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New Dreamcast releases - Your opinions


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#1  

    Stargunner

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Posted Tue Mar 22, 2005 7:49 PM

Please read through this, I would greatly appreciate it... and there is a deal at the end ;)

As many people on here know, the GOAT Store has so far published three games for the Sega Dreamcast since the system has no longer been supported in the United States. As I've mentioned in some posts, most recently the "developers pissed off" thread, these releases have drawn interest from industry insiders as a possible 'new idea' about how to publish small, niche titles and possibly make money.

A few facts about our releases:

- They are playable on any system no matter the region encoding -- PAL or NTSC. In fact, to date over 60% of each release has been sold in Asia and over 75% of each release has been sold outside of the US.
- They are professionally pressed discs in a professional jewel case. They are silk screened. Everything about them is done with the utmost care to details. There is no burning and no self-printing done here. In fact, I have a hunch that we are using the same factory that Sega used for their releases.
- They are developed independantly by developers that are developing as a side job or to do concepts that they couldn't otherwise do.
- They are developed in the KallistiOS environment, which means that we do not have to pay Sega licensing fees and gives the same functionality as the actual development system, if not more because people are still developing for it.

Now, we want everyone to take these releases as serious as a real release. We have taken some steps to do so. For starters, every release from here on out will get its own bar code.

Some industry insiders are trying to convince me to get the games ESRB rated, which I really can't afford at this time, although we are keeping the option open (and have had paperwork sent to us from the ESRB about the possibility of doing so). What I am wondering is what else could we do to make the games releases even better?

I would really like to hear what serious game collectors think that we could do to improve the look and feel of the games. I won't name here what we have come up with, because I want everyone to come up with their own opinions. I will be paying very close attention, and you can expect at least some of the opinions to happen as soon as possible.

Now, for the deal. Please only take advantage of this if you reply in the thread, but to thank you for giving me / us your opinion, we have put a limited number of our Dreamcast releases up for sale exclusively through this thread and one other I'll write later tonight. You can get all three releases for $36.00, which is a savings of $8.70 from their usual price. To take advantage of this deal, the link is - http://goatstore.com...o.php?id=372031

Thanks a ton in advance!

#2  

    River Patroller

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Posted Tue Mar 22, 2005 8:17 PM

Its truly great your doing this and you have no idea (or you do) how much dreamcast lovers like the games. At sega forums the dc elite just eat them up. I would get them but i dont have the pad and i did understand the majon looking game. But great stuff and if there was a shooter i would hunker down any cash needed.

#3  

    Chopper Commander

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Posted Tue Mar 22, 2005 8:25 PM

Im not sure on the number of games released. But is it a limited number? that makes the experience more appealing. Also special editions. where you can get some type of 'bonus' when buying a certain run of the game.

#4  

    River Patroller

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Posted Tue Mar 22, 2005 9:06 PM

Ya know what I always wanted with games but never really got.....I want the backstory of what made the game happen. From the original thoughts on what the game was going to be about like the story and concepts, then to the time it took to develop, into the art for the disc/case, etc. Maybe just a little short description of why the game even came to be. Maybe printed on some sorta card with conceptual art or early rendering or something. That would be really unique, especially to games that don't see a conventional release.

#5  

    Quadrunner

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Posted Tue Mar 22, 2005 9:36 PM

goatdan said:

Some industry insiders are trying to convince me to get the games ESRB rated, which I really can't afford at this time, although we are keeping the option open (and have had paperwork sent to us from the ESRB about the possibility of doing so).  What I am wondering is what else could we do to make the games releases even better?
Out of curiousity, what are the rules about ESRB ratings? Is it a completely optional program, or is there some legal recourse that could be taken if developers decide not to take part in it? In any case, although the releases might look slightly more professional with ESRB ratings on them, I can say that as a player, it really doesn't matter at all to me. The presence or absense of any ratings system doesn't really add or detract from the quality in my opinion. If you're really concerned about this, you might want to just consider adopting your own standard for labelling releases.

