It's been about two years since I first posted this, and I spent the first year of that (2005) coding and studying around 4-5 hours a night. As you may or may not know, I had virtually no free time all of last year (due to new job) but would still check in on the site occasionally. Things have kind of settled things down at work and I've started to pick this up again. The dream is still alive.
I've learned a lot of things in those two years... I can mostly understand source code when I read through other authors work who are kind enough to share it, I've learned ettiquette is a far bigger part of the homebrew scene than the actual coding itself, and I've learned that while there are no stupid questions, there are dumb people like myself who can't seem to refrain from trying to make people think otherwise.
As for coding something myself, I've sort of hit a block. I can make any of the objects appear on the screen, move around, draw pictures with the playfield and all that jazz. What I can't seem to do for the life of me is to make more than one object appear on the screen at a time (except like P0 and P1). In other words, how do you essentially tell it to draw "playfield, player, and ball" all at the same time? I have an example kernel that displays playfield, 6 sprites, ball, and both missiles, but I think it's too specific for what I'm trying to do.
Anyway... what I'm ultimately trying to achieve is a static mirrored playfield using all three PF registers, and having the "ball" go down the middle of the screen to be the center line for the court. Then, each player would start with two sprites, seperated vertically, and the two missiles would be the two dodgeballs. I'm not asking anyone to code it for me (however simple this concept may seem
Thanks in advance for any help... Thomas, vdub, nukey, batari, and everyone else- thanks for getting me started, I've had a blast learning what I know so far.
-Jason













