM
Posted Mon Oct 25, 2004 4:35 PM
Posted Mon Oct 25, 2004 4:37 PM
WarFreak131 said:
Posted Mon Oct 25, 2004 5:54 PM
Posted Mon Oct 25, 2004 6:03 PM
Posted Mon Oct 25, 2004 7:18 PM
Posted Mon Oct 25, 2004 7:19 PM
Posted Wed Oct 27, 2004 2:29 PM
Posted Thu Oct 28, 2004 4:38 PM
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