Run this in the emulator with 128k memory...wait... then listen...
Happy Holidays!
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gatesxmas.zip (60.93K)
Number of downloads: 70
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Posted Tue Dec 14, 2004 11:00 AM
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Just a little 6-bit 4kHz sampling PCM demo. :wink:
Run this in the emulator with 128k memory...wait... then listen... Happy Holidays! Attached File(s)
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Posted Tue Dec 14, 2004 1:34 PM
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Here is another experiment with some higher fidelity audio. This time the audio is sampled at 16kHz, but I am doing some tricks to vibrate the speaker faster than the ear can hear it to cause some half volume samples. This creates a pseudo-7bit PCM playback and works great on the emulator.
I need to try this on the real hardware. I would guess that it might cause some frequency aliasing, and you might hear some unwanted high frequencies... Attached File(s)
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Posted Tue Dec 14, 2004 5:40 PM
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Oops. Had a bug in the code. This fixes a few hisses and pops...
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Posted Wed Dec 15, 2004 7:42 PM
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Well, you are just supposed to hear some audio.
Just as I expected, the 6bit+ doesn't work on the real hardware, showing that frequency aliasing is not really emulated properly. Well, it works but with a horrible hiss. 6bit PCM at 13.3KHz sampling rate it not that bad though... |
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Posted Sat Dec 18, 2004 9:08 AM
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Nice one Cybernoid - Pretty good sound quality
Just curious regarding your first one - 6 Bit, 4Khz. (I'm too lazy to dissable your code I guess) If your're not wiggling the volumes faster than the sample rate like the other example, how're you doing it then? thanks! |
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Posted Sat Dec 18, 2004 5:59 PM
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Sheddy said: Nice one Cybernoid - Pretty good sound quality Just curious regarding your first one - 6 Bit, 4Khz. (I'm too lazy to dissable your code I guess) If your're not wiggling the volumes faster than the sample rate like the other example, how're you doing it then? thanks! Thanks! Yeah, that one was pure 6bit. Here are a few more 6bit 13.3kHz samples, and the source code. These sound great on the real hardware. The code uses all 4 pokey voices in volume only mode for an effective 6bit range. There are some more experiments I am working on, so it may still be possible to do better than 6bit. I am ultimately working on a player for the MaxFlash Cart and for MyIDE. The Flash Cart code is written, but I still have a few more questions for Steve... I have talked to Mr. Atari as well. ~C~ Attached File(s)
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Posted Sat Dec 18, 2004 6:01 PM
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Oops, forgot the Samples...
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Posted Mon Dec 20, 2004 8:36 AM
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Thanks for sharing the code Cybernoid - I'll be looking at it with a fine tooth comb - My experiments with combining channel volumes on samples
were awful! In fact I was even thinking that when using volume only the full excursion of the speaker was effected by just one channel. Nice to know it can be done |
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