I've been interested in these releases for quite some time, but haven't yet gotten around to buying them (although your deal seems to be the perfect opportunity for me to stop procrastinating). I think one of the main reasons is that frankly, none of the three games are particularly unique. Feet of Fury is mostly a ripoff of Dance Dance Revolution, Inhabitants looks to be a ripoff of Sega Swirl (which itself was a ripoff of similar puzzle games I've seen), and Maquipai looks to be yet another mahjongg/shanghai game. They seem to be very high-quality games, but basically, it's nothing I haven't seen before. Unfortunately, I'm guessing that the content of the games really isn't anything you control, since you're just acting as a publisher for homebrew programmers, so you're kind of at the whim of whatever they want to create.

As for actual ideas on how to improve things, I'm mostly at a loss. The only thing I could suggest would be more advertising... although instead of conventional advertising, perhaps something a little more unorthodox like a contest to see who can rack up the highest score or be the first to find a hidden message or something along those lines...

--Zero

#6  

    The hottest thing from the North to come out of the South

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Posted Tue Mar 22, 2005 9:46 PM

I don't think the ESRB rating is necessary unless it's a requirement to sell it at other stores. The rating means nothing to me.

As far as making the games better, I'm kind of at a loss. I have Feet of Fury and I think it's fantastic. I even got a dance mat from you. I use it as exercise when I don't feel like going on that damn treadmill. The main thing I'd say is offer a Feet of Fury plus dancemat combo.

I want to pick up the other 2 but funds are short now, hopefully soon I'll have some dough for those. I would like to see more games from you guys, particularly a 2D game ala Super Mario Bros/Sonic or some reworkings of classic like Jumpman and Space Taxi.

#7  

    Stargunner

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Posted Tue Mar 22, 2005 10:16 PM

sega saturn x said:

Its truly great your doing this and you have no idea (or you do) how much dreamcast lovers like the games.  At sega forums the dc elite just eat them up.  I would get them but i dont have the pad and i did understand the majon looking game.  But great stuff and if there was a shooter i would hunker down any cash needed.

Thanks for the kind words! Just so you know, you don't need the dance mat for Feet of Fury. The controller works, and so does a keyboard. Maqiupai is an arcade version of Shanghai, more or less. There should be a demo coming out at some point in the future.

Out of curiosity, what message boards are you referring too? The ones at Sega.com?

leearco said:

Im not sure on the number of games released. But is it a limited number? that makes the experience more appealing.  Also special editions. where you can get some type of 'bonus' when buying a certain run of the game.

Feet of Fury is limited to 5000. Each game will have 100 copies signed by the developers. Other than Feet of Fury, those 100 copies will be hand numbered. Copies 1-25 will go to a special edition that I'll get into in a minute...

Starscream said:

Ya know what I always wanted with games but never really got.....I want the backstory of what made the game happen. From the original thoughts on what the game was going to be about like the story and concepts, then to the time it took to develop, into the art for the disc/case, etc. Maybe just a little short description of why the game even came to be. Maybe printed on some sorta card with conceptual art or early rendering or something. That would be really unique, especially to games that don't see a conventional release.

Actually, this is an interesting point that you bring up. We are tentatively planning on making a special release of 100 copies of a "The Making Of..." after we have released 10 games. It would possibly include a special box set, a special booklet explaining the backstory on each game, who made it and why that type of game was picked, and maybe some other interesting stuff. Of the 100 that would be released, 25 of them would be the signed copies numbered 1-25 from all of the releases that we have made. We are 90% set on making this happen right now, and these two posts just brought that up to about 95%.

The box set would cost more than the releases alone would though, because producing something really nice looking in low numbers is definitely not cheap...

Ze_ro, I'm going to go through your post with a whole new post in a second because it will take some more explaining...

joey, the ratings aren't required for selling in stores at all. It just helps.

#8  

    Moonsweeper

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Posted Tue Mar 22, 2005 10:34 PM

I haven't bought the new Dreamcast games just because puzzle and dancing games don't interest me enough to pay for them. The games certainly seemed polished and presented well - I checked them out at the Midwest Gaming Classic last year. But I know that typically puzzle games are way easier to develop than most other games. For example, when the C64 commercial scene was dying out, a long glut of puzzle games and little else were released for it through the remainder of the 90s.

