Jump to content



0

Help me pick a ship design.


21 replies to this topic

Poll: Help me pick a ship design. (21 member(s) have cast votes)

Help me pick a ship design.

  1. Ship 1 (20 votes [40.82%])

    Percentage of vote: 40.82%

  2. Ship 2 (1 votes [2.04%])

    Percentage of vote: 2.04%

  3. Ship 3 (1 votes [2.04%])

    Percentage of vote: 2.04%

  4. Ship 4 (11 votes [22.45%])

    Percentage of vote: 22.45%

  5. Ship 5 (1 votes [2.04%])

    Percentage of vote: 2.04%

  6. Ship 6 (1 votes [2.04%])

    Percentage of vote: 2.04%

  7. Ship 7 (8 votes [16.33%])

    Percentage of vote: 16.33%

  8. Ship 8 (6 votes [12.24%])

    Percentage of vote: 12.24%

Vote Guests cannot vote

#1 Robert M OFFLINE  

Robert M

    Stargunner

  • 1,481 posts
  • Rootbeer!
  • Location:Western NY state

Posted Mon Feb 14, 2005 5:18 PM

Hello,

I have begun working on a lunar lander clone for the VCS. I need some help to decide what the lander ship should look like. I have attached an image with some designs. The bigger the ship, the more details it can have. With a smaller ship however I can squeeze more landing zones and winding tunnels onto the playfield. So take a look at the designs and tell me which ones you prefer. Pretend they are numbered from top to bottom starting with the one at the top being number 1.

Cheers!

Attached Thumbnails

  • landers.jpg


#2 Thomas Jentzsch OFFLINE  

Thomas Jentzsch

    Thrust, Jammed, SWOOPS!

  • 16,745 posts
  • Always left from right here!
  • Location:Düsseldorf, Germany

Posted Mon Feb 14, 2005 5:23 PM

#4

#3 maibock OFFLINE  

maibock

    River Patroller

  • 3,810 posts
  • Location:Philadelphia, Pa

Posted Mon Feb 14, 2005 5:34 PM

Yes, definitely smaller ship(second to the last) and more landing zones and winding tunnels

#4 StanJr OFFLINE  

StanJr

    Web-slinger

  • 13,908 posts
  • Eater of Pizza, Taker of Naps
  • Location:Louisville KY

Posted Mon Feb 14, 2005 5:41 PM

#1 or #4. Both are very cool.

#5 vdub_bobby OFFLINE  

vdub_bobby

    Quadrunner

  • 5,831 posts
  • Boom bam.
  • Location:Seattle, WA

Posted Mon Feb 14, 2005 5:43 PM

#6

#6 Cybergoth ONLINE  

Cybergoth

    Quadrunner

  • 8,207 posts
  • This is Sparta!
  • Location:Bavaria

Posted Mon Feb 14, 2005 5:48 PM

Hi there!

Robert M said:

I have begun working on a lunar lander clone for the VCS.

You mean Jupiter Lander, no?

(Lunar Lander would have a rotating ship as in Thrust, Gravitar, Asteroids, Omega Race, Space War...)

Anyway, I like the first ship best. Cool to see a game like that finally in the works for the VCS! :)

Greetings,
Manuel

#7 Robert M OFFLINE  

Robert M

    Stargunner

  • 1,481 posts
  • Rootbeer!
  • Location:Western NY state

Posted Mon Feb 14, 2005 6:01 PM

Cybergoth said:

Hi there!

Robert M said:

I have begun working on a lunar lander clone for the VCS.

You mean Jupiter Lander, no?

(Lunar Lander would have a rotating ship as in Thrust, Gravitar, Asteroids, Omega Race, Space War...)

Anyway, I like the first ship best. Cool to see a game like that finally in the works for the VCS! :)

Greetings,
Manuel

Your right, Jupiter Lander. I considered the rotating ship of lander Lander, but that's more effort than I am interested in at this time.

Thanks everyone for the feedback so far.

#8 Robert M OFFLINE  

Robert M

    Stargunner

  • 1,481 posts
  • Rootbeer!
  • Location:Western NY state

Posted Mon Feb 14, 2005 6:02 PM

"lander Lander" = Lunar Lander :dunce:

#9 Tom OFFLINE  

Tom

    Moonsweeper

  • 449 posts
  • Location:Switzerland

Posted Mon Feb 14, 2005 6:28 PM

i think the ships with straight legs look better than those with inward bent legs. #1 looks pretty cool, but it is a bit large.

#10 Thomas Jentzsch OFFLINE  

Thomas Jentzsch

    Thrust, Jammed, SWOOPS!

  • 16,745 posts
  • Always left from right here!
  • Location:Düsseldorf, Germany

Posted Mon Feb 14, 2005 6:42 PM

How about color stripes?

