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Anyone thirsty for some PoP?


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#476 LS_Dracon OFFLINE  

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Posted Sun Oct 2, 2011 3:41 PM

Yes, in 3 frames. It's sad to waste 20 bytes (player height) because 2 dots.
I'm trying to avoid the missiles pixels to save rom btw. I think I can store all the sprites in 12 kb or less, leaving 18 kb for the game.

Edited by LS_Dracon, Sun Oct 2, 2011 3:42 PM.


#477 Thomas Jentzsch OFFLINE  

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Posted Mon Oct 3, 2011 1:48 AM

To me it looks like that extra pixel might not be necessary and it still would look good.

#478 KevinMos3 OFFLINE  

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Posted Mon Oct 3, 2011 6:47 AM

I concur. :)

#479 LS_Dracon OFFLINE  

LS_Dracon

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Posted Mon Oct 3, 2011 8:07 AM

Here's the animation without missile pixels. It's more than 2 pixels actually.
I think I can fit the anim in 8 pixels wide, if optimization needed.

PrinceStep2.gif

#480 Thomas Jentzsch OFFLINE  

Thomas Jentzsch

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Posted Mon Oct 3, 2011 8:47 AM

Oh, it's 10 pixel wide, not 9 as I thought.

8 pixels suck. :)

#481 LS_Dracon OFFLINE  

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Posted Tue Oct 4, 2011 6:13 PM

View PostThomas Jentzsch, on Mon Oct 3, 2011 8:47 AM, said:

Oh, it's 10 pixel wide, not 9 as I thought.

8 pixels suck. :)

Hehehe it's all we have :)

#482 legeek OFFLINE  

legeek

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Posted Fri Oct 7, 2011 8:10 AM

View PostLS_Dracon, on Mon Oct 3, 2011 8:07 AM, said:

Here's the animation without missile pixels. It's more than 2 pixels actually.
I think I can fit the anim in 8 pixels wide, if optimization needed.

Attachment PrinceStep2.gif

You know, I think you could crop from the left instead of the right since the eye is drawn to the foot moving forward.

#483 LS_Dracon OFFLINE  

LS_Dracon

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Posted Fri Oct 7, 2011 4:20 PM

Quote

You know, I think you could crop from the left instead of the right since the eye is drawn to the foot moving forward.

Yes, good idea, but the rom is really not a problem. The prince uses 18 bytes for each frame and twice of it for each missile table (36 bytes, one for each facing) total of 54 bytes per animation frame.
Not using missiles (the step animation uses only in 3 of 7 frames) the total amout of frame data is reduced by 2/3. I want to fit all the prince animation in one bank (4kb), let's see if I can.
Some animation such climbing, drinking a potion and falling don't need missiles I gess.

I've finished the jump animation, the biggest anim so far, 18 frames! Here is one of the most difficult frame to do, still require some fixes. The dark yellow area is the missile data.

princejump.gif




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