The Atari 2600 homebrew scene has produced a wide variety of styles of games that equal both the diversity and quality of the commercial scene back in the day. Maybe that's unrealistic to expect for the more complicated modern systems, but much less than that doesn't make me very interested. For example, this Jaguar Reversi game that made headlines here a few days ago, sorry, that just doesn't interest me.

I figure if you're going to develop for a near-dead system, you might as well make a game you really want to play, something you have a passion for.

I totally agree with Starscream - is there background info, like interviews with the developers of these games? Why they chose to make this game? I have the feeling that these games are mostly a product of the limits of their imagination, talent or time, rather than being what they really dreamt about making.

#9  

    Stargunner

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Posted Tue Mar 22, 2005 10:43 PM

Ze_ro said:

Out of curiousity, what are the rules about ESRB ratings? Is it a completely optional program, or is there some legal recourse that could be taken if developers decide not to take part in it?

The ESRB Ratings are a *totally* voluntary program that any professional publisher can take part in. Basically, you apply to them as a professional publisher, and if they accept your application, you can send them games to rate for a fee. We have had our application accepted as a publisher, so now I have all of the information on sending them a game. If we do, great. We get an ESRB rating (and the right to promote it with such a rating.)

It is a *little* tougher than that, but not too much. I was really impressed actually -- while the cost of an ESRB rating is a little expensive for one of our games to make it worthwhile, it isn't that bad... they easily could have said $10,000 for one, and most companies would still do it.

Quote

In any case, although the releases might look slightly more professional with ESRB ratings on them, I can say that as a player, it really doesn't matter at all to me. The presence or absense of any ratings system doesn't really add or detract from the quality in my opinion. If you're really concerned about this, you might want to just consider adopting your own standard for labelling releases.

Now that is an idea. I will probably try to figure something with that more out...

Quote

I've been interested in these releases for quite some time, but haven't yet gotten around to buying them (although your deal seems to be the perfect opportunity for me to stop procrastinating). I think one of the main reasons is that frankly, none of the three games are particularly unique. Feet of Fury is mostly a ripoff of Dance Dance Revolution,

Well, you'll get to see more of this when you get them but...

FoF also has a typing mode and a few other things. I would tend to agree with your statement, but I think it has some things that really set it apart. And if you have played DDR on the Dreamcast, I think that it is much better than those botched ports.

Quote

Inhabitants looks to be a ripoff of Sega Swirl (which itself was a ripoff of similar puzzle games I've seen),

It's not. It is really hard to explain how it is different without seeing it in action. So, I'd suggest seeing a demo in action here:

http://sfsoftware.zophar.net/games.htm

It isn't perfect and isn't half as good as the final game, but it kinda shows what you're after...

Actually, looking at it that demo really isn't as great as I thought... but if you stick with it you'll see what's going on.

Quote

and Maquipai looks to be yet another mahjongg/shanghai game.

It also isn't. It is geared to be an arcade style game, instead of "just" a Shanghai game. One of the things I was worried about when we committed to publish it is that I went to Target that day and bought a Shanghai game for $5.00 that had more boards and various features. After that point, Maqiupai was retooled to be _very_ different than it. And, at least in my opinion, it worked out very well.

Quote

They seem to be very high-quality games, but basically, it's nothing I haven't seen before. Unfortunately, I'm guessing that the content of the games really isn't anything you control, since you're just acting as a publisher for homebrew programmers, so you're kind of at the whim of whatever they want to create.

Well... sorta. The developers are also at my whim as to what I will publish. Maqiupai went through a TON of changes in development because of what I outlined above. Inhabitants was halted for a couple problems I found. And if I don't think a game will sell enough to break even, I don't even bother thinking about publishing it.

