emkay Posted February 9, 2005 Share Posted February 9, 2005 i changed litlle screen. Now is in "zoom mode" changed: -fix borders -another logo That's great! Quote Link to comment Share on other sites More sharing options...
Tezz Posted February 9, 2005 Share Posted February 9, 2005 That's really nice powrooz, it looks great, much improved. Good to see (and read) the progress as well Heaven, your game is moving along well. Tezz. Quote Link to comment Share on other sites More sharing options...
Cybernoid Posted February 9, 2005 Share Posted February 9, 2005 Yup, both the new title screen and the game look great! Now to get Powrooz to update my JellyBeans Title Screen! (I know you are busy...) -C- Quote Link to comment Share on other sites More sharing options...
samurai Posted February 10, 2005 Share Posted February 10, 2005 Perfect Adam. Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted February 10, 2005 Author Share Posted February 10, 2005 or what do you think of this? Quote Link to comment Share on other sites More sharing options...
Tezz Posted February 10, 2005 Share Posted February 10, 2005 or what do you think of this Nice, you'll soon have enough logos and title screens for a slideshow !! Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted February 10, 2005 Author Share Posted February 10, 2005 and i have another one: this time from dely: Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted February 10, 2005 Author Share Posted February 10, 2005 but better than logos to have should be levels... but still have to write the tutorial for you guys to start... Quote Link to comment Share on other sites More sharing options...
emkay Posted February 10, 2005 Share Posted February 10, 2005 or what do you think of this? I would use this one for "Ingame" with some hiscores below The screen from Powrooz has to be dedicated for a loader with a cool tune in the back ... imho Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted February 10, 2005 Author Share Posted February 10, 2005 as i marketing guy i am... i have to say in general the main rule is... never thouch or change the logo in a game...so i would prefer to go only for one and not mix all different styles and artists up... what do you think? Quote Link to comment Share on other sites More sharing options...
emkay Posted February 10, 2005 Share Posted February 10, 2005 as i marketing guy i am... i have to say in general the main rule is... never thouch or change the logo in a game...so i would prefer to go only for one and not mix all different styles and artists up... what do you think? That's why I suggested the screen from Powrooz for a loader intro. The different style would be no problem then. "Your Logo" is very dedicated for a hiscore screen.. Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted February 12, 2005 Author Share Posted February 12, 2005 so here is a quick tutorial how you can mess little bit with the levels in boinxx and get a fealing for it... it would be great if some of you can design some nice levels which can be filled later with enemies and special fx... 8: open charpad load 'Testlev2.chr' which is the font for all levels load 'testlev2.til' which holds all level tiles now create a map with following dimensions: width 10 (=40 bytes (1 tile=4x4 bytes)) height 100 = 10*100 = 1000 bytes now you can start to build up you levels. you find the tiles you can pick up when you press the tile tab... of course you can design more tiles if you want... (128 max (0-127)) you can save your complete pack as ".ctm" file which contains charset,tileset and level map... how to test your level? well, 1st save your level you want to test with the "save as separates" command in the file menu of charpad... now please just save the .map file or if you have designed new tiles you have to save the tileset as well... now boot boinxx with atari800win and enter the monitor with F8... with the READ command you can load your level into the memory of Boinxx... just enter "READ mylevel.map 9000 03ec" and enter "CONT" to restart where you entered the monitor... have fun... please have in mind that with charpad you just can design the groundfloors of the levels... at the moment you can not enter enemies or special conditions as they will be triggered by manually positioning or with the special tiles with no. 128-255... howto.zip Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted February 12, 2005 Author Share Posted February 12, 2005 and remember that in the supplied charset all existing 5 level designs could rebuild: Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted February 18, 2005 Author Share Posted February 18, 2005 small update... vidal has sent me a complete level... so expect to have a new build this weekend. if i recieve the boinxx g2f logo from vidol as well...i will make some testing with it and the highscore table... i am not sure at the moment in which direction the highscore table will tend: references: - chamber of shaolin (st,amiga) - a prehistoric tale (st,amiga) - enchanted land (st, amiga) - williams like (joust, defender, etc...) - bounty bob strikes back like... if you have suggestion just let me know... ps. it's interesting how far and relativly quick boinxx grew... compare it with the 1st version... Quote Link to comment Share on other sites More sharing options...
