(this is probably dangerous, I'm really tired and haven't proofed this part as much as the last one [what? he proofed that?

] so hopefully nothing really bad slipped through!)
Part 2:
Gravitar:
Uhm, never played this one much either, except the arcade version via MAME. This game seems pretty decent. It feels a lot like a 2600 game, although the manual leaves me a bit confused as to what exactly I’m supposed to be doing. Collision detection is a bit spotty (Which can either be good, when a shot goes right through you, or bad, when a shot nowhere near you destroys your ship). Actually does a good job looking and sounding like a 2600 game. Not sure how many people who buy the unit without knowing about this game will spend time with it.
Haunted House:
Ok, so my knowledge of early 2600 games is slim to none. I was barely 4 when this system came out! That said, this seems like an OK translation, although the flicker is kind of strange (when you light a match you look like a butterfly with flapping wings, or a hot dog with wings.

. Can’t say much else, I’m not sure what I am comparing it to.
Millipede (2600):
The obvious thing is to mention how confusing this is going to be for some people – why does Centipede look 10 times better than it’s sequel? (Cause they used the 2600 for Millipede) Very good job with this one, though. Beyond the expected slight sound/graphics differences (and they’re pretty slight – are there supposed to be marching feet sound to the Millipede?), it’s a good version of the game. It feels a bit different, smoother than the original. Like Food Fight, that may actually make this version better than the original game.
Planet Smashers:
Ok, I must admit I am lucky enough to have this game for the 7800 (even before the Cuttle Cart 2). That said, I don’t know if I’ve played it more than once or twice! I think my first impressions when I got it was something along the lines of “All that hype and searching for this?”, basically that it was pretty generic. I tend to avoid the later Atari 7800 games like the plague, they never really seemed all that fun. It actually sounds the most TIA-like of any of the games here. I do remember in the original that the text at the bottom of the screen is really hard to read on a real 7800/TV so it’s nice to have a composite signal here to read the gauges and all that. It seems better than I remember, I’ll have to give it the chance again on the real 7800.
Saboteur:
As a prototype, it’s kind of hard to know how to think of this one. The graphics seem pretty close to the original, although the rocket ship at the beginning is a little bit off (extra dithering). Otherwise, it does seem to play pretty close. Graphics are good, sound is really close.
Skydiver:
Another simple game on the system. Not much to report, other than it’s there and it works fine!
Solaris:
This kind of surprised me, I really expected it to be botched since it’s one of the more complicated games on the 2600. However, they’ve done a really good job with it. The graphics look pretty close to the original (with some dithering to replace all of the shading on the 2600). It seems to control pretty tight as well. Sound is close, though not perfect. And I was wrong, Pause DOES work, just not every time. You may need to hit Pause a couple of times before it catches (hard to describe, it seems like the system gets busy doing the game and ignores Pause. Not ALL of the time, but moreso than any of the other games).
Sprintmaster:
I don’t think I’ve ever played this one before either. I looked at the manual online to see if it used the driving controllers, but it doesn’t sound like it did. Too bad, as it seems VERY hard to control and I don’t know if it’s just the Flashback controllers or the game itself. It’s one I wish was better, as it seems like a good start to a game, but it just doesn’t all come together right. Graphics and sound seem pretty well emulated, nothing drastic seems wrong (I.e., major dithering, sounds all goofy, etc).
Warlords:
Another surprise. Given the lack of analog controls, I wasn’t sure how well this would play, but it’s really surprisingly good. It looks about perfect, and sounds are pretty dead on. It’s like Breakout– it’s not a perfect substitute for paddles, but it really isn’t too bad. The ball is really dark, I can barely see it when the Flashback is connected via my ATI All in Wonder card. I’m not sure if it’s quite like that on a normal TV. Haven’t tried 2 player. Good job overall with this one.
Yar’s Revenge:
I never entirely got the appeal of this game. I know that’s nearly blasphemy to admit, but I remember getting this, sitting down expecting hours of classic gaming goodness, and thinking “Huh? That’s it? Wha..?” So maybe I’m not the right person to ask about this. But it does seem like a decent translation, the graphics are a bit different but I’ve been told they’re much better than the Jakks Yar’s – the neutral zone moves/flickers like it does in the original. It’s a bit dithery, but it looks right. The sounds of the cannon and shots are a bit wrong, but most of the others are pretty good. Gameplay seems to be intact, which is what’s important for this one.
So, that’s about it. It’s not a bad system by any means. I really think a lot of us expected a bit more, and maybe that was wishful thinking. I know as I was driving home I was thinking “oh, I hope there’s a way to hack a cartridge slot, I hope this will eventually work with a Cuttle Cart.” That will never happen, since it’s not a 7800, but the important thing is that most – but definitely not all – of the games are either “good enough”, or different enough, that it’s a fun console to have. I wish more time had been spent polishing what they had, though, because it only tarnishes the value of the licenses that Atari (Infogrames) is attempting to milk by releasing bad/iffy versions of the games. They really need to be seen in all their glory, not their “almost, not bad, but not entirely correct” glory.
I’m sure many people will get this for the holidays (as a gift, or giving to someone else) and most people will enjoy it. The most hardcore will go crazy with some of the flaws, especially the blindingly noticeable problems (Desert Falcon), but the major of people just wanting some old Atari games will probably have fun. But note to Infogrames – you did so many things right, from the addition of 7800 games and protos to a really nice design and packaging, would it really have killed you to go the little extra steps and take the time to take it from around 70-80% to 90%+?