I really need another hobby project to blow off steam from my commercial obligations, so I figured what better way to try and really max out the 2600 than to put one of the most fluid, strongest games on it? If a coder's interested, I'm really interested in trying to bring Prince of Persia to the 2600. Gameplay would be identical to the original PC game, with no-scrolling single-room areas, leaping from/to ledges and (if it can be handled) swordplay. The original game itself was very sparse on sprites, and very horizontal in layout so I think it'd work quite well on the system, and I know I could do Jordan Mechner's original animations justice in 8x16.
Below are several mockups, in descending order of complexity. The initial one is ideal, with more and more simplification down the post. If you're interested in attempting a PoP 2600, or would just like to comment as a coder on which of these mockups is possible, feel free. And beyond this, remember I'm always available for pixelling on any demo you might be working on.
- Adam
1.
Max color changes per scanline: between 0 and 10
Max colors per scanline: between 1 and 3
2.
(mirrored background)
Color changes: between 0 and 10
Max colors: between 1 and 3
3.
(mirrored background)
Color changes: between 0 and 6
Max colors: between 1 and 2
4.
(mirrored background)
Color changes: between 0 and 4
Max colors: between 1 and 2
5.
(mirrored background)
Color changes: between 0 and 2
Max colors: between 1 and 2