Quote

As for actual ideas on how to improve things, I'm mostly at a loss. The only thing I could suggest would be more advertising... although instead of conventional advertising, perhaps something a little more unorthodox like a contest to see who can rack up the highest score or be the first to find a hidden message or something along those lines...

A good idea, I'll have to see if it is possible to implement it. Maqiupai has a high score thing, but I'm not convinced that it is 100% secure, and if we're offering a big prize it really has to be.

We did just recently open an affiliate program, and I have to start pushing that more because I think it is a great deal for them personally, and would do great things for us... speaking of which, if anyone is interested I can give you those details :)

Thanks again everyone. Great comments so far!

#10  

    Quadrunner

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Posted Wed Mar 23, 2005 12:13 AM

goatdan said:

while the cost of an ESRB rating is a little expensive for one of our games to make it worthwhile, it isn't that bad...  they easily could have said $10,000 for one, and most companies would still do it.
One day, a bunch of friends and I were sitting in Perkins having a bite to eat after work, and we ended up striking up a conversation with the table next to us... we all worked at the local arena, and the other table was all people who worked at a (fairly high-end) theatre that was essentially right next door to the arena... the theatre itself was very new at the time, and out of the 10 theatres they had, only 2 of them were THX certified, and we asked them what that was all about. They told us that all 10 theatres actually have the exact same sound systems installed in them, but it costs something like $100,000 (It might even have been more, I can't remember exactly) to get someone to actually come and analyze the whole setup before they can claim it as "THX Certified"... And that price is per theatre, so they saved almost a million dollars by doing what they did, yet they can still put the movie of the week in one of the two THX certified theatres so that the uninformed technophiles won't think they're getting ripped off with inferior sound.

It wouldn't surprise me if ESRB ratings eventually become mandatory, which would likely cause them to hike their rates and cause huge problems for "little guys" like you. Hopefully that won't happen for a very long time.

Quote

FoF also has a typing mode and a few other things.

Quote

Inhabitants looks to be a ripoff of Sega Swirl
It's not. It is really hard to explain how it is different without seeing it in action

Quote

and Maquipai looks to be yet another mahjongg/shanghai game.
It also isn't. It is geared to be an arcade style game, instead of "just" a Shanghai game.
Perhaps calling them "ripoffs" was a little harsh... I know they have some exciting features that do set them apart from the games I compared them to (In fact, I'm really interested in that "Typing of Fury" part). It's just that in this day and age, it's hard to find things that are truly unique, and the Dreamcast was always very blessed in this aspect with games like Rez, Seaman, Shenmue and such. It's really hard to make original games these days though just because there's so much that's already been done. In the end, I suppose this is an issue with all games rather than just homebrew releases.

Quote

Well...  sorta.  The developers are also at my whim as to what I will publish.  Maqiupai went through a TON of changes in development because of what I outlined above.  Inhabitants was halted for a couple problems I found.  And if I don't think a game will sell enough to break even, I don't even bother thinking about publishing it.
It's good to hear that you do have some influence... as for the games that wouldn't break even, perhaps combining them together into a compilation would prove attractive... or even better (although infinitely more complicated and involved), weave them into a Mario Party or Wario Ware type game as minigames. That's getting a little off-topic though.

--Zero

#11  

    Quadrunner

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Posted Wed Mar 23, 2005 11:33 AM

first off i have no idea how complex or tricky it would be to do but dammit i want some DC online gameplay. even a simple game that i could play against others would be good and would give people incentive to get the game from you. if somebody could make something ala super bomberman that could be played online over the DC i'd buy it in heartbeat. heck even a joust clone where i play one other person directly would be a must have. everybody has that modem built into their DC, why not use it?

#12  

    River Patroller

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Posted Wed Mar 23, 2005 1:34 PM

christianscott27 said:

first off i have no idea how complex or tricky it would be to do but dammit i want some DC online gameplay. even a simple game that i could play against others would be good and would give people incentive to get the game from you. if somebody could make something ala super bomberman that could be played online over the DC i'd buy it in heartbeat. heck even a joust clone where i play one other person directly would be a must have. everybody has that modem built into their DC, why not use it?