#11 Tom OFFLINE  

Tom

    Moonsweeper

  • 449 posts
  • Location:Switzerland

Posted Mon Feb 14, 2005 7:05 PM

or flashing lights. that would be cool.

#12 Robert M OFFLINE  

Robert M

    Stargunner

  • 1,481 posts
  • Rootbeer!
  • Location:Western NY state

Posted Mon Feb 14, 2005 7:40 PM

Thomas Jentzsch said:

How about color stripes?

The problem there is that I am using VDELPx to get a single scanine of resolution for vertical positioning and the color registers are not supported with the VDELPx registers. So I would have to recolor the P0 sprite every scanline. I don't think I will have the cycles to do that in the current kernel because I am reusing P1 about 8 to 10 times for landing zone indicators and repositioning (as you know) can suck up nearly all the cycles in a scanline (Hence the striped background).

Cheers!

#13 Nukey Shay ONLINE  

Nukey Shay

    Sheik Yerbouti

  • 20,458 posts
  • Location:The land of Gorch

Posted Mon Feb 14, 2005 10:15 PM

Whatever it takes to get the most out of the game. Appearance is irrelivant compared to replayability.

#14 Robert M OFFLINE  

Robert M

    Stargunner

  • 1,481 posts
  • Rootbeer!
  • Location:Western NY state

Posted Tue Feb 15, 2005 12:46 AM

If I had been thinking clearly, I would have done this right away. But, I didn't. So please find attached a zipped binary. You can move the ship around with Joy1, and select the different designs with the Select switch. There is no gravity or collision detection.

Cheers!

Attached Files



#15 guitar_gorila OFFLINE  

guitar_gorila

    Combat Commando

  • 1 posts

Posted Tue Feb 15, 2005 3:35 AM

#1 looks good like some old arcade game

#16 Robert M OFFLINE  

Robert M

    Stargunner

  • 1,481 posts
  • Rootbeer!
  • Location:Western NY state

Posted Thu Feb 17, 2005 9:47 PM

Hmmm, looking at the votes it seems that the biggest ship and one of the medium ships are getting the most votes. I am thinking that I can use the biggest ship and add the feature that the landing gear retracts, which will reduce the ship in size some. The player will then have to decide when to deploy or retract the landing gear.

For those worried that there will not be enough landing zones/variety, I am designing the kernel to allow vertical scrolling. I plan for the landing area to be a network of tunnels about 3 screens high. I know I will be able to fit 2 different landing zone layouts in 4K and possibly 3.

Thanks all for the feedback.

#17 salstadt OFFLINE  

salstadt

    Chopper Commander

  • 198 posts
  • Location:Glendale, CA

Posted Fri Feb 18, 2005 3:24 AM

I really like 6, although 8 has some charm to it, too.

- Adam

#18 Cybergoth ONLINE  

Cybergoth

    Quadrunner

  • 8,207 posts
  • This is Sparta!
  • Location:Bavaria

Posted Tue Feb 21, 2006 3:44 AM

Any news regarding this project? :)

#19 Omegamatrix OFFLINE  

Omegamatrix

    River Patroller

  • 4,797 posts
  • Location:Oh, Canada

Posted Tue Feb 21, 2006 7:28 AM

Oops, I didn't realize this thread was like a year old and just voted. That being said I think the last two ships have some charm. I voted for number seven.

#20 Robert M OFFLINE  

Robert M

    Stargunner

  • 1,481 posts
  • Rootbeer!
  • Location:Western NY state

Posted Tue Feb 21, 2006 9:20 PM

Cybergoth, on Tue Feb 21, 2006 3:44 AM, said:

Any news regarding this project? :)

View Post



No updates. I haven't completely abandoned it, but since there was a Lunar Lander game on the Flashback 2, I have lost some of my interest in this project. I don't need Atari breathing down my neck because I made a better lander game than they did. It not dead, just hibernating. ;)

#21 atwwong OFFLINE  

atwwong

    Stargunner

  • 1,141 posts
  • Haunted Adventurer
  • Location:Vancouver

Posted Tue Feb 21, 2006 11:30 PM

I just voted for it and noticed the thread was over a year old too. Just don't call it LL and if it's not as close as Castle Crisis was to Warlords, you shouldn't have a problem.

#22 ZylonBane OFFLINE  

ZylonBane

    River Patroller

  • 3,115 posts
  • Location:KC, KS, USA

Posted Wed Feb 22, 2006 8:16 AM

Robert M, on Tue Feb 21, 2006 10:20 PM, said:

I haven't completely abandoned it, but since there was a Lunar Lander game on the Flashback 2, I have lost some of my interest in this project.
But it sucked.

Besides, I thought this was intended as a Jupiter Lander clone.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users