This one has the same PF setup as the demo I posted immediately before :reflected PF2 (the center), asymmetrical PF1 and blank (unused) PF0 (the edges).
Changes:
Striped platforms which allows:
Both sprites to show on screen without flicker. Move one with joystick 1, the other with joystick 2. Use joystick button to activate sword. For two swords you would have to flicker (the ball in this case).
Sprites are 8 pixels wide.
One of the sprites can be multi-colored - the other is monochrome.
Since there is only time to turn on/off the sword every other line, the sword will only appear (when pressing the button) if the Prince is on an even-numbered line. Or odd...? Every other one, in any case. And when the sword does appear, it will be drawn for two scanlines.
Also, since I only draw the PF every other line, this cuts the amount of data required in half :)
Thoughts?
(I'll post my code if anyone is interested, but I figured nobody would be. But if anyone can optimize it, that would be fantastic!)