I'm all for that. If you could get something like that up and running I'd buy it in a second. Like he said DC joust two player dial-up would be enough to get me on it.
As far as other suggestions go, I don't know. I love shooters and would buy one if you published it. I don't even care if it's a clone of vanguard that looks like the one on the 2600. If it is a shooter, I'll buy it. That's not so much a suggestion as a wish list though.

#13  

    Moonsweeper

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Posted Wed Mar 23, 2005 3:16 PM

Just figured id sneak this into this topic so it comes in under the radar considering i'm not done yet ,but i'm working on graphics such as enviroments and sprites for a Dreamcast game called Moo Invaders once i'm finished with the graphics ill begin my devver hunt. just keep in mind this will be a unique arcade style game. thats all im saying

#14  

    River Patroller

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Posted Wed Mar 23, 2005 4:44 PM

I got Feet of Fury and was very impressed by it!
Complete packaging is awesome... so no problems there at all.

ESRB ratings? I wouldn't bother... most people don't really care unless they are buying for the kids and in which case... these particular games you don't have to worry about ratings on, right¿ :)

#15  

    River Patroller

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Posted Wed Mar 23, 2005 10:02 PM

Since most of your audience probably already has a copy protect defeat disk, I wonder if you could make a downloadable demo? Also I would explain on your site how Maqiupai is different from Shanghai. Finally, you might want to make some small banners that fans could put on their websites for some free advertising.

That said, I'm not entirely sure that I will take you up on the offer primarily for a reason someone else stated, I'm not sure that I want to play these games. Before I had a family I would have bought them anyway. Might still be interesed in Maqiupai.

Eric

#16  

    Stargunner

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Posted Wed Mar 23, 2005 10:28 PM

Ze_ro said:

One day, a bunch of friends and I were sitting in Perkins having a bite to eat after work, and we ended up striking up a conversation with the table next to us... we all worked at the local arena, and the other table was all people who worked at a (fairly high-end) theatre that was essentially right next door to the arena... the theatre itself was very new at the time, and out of the 10 theatres they had, only 2 of them were THX certified, and we asked them what that was all about. They told us that all 10 theatres actually have the exact same sound systems installed in them, but it costs something like $100,000 (It might even have been more, I can't remember exactly) to get someone to actually come and analyze the whole setup before they can claim it as "THX Certified"... And that price is per theatre, so they saved almost a million dollars by doing what they did, yet they can still put the movie of the week in one of the two THX certified theatres so that the uninformed technophiles won't think they're getting ripped off with inferior sound.

It wouldn't surprise me if ESRB ratings eventually become mandatory, which would likely cause them to hike their rates and cause huge problems for "little guys" like you. Hopefully that won't happen for a very long time.

Honestly, if they do I think that they would have to be willing to give them out for free. There are too many products that are shareware of freeware that would be nearly impossible to actually keep a hold on. For instance, recently the Stinkoman game came out at Homestarrunner.com. If they had to get a rating for it, the rating either better be free or it wouldn't come out, which would hurt their business.

Hopefully, I'm right about that...

christianscott27 said:

first off i have no idea how complex or tricky it would be to do but dammit i want some DC online gameplay. even a simple game that i could play against others would be good and would give people incentive to get the game from you. if somebody could make something ala super bomberman that could be played online over the DC i'd buy it in heartbeat. heck even a joust clone where i play one other person directly would be a must have. everybody has that modem built into their DC, why not use it?

Well, here is the quick reasoning behind not doing this:

KallistiOS actually has had some major work put into the online aspects of it, and I have been assured that online homebrew games could work. The problem is that testing and implementation would take a long, long time and that the features would probably not be used too much. Sure, it might be nice to call your friend to play Joust over the lines, but how many people actually know friends in the area they could do that with?

Here is another breakdown. Lets say that we sell 1500 copies of the game over a period of a year. Like I've mentioned, over half of what we sell is to the Asian market. And let's say that 1/3rd of what is left is sold to the European market... In other words, we sell 500 games in the US.

