Heaven/TQA Posted March 12, 2005 Share Posted March 12, 2005 http://atariarea.krap.pl/PLus/index_us.htm "high quality sound emulation"... this is for you emkay and for me is the "cycle exact emulation"... Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted March 12, 2005 Share Posted March 12, 2005 http://www.atariage.com/forums/viewtopic.php?t=66117 ...But what about black heel marks? Quote Link to comment Share on other sites More sharing options...
Shannon Posted March 13, 2005 Share Posted March 13, 2005 Ok guys, so how does this thing run? Is it buggy like the last version or more stable? Quote Link to comment Share on other sites More sharing options...
Allas Posted March 13, 2005 Share Posted March 13, 2005 Well, I tested with various games from ATARI. Only encounter these: - Now, in some games, Hi-Res graphics generate artifacting automatically. Partially artifacting I think. I'd prefer older version manual artifacting. - After loading a SAVE STATE, you push F9 and game hangs or the emulator crashes Quote Link to comment Share on other sites More sharing options...
Wrathchild Posted March 14, 2005 Share Posted March 14, 2005 Hi, Other than it not yet supporting flash cart images, I'm happy. Seeing as that's not yet in atari800-1.3.5 I can see why. Revised aims will be to add the import CC65 produced labels, which seeing as they've already added X-ASM label handling shouldn't be too much trouble. Good to see file tracing there :wink: From a developers point of view, I still find the single breakpoint very restricting, I think the facility for multiple breakpoints, each with an enabled/disabled status, should be included. Later, perhaps some 'break on condition' rules would be useful. E.g. run until register/contents of memory address = value Regards, Mark Quote Link to comment Share on other sites More sharing options...
Wrathchild Posted March 14, 2005 Share Posted March 14, 2005 From a developers point of view, I still find the single breakpointvery restricting, I think the facility for multiple breakpoints, each with an enabled/disabled status, should be included. Later, perhaps some 'break on condition' rules would be useful. E.g. run until register/contents of memory address = value Looking at the help file and source code, all of this is there already! Simply type 'B ?' in the monitor for details. Regards, Mark Quote Link to comment Share on other sites More sharing options...
Kr0tki Posted March 15, 2005 Share Posted March 15, 2005 - Now, in some games, Hi-Res graphics generate artifacting automatically. Partially artifacting I think. I'd prefer older version manual artifacting. Could you name these games, please? I'd like to see that effect too Quote Link to comment Share on other sites More sharing options...
Wrathchild Posted March 15, 2005 Share Posted March 15, 2005 I've added rough Flash cart image support to this release. A basic test with my Eidolon image appears to function OK. FYI : the exe attached was built using VC++6 & DX8.1 SDK. Source diffs can be supplied to whoever wants them. These are the comments for the two carts: AtariMax 1 Mb Flash cartridge - This bank-switched cartridge occupies 8 KB of address space between $A000 and $BFFF. The cartridge memory is divided into 16 banks, 8 KB each. The 4 lowest bits of the address written to $D500-$D50F select the bank mapped to $A000-$BFFF. Writing to $D510-$D51F disables the cartridge and any write to $D520-$D5FF is ignored. AtariMax 8 Mb Flash cartridge - This bank-switched cartridge occupies 8 KB of address space between $A000 and $BFFF. The cartridge memory is divided into 128 banks, 8 KB each. The seven lowest bits of the address written to $D500-$D57F select the bank mapped to $A000-$BFFF, bit 7 disables the cartridge." The two models differed in that the default bank for the 128KB cart is the first bank (0) wheras the 1024KB cart defaults to the last bank (127). However, its highly probably that I've got something wrong, however this now lets me easily debug a current task of mine - putting "Gauntlet" into a 256KB flash chip (that can be run in an 8Mb cart). Regards, Mark atari800win.zip Quote Link to comment Share on other sites More sharing options...
oldbloke Posted March 15, 2005 Share Posted March 15, 2005 Does anyone know if games like Atlantis and Touch Down Football work with the new version? Quote Link to comment Share on other sites More sharing options...
Allas Posted March 15, 2005 Share Posted March 15, 2005 Does anyone know if games like Atlantis and Touch Down Football work with the new version? Both games works fine. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.