+thegoldenband Posted December 21, 2004 Share Posted December 21, 2004 This cart always seemed like it was meant to have an ending. Digital Press points out: There doesn’t seem to be an ending. Once reaching the monastery, it takes 30 hits to eliminate all the opponents, after which you are alone until time runs out. Does one exist? However, other sources (including the game's manual) seem to make it pretty clear that there isn't one. I don't remember whether I ever defeated those last three bad guys...but I certainly would've been disappointed if I had done so, and then had nothing to do but sit around and wait for the game's clock to run out! So, has anyone disassembled this cart to see whether anything might be in there to suggest that an ending was intended? (Perhaps it's in there but unreachable due to a bug?) Or: has anyone considered hacking in a decent ending? (I'd do it if I had the skills, but...) 2 Quote Link to comment Share on other sites More sharing options...
Shaggy the Atarian Posted December 21, 2004 Share Posted December 21, 2004 It certainly seems like a game that could have an ending. I remember I made it to the last part once but I forgot what happened if it just counted down or what. It would be interesting to know if it was supposed to have an ending... Quote Link to comment Share on other sites More sharing options...
moycon Posted December 21, 2004 Share Posted December 21, 2004 I'd usually get to the end, but there'd always be bad guys to beat and then time would run out. I always thought that there was an end, I thought the manual hinted that there was. Quote Link to comment Share on other sites More sharing options...
moycon Posted December 21, 2004 Share Posted December 21, 2004 Hmmm The manual on AA doesnt mention an ending... I guess it was just something I always thought but wasnt true. It would be cool if someone would hack an ending onto that game. Quote Link to comment Share on other sites More sharing options...
Tempest Posted December 21, 2004 Share Posted December 21, 2004 Disassembling the rom would solve the mystery... Tempest Quote Link to comment Share on other sites More sharing options...
Mountain King Posted December 21, 2004 Share Posted December 21, 2004 I've gotten to the last level with plenty of time to spare. Eventually the ninjas do stop comming, but I haven't seen anything that would be considered and "ending." I would just walk around until time ran out. Quote Link to comment Share on other sites More sharing options...
Living Room Arcade Posted December 18, 2023 Share Posted December 18, 2023 "· BUG: There doesn’t seem to be an ending. Once reaching the monastery, it takes 30 hits to eliminate all the opponents, after which you are alone until time runs out. Does one exist? {Scott Stilphen}" link After reading the manual again, I think that clearly, this game is supposed to have an ending. Chuck Norris Superkicks (USA)-manual.pdf Plot Summary - An important political leader is kidnapped and held captive in the monastery. - You begin as a white belt. - You must pass through six screens/stages to advance to from white to black belt. In order to do this, you must master the karate moves for each stage. - Once you successfully become a black belt, you enter the monastery. There, you will use all of the moves you learned to fight the ninjas. Writer's Embellishment - After defeating the ninjas, you face the evil warrior who is holding the political leader prisoner. Using all of your black belt training, it's a fight to the death between you and the evil warrior. - If you are victorious, you free the prisoner. He or she rewards you with great riches. And the people reward you with their gratitude. You are the hero! The End Guessing that the programmer simply ran out of RAM/ROM or whatever, so they just simply let you fight the ninjas in the monastery until the timer runs out. We then understand that the prisoner was freed and the plot was resolved. So the way I see it, the game does have an ending. 1 Quote Link to comment Share on other sites More sharing options...
+thegoldenband Posted December 20, 2023 Author Share Posted December 20, 2023 I cleared this one a few years back. It really is a shame they couldn't have an ending sequence, or at least stop the timer and cycle the palette when you've defeated that last enemy. 1 Quote Link to comment Share on other sites More sharing options...
Tempest Posted December 20, 2023 Share Posted December 20, 2023 Has anyone looked through the code to see there's anything in there? Maybe something is broken? 2 Quote Link to comment Share on other sites More sharing options...
Supergun Posted December 20, 2023 Share Posted December 20, 2023 Someone should definitely look the code over. I’ve seen examples where just 1 or 2 bytes being off caused Easter Eggs to become inaccessible and go unseen for decades. (arcade After Burner comes to mind) And “ending scene wise”, NES Double Dragon has an awesome staff credit crawl which was accidentally cut out of the US release because of coding errors during localization of the rom. 1 Quote Link to comment Share on other sites More sharing options...
Tempest Posted December 20, 2023 Share Posted December 20, 2023 Just now, Supergun said: And “ending scene wise”, NES Double Dragon has an awesome staff credit crawl which was accidentally cut out of the US release because of coding errors during localization of the rom. Is it accidentally cut or just unused? My understanding is that it wasn't used in the Japanese version either. I thought it was just left or due to lack of time. 1 Quote Link to comment Share on other sites More sharing options...
Supergun Posted December 20, 2023 Share Posted December 20, 2023 I think you’re right, in that the Famicom version doesn’t have the staff roll in the ending either. But not really sure why it never made it into the final rom. I assumed it was programmer error, but cannot be certain. 1 Quote Link to comment Share on other sites More sharing options...
+thegoldenband Posted December 21, 2023 Author Share Posted December 21, 2023 By the way, today is 19 years to the day since I started this thread, which is...quite something! 1 1 Quote Link to comment Share on other sites More sharing options...
Supergun Posted December 21, 2023 Share Posted December 21, 2023 Unreal. I didn’t realize that it had been bumped like that! It’s actually a pretty descent game. And I wonder if Chuck Norris received a complimentary copy back in the day and if he still has it. So is the secondary aftermarket release by Telegames (the one that dropped the Chuck Norris name presumably because the license had expired) identical? Like is the rom exactly the same? (only asking as maybe perhaps a slight difference in code activated or corrected the “ending”?) 1 Quote Link to comment Share on other sites More sharing options...
Rom Hunter Posted December 21, 2023 Share Posted December 21, 2023 4 hours ago, Supergun said: Unreal. I didn’t realize that it had been bumped like that! It’s actually a pretty descent game. And I wonder if Chuck Norris received a complimentary copy back in the day and if he still has it. So is the secondary aftermarket release by Telegames (the one that dropped the Chuck Norris name presumably because the license had expired) identical? Like is the rom exactly the same? (only asking as maybe perhaps a slight difference in code activated or corrected the “ending”?) AFAIK they're identical. 1 Quote Link to comment Share on other sites More sharing options...
Living Room Arcade Posted December 21, 2023 Share Posted December 21, 2023 21 hours ago, thegoldenband said: By the way, today is 19 years to the day since I started this thread, which is...quite something! @thegoldenband I was just going to say, I think it's so cool that you're still here to continue the conversation that you started 19 years ago! 1 Quote Link to comment Share on other sites More sharing options...
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