Out of those, they sell over a year. Half of the people probably wouldn't try the online mode, knocking it down to 250 people that would. Of those 250 people, lets say that they all sign on two times for two hours.

The likelyhood of you finding anyone else online at any given time is just above 0.1% of the time. So actually finding someone would be a total crapshoot.

What we've done with Maqiupai and what will be done with at least GOAT Games is made a code where, when you get a high score you go to the site and enter it to compete with people all over the world. Here's one example:

http://goatstore.com...ard.php?board=1

You still get to compete, and the likelyhood that you will have lots of challenges is much higher. Hope that makes sense.

For Zoop: I would suggest trying to find a current developer and working with them first. Usually, developers are doing their own thing, and won't change for someone else's idea suddenly. If you can help them develop graphics for something else though, you can get them to listen to your ideas for a game.

eric_ruck said:

Since most of your audience probably already has a copy protect defeat disk, I wonder if you could make a downloadable demo?

Feet of Fury has one... somewhere. I think at http://www.feetoffury.com/ Inhabitants has one, but it is PC only currently. Both S+F and JMD (the creators of the new two) are working on demos for the others. The other problem is hosting though... but yes, that is something we are looking into :)

Quote

Also I would explain on  your site how Maqiupai is different from Shanghai.

Actually, we did -- but this obviously raises another point. People aren't finding the Maqiupai Web site... Here is the link:

http://www.goatstore.com/maqiupai/

So the question then becomes how we can better promote developments? Should that be a whole different site? This is something I'm _really_ at a loss for, and if anyone has any ideas, I'd love to hear them. By your comments Eric, it sounds like you looked for info but couldn't find it, so obviously we are failing to do stuff in the best way possible...

Quote

Finally, you might want to make some small banners that fans could put on their websites for some free advertising.

Actually, we are working that into the affiliate program now. We just completed a contest for banner design, and I have to get those up as soon as life lets up a bit...

But you're right on with that one. I totally agree. Thanks :)

Quote

That said, I'm not entirely sure that I will take you up on the offer primarily for a reason someone else stated, I'm not sure that I want to play these games.  Before I had a family I would have bought them anyway.  Might still be interesed in Maqiupai.

What should we do to make you figure it out? I agree with this problem, as I noted above, but I am completely unsure about the best way to go forward on it. New site? GOAT Store Publishing section of the GOAT Store with big ol' links? What do you think?

Thanks again everyone! This is really helping!

#17  

    River Patroller

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Posted Thu Mar 24, 2005 7:32 AM

First off, I purchased FoF from you (with the pad) and found the game to be EXCELLENT. Very, very well done with enough options to make the game playable over and over. Plus, I found that the product had very professional packaging; hard to tell that it wasn't an official Sega release.

Second, I didn't even know there were two new DC games available. One reason is that I don't frequent a lot of gaming sites when I'm online and another is that I was away from the computer for a few months due to health reasons. So, until I read your post here on AA I wasn't aware that there were two more games. Now that I know they are available, I will be purchasing the two new DC games from you.

Without actually seeing the finished product (packaging) or playing the games, I can't really make a comment on how to make them "look and feel" better. But one suggestion I can make is that I believe a little more advertising is needed to get the word out. How you will accomplish this I'm not really sure as my knowledge of the internet isn't that great. But I think getting more advertising would really increase interest in the games.

This might not apply to gaming and the mass market stores of today but I know local musicians used to record CD's (and tapes) and then would sell some to the local music stores at a VERY low price (allowing the store to make a profit) and include a small display stand. The local music stores would put the small displays on the counter and people would purchase the CD's. The groups would check in with the stores on a regular basis and replenish stock as the CD's sold. Word would spread, maybe local radio stations might give some airplay, and the bands might get noticed by the big boys.

As I said, an idea like this might not be feasible with gaming and mass marketers like EB & GameStop controling the scene but if there were some local Mom & Pop gaming stores in your area it might be worth exploring just to get the word out some more. And who knows, if local sales were good enough you might be able to approach an EB or GS with some sales figures and they might buy a few games from you and market them as an experiement.

