Cootster, on Thu Aug 25, 2005 6:57 PM, said:
One thing that might make the AI act more like a human would . . . Is it possible to have it count the shots the player has left and save its remaining shots for when the player is loading? That's one of the best strategies: Unload the first 10 shots continously along with it, reload, and concentrate on keeping it away from cars/planes until it blows its load, then start blasting away at it. Not only would the AI not be a sitting duck so much of the time, it wouldn't get so many cheap hits in on the cars/planes (which it doesn't even try to aim at, correct?).
The earliest games didn't optimize that well for color either. Most of the early games have almost random day-glo color combinations, colors that don't have enough contrast between them either. I think the average coder knows more about color theory these days than they used to, so it's hard to go back to those naive days.















