Okay, now that I have your attention, allow me to warp your brains slightly further. I have recently joined a dodgeball league, and saw the movie Dodgeball, which was pretty funny. I then began to think to myself... "you know, there was never an Atari dodgeball game..."
Which leads me to here and now. I busted out my old Atari systems, played a few games on the Jr. model and actually opened up my woody to fix it (wish I had known how to do this when I was 10 and my Mom finally busted out with the $2 at a garage sale to buy it!). It's because of the left button never working why my favorite Atari games are ones like Vanguard and Pole Position (where the button is only slightly needed for stuff like... BRAKES! who needs 'em though?).
Back to the point, I have registered here, and read through a lot of the forums (I ran across the tutorials by Andrew Davie, very helpful!). I have some programming knowledge, namely C++, because I don't think Visual Basic counts. I would like very much to create my game, but have a few concerns.
1. Do you guys (and gals!) think the movie using a generic name will cause copyright problems? While it would be named the same thing, it wouldn't have to be based on the movie. However, if that didn't matter, I could also like a different level or a sequel that featured a "extreme degredation" mode that has wrenches laying around on the court.
2. How long is it going to take me to get a grasp of coding 6502? Is it reasonable to expect to have a game made in a year if you know absolutely nothing going in? If not, how long maybe?
3. I have read through the tutorials as mentioned above, and a year after they were posted, some of the links seem to be broken. Specifically, I need an emulator and the DASM assembler to begin playing around. I was unsuccessful in my attempts to download either. Thoughts on where to find them?
4. What is the etiquette for code? I see you guys share it pretty freely and help one another with code suggestions. Is it okay to steal code from say, a basketball court and alter it slightly into a dodgeball court? If someone sends you code suggestions, do you need to credit them somewhere on the game or in the forum? I have no problems sharing my code (not that it would be useful to anyone) but want all the credit for my game for myself! (and maybe offline friends who actually know assembler code).
5. Finally (I promise), how much does it cost to produce a game when you're done? I have seen the krocodile carts, which appear to download code from your computer into a "game" cartridge so you can play it. Also, I've seen people talk about having new games for sale through Atari Age, do they produce them for you if you agree to let them sell or something?
If you can answer any or all of my questions, or just want to call the newbie a few names, pray proceed.
-Jason
PS- would a Volkswagon on the court be a little much? If you can dodge traffic, you can dodge a ball! Violence, exclusion, and degredation rule!