Only other idea that comes to mind at the moment is that you might include a short video on your web site of how each game is played. Maybe just showing the intro screen, some moves being made, different options that are available, etc. You could have a page for each game with a "See the game in action, Click Here" option that would give people an idea of how the game looks and plays.

Anyway, I think you have done an excellent job with FoF and I look forward to playing both Inhabitants and Maqiupai.

Mendon

#18  

    Chopper Commander

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Posted Sun Mar 27, 2005 2:50 AM

I agree with a game that uses online gaming. that would be cool.
I have now a few questions (didnt want to start a new thread).
1. how or where can i get a copy of the windows ce that would allow me to connect to internet with the DC.??
2. are games still played online with DC. Which ones? and where?
I only recently got a DC so not sure about the online stuff.
thanks

#19  

    Dragonstomper

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Posted Sun Mar 27, 2005 3:20 AM

An opinion? Sure, I can do that (but, just remember it's probably worth about as much as you paid for it).

The packaging, pricing and etc. looks great. However, the content is none to appealing. I'm sure there are plenty of people out there who just love puzzlers and dance games, and it looks like those folks will have some decent titles from which to choose.

Regardless, it's great to see the Goat Store showing the DC a little love. But, that's kind of what y'all are good at -- supporting systems that have largely been abaondoned. I hope you folks continue to support the old DC, and I know I'll be watching to see what else is released.

#20  

    Quadrunner

  • 8,511 posts
  • Joined: 14-May 01
  • Welcome Back!

Posted Sun Mar 27, 2005 10:35 AM

By the way, what are the chances of managing to get the rights to unreleased Dreamcast games like Half-Life, Propellor Arena, PBA Bowling, and so on, and then releasing them in actual packaging and such? I know Songbird has managed to do this with a number of Lynx and Jaguar games like Cyber Virus and Skyhammer... I don't know how feasible this is with a more recent system like the Dreamcast, and bigger companies like Sega and Valve, but perhaps it would be worth looking into.

--Zero

#21  

    River Patroller

  • 2,472 posts
  • Joined: 08-November 01
  • "What screaming?"
  • Location:Baltimore, MD

Posted Sun Mar 27, 2005 5:06 PM

goatdan said:

eric_ruck said:

Also I would explain on  your site how Maqiupai is different from Shanghai.

Actually, we did -- but this obviously raises another point. People aren't finding the Maqiupai Web site... Here is the link:

http://www.goatstore.com/maqiupai/

So the question then becomes how we can better promote developments? Should that be a whole different site? This is something I'm _really_ at a loss for, and if anyone has any ideas, I'd love to hear them. By your comments Eric, it sounds like you looked for info but couldn't find it, so obviously we are failing to do stuff in the best way possible...

You need to design your site for people with short attention spans. I looked at the above link and it looks like Shanghai. OK, so you told me it's not Shanghai, based on that I explore further, and click on the next link, "General Information." The two sentences are: "What is Maqiupai? Maqiupai is the ancient game of Shanghai..." I've got Shanghai on my Lynx, NGPC and PDA so the chances of me playing that on any console are about zero.

I think on the first page you need something like "Maqiupai twists the original Shanghai concept by..." right off the bat, and show me a picture of that twist in some obvious way first thing.

Quote

What should we do to make you figure it out?  I agree with this problem, as I noted above, but I am completely unsure about the best way to go forward on it.  New site?  GOAT Store Publishing section of the GOAT Store with big ol' links?  What do you think?

Actually I wouldn't do that. If I was interested enough to go to your site to check out the games in the first place, I will probably poke around the store to see if anything else there might interest me.

Eric

#22  

    Stargunner

  • 1,912 posts
  • Joined: 13-May 01
  • Location:Bristol / Huddersfield, UK

Posted Sun Mar 27, 2005 5:21 PM

I'd personally like to see numbered SE releases, alongside standard versions. Extras like DVDs, T-shirts, posters, controllers or just more levels on the games would make great boxed-sets.





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