emkay Posted February 18, 2005 Share Posted February 18, 2005 - chamber of shaolin (st,amiga) this one Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted February 20, 2005 Author Share Posted February 20, 2005 small update... sorry...haven't been able to play around with the code this weekend... simply because i was playing DoA3 & PES4 on XBL... to be honest...and i am nearly finishing Zelda:Minish cap on my GBA... oh... and i have a girlfriend as welll but i recieved 3 levels in total from vidol! thanks mate! Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted February 26, 2005 Author Share Posted February 26, 2005 new build 6c. improvements: - unzip deflater implemented (thanks to Fox!). now a level needs approx 200-500 bytes instead of 1004 unpacked. - 5 dummy levels incl. (3 done by vidol, 2 dummies by me...) sorry for some gfx glitches but will be fixed... with the depacker now it's much easier to implement more stuff into main memory. boinxx6c.zip Quote Link to comment Share on other sites More sharing options...
samurai Posted February 26, 2005 Share Posted February 26, 2005 i am not sure if somenone posted it earlier so ... i think i found some bug ... you can safely jump on the water, where the shade of platform is... Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted February 26, 2005 Author Share Posted February 26, 2005 it's not a bug... it's a feature... no honestly... it will be fixed as soon as the collision engine is changed... at the moment it checks the vram instead of the tilemap... so at the moment it's nearly impossible to check for special tiles... but thanks samurai for reminding me... Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted February 27, 2005 Author Share Posted February 27, 2005 new build 6d: - 3 ingame and 1 title music included - the ingame msx are played back depending on which level is started - reorganisation of code to free up some resources - nearly all 24k RAM under rom is used the msx management system took me 2 hours as music pro tracker is saving the mpt music files in native non reloctable file format so when i moved around the buffer i got silence... it's interesting... never coded any kind of memory management, music depacking, level depacker etc... all kind of gaming related but it's fun... btw. xray did a nice job... please have in mind that the ingame msx tracks are 3 channels only!!! boinxx6d.zip Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted February 28, 2005 Author Share Posted February 28, 2005 just small update... highscore module with vidol's boinxx g2f logo is done... more info at boinxx.blogspot.com (here you find more insight writings...) Quote Link to comment Share on other sites More sharing options...
+Stephen Posted March 8, 2005 Share Posted March 8, 2005 I finally have a dedicated Atari workstation set up. It looks pretty cool. The 130XE and 1050 drive sit on the upper keyboard drawer. The PC keyboard and mouse sit on the lower keyboard drawer. I am running the Atari on a Commodore 1084S monitor, and the PC on a NEC MultiSynch (need an LCD panel but don't have the spare cash at the moment). So I finally tried Boinx on my 130XE, but it will not run. Will this game be able to run on an NTSC machine? If not I will have to convert one of my 800XLs to a PAL unit. Guess I'll have to do a memory upgrade as well, then I can view the new Polish demos on a real machine. BTW - the intro music did play, and it sounded great. Stephen Anderson Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted March 8, 2005 Author Share Posted March 8, 2005 at the moment it just works on PAL machines as this is my "native" machine... i will 1st finish the PAL and then make the NTSC conversion. Quote Link to comment Share on other sites More sharing options...
+Stephen Posted March 8, 2005 Share Posted March 8, 2005 at the moment it just works on PAL machines as this is my "native" machine... i will 1st finish the PAL and then make the NTSC conversion. Great - and thanks. I'll keep checking it out via emulator for the time being. I would like to make a PAL machine sometime though. Stephen Anderson Quote Link to comment Share on other sites More sharing options...
andy_bernstein Posted March 8, 2005 Share Posted March 8, 2005 Stephen, For $ 50, you can get a PAL 800XL from B&C Computervisions. Also, the 16:9 Westinghouse flat screens are PAL / SECAM / NTSC (just bought one for my European DVD Player). You can get them at any Best Buy. AB. Quote Link to comment Share on other sites More sharing options...
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