Atari 2600 Zoo Keeper Audio Released!
Started by Albert, Mar 2 2005 12:37 PM
46 replies to this topic
#26
Posted Thu Mar 3, 2005 8:00 AM
WOW the sound from this game almost like it was made from Colecovision or even NES, if this game it's self looks half it good as the sound,Im sold!^_^
#27
Posted Thu Mar 3, 2005 1:06 PM
Has anyone ever done a mockup of what Zookeeper may have looked like? Any programmers out there that have an idea how this could of been pulled off (especially the first screen)? Did Mr. Vieira confirm or deny that the gameplay elements had been worked on? Did he ever see the game in action? It would be interesting to find out...
#28
Posted Thu Mar 3, 2005 1:20 PM
Robert did tell me his memories of Zookeeper. The game was killed by Atari sometime in early 1984. He believes the programmer got over the most difficult hurdle--making the animals move up, down, sideways, and
upside-down as they ran around the cage. Something about flipping
playfield data. It was never "finished" as far as he can remember.
upside-down as they ran around the cage. Something about flipping
playfield data. It was never "finished" as far as he can remember.
#29
Posted Thu Mar 3, 2005 6:20 PM
NovaXpress said:
Taito didn't have a lot of good licenses to offer when you think about it.
Heh, ever play any of their updated classics for the Genesis? "Ultimate" Qix (note the sarcastic quotes) added a brief cinematic intro, power-ups, a picture when you began filling in the screen (granted, that's been done on various Qix ports anyway), and the ability for the Qix to shrink itself real small and escape from traps, but it was ridiculous that a two player option wasn't available (since I doubt the game took up any more than two or three megs). The same went for Space Invaders '91: even with updated, colorful graphics, power-ups, music, a brief cinematic ending if you beat it, several different backgrounds and all, etc., no two player option (whether it be two players taking turns or both being onscreen at once) was unforgivable, especially since I doubt that game even took up one meg.
Both games are still amusing for a while though, and definitely worth it...for a dollar loose, maybe. I don't think they're worth more than $5 apiece, if even that much.
#30
Posted Thu Mar 3, 2005 7:35 PM
There are some screen-shots of the 2600 zoo Keeper in this thread.
http://www.atariage....pic.php?t=13185
Enjoy
http://www.atariage....pic.php?t=13185
Enjoy
#31
Posted Thu Mar 3, 2005 8:39 PM
moycon said:
There are some screen-shots of the 2600 zoo Keeper in this thread.
http://www.atariage....pic.php?t=13185
http://www.atariage....pic.php?t=13185
Those are close, but don't quite match the proto I have..
..Al
#32
Posted Thu Mar 3, 2005 8:48 PM
Albert said:
moycon said:
There are some screen-shots of the 2600 zoo Keeper in this thread.
http://www.atariage....pic.php?t=13185
http://www.atariage....pic.php?t=13185
Those are close, but don't quite match the proto I have..
..Al
Huh?? What proto? Al??
#33
Posted Thu Mar 3, 2005 8:53 PM
NE146 said:
Albert said:
moycon said:
There are some screen-shots of the 2600 zoo Keeper in this thread.
http://www.atariage....pic.php?t=13185
http://www.atariage....pic.php?t=13185
Those are close, but don't quite match the proto I have..
..Al
Huh?? What proto? Al??
<-- Is also curious
#34
Posted Thu Mar 3, 2005 9:24 PM
sku_u said:
NE146 said:
Albert said:
moycon said:
There are some screen-shots of the 2600 zoo Keeper in this thread.
http://www.atariage....pic.php?t=13185
http://www.atariage....pic.php?t=13185
Those are close, but don't quite match the proto I have..
..Al
Huh?? What proto? Al??
<-- Is also curious
As Is I
#35
Posted Thu Mar 3, 2005 9:40 PM
He obviously has an earlier proto than me, probably doesn't include the sammich or something.
#36
Posted Thu Mar 3, 2005 9:53 PM
Dump the rom! Dump the rom! Dump the rom!
#37
Posted Thu Mar 3, 2005 10:05 PM
Albert said:
moycon said:
There are some screen-shots of the 2600 zoo Keeper in this thread.
http://www.atariage....pic.php?t=13185
http://www.atariage....pic.php?t=13185
Those are close, but don't quite match the proto I have..
..Al
Hmm.... Thomas had just helped you with the sound rom and now this. April fools coming up shortly, been here long enough to know better
#38
Posted Thu Mar 3, 2005 10:07 PM
privateers69 said:
Hmm.... Thomas had just helped you with the sound rom and now this. April fools coming up shortly, been here long enough to know better
<<-- Thinking the same thing. Remember the Turbo 2600 bit a few years back?
#39
Posted Thu Mar 3, 2005 10:25 PM
Inky said:
privateers69 said:
Hmm.... Thomas had just helped you with the sound rom and now this. April fools coming up shortly, been here long enough to know better
<<-- Thinking the same thing. Remember the Turbo 2600 bit a few years back?
LOL yes I remember that. how about 'I, Robot'(2600) or 'Burger Time'(5200) maybe this shaping up to be another Burger Time theme meaning an actual game ROM made recently and presented as a discovered prototype.
#40
Posted Thu Mar 3, 2005 10:33 PM
Inky said:
Remember the Turbo 2600 bit a few years back?
#41
Posted Thu Mar 3, 2005 11:48 PM
Sorry to disappoint everyone, I was just kidding up there (hence, the winking smiley). I do not have a Zoo Keeper prototype in my possession, nor is there any effort underway to program one as some sort of gag for April 1st. And the binary that was put together is genuine audio from the Zoo Keeper game that Atari was developing--I didn't intend for people to start thinking that was the start of an elaborate hoax leading up to April Fool's Day. Tough crowd!
..Al
..Al
#42
Posted Fri Mar 4, 2005 4:57 PM
this is just awesome, it's so kewl to see anything. its digital archaeology. hopefully one day the real thing will surface!
#43
Posted Fri Mar 4, 2005 10:27 PM
is the souce available to the public?
#44
Posted Fri Mar 4, 2005 10:31 PM
I honestly haven't decided if I'm going to release the source code for the audio. It would really be up to Robert Vieira. If there is enough interest I would certainly give it some thought.
#45
Posted Tue Mar 8, 2005 10:21 PM
Does anybody know the settings I need to get zookeeper to work on the CC2? I tried 4K but it didn't work.
Thanks,
Allan
Thanks,
Allan
#46
Posted Wed Mar 9, 2005 1:10 AM
Allan said:
Does anybody know the settings I need to get zookeeper to work on the CC2? I tried 4K but it didn't work.
Thanks,
Allan
Thanks,
Allan
Try 2K.
Mitch
#47
Posted Wed Mar 9, 2005 9:45 PM
Mitch said:
Allan said:
Does anybody know the settings I need to get zookeeper to work on the CC2? I tried 4K but it didn't work.
Thanks,
Allan
Thanks,
Allan
Try 2K.
Mitch
Works!
Thanks Mitch,
Allan
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