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My first lynx game ;)


12 replies to this topic

#1 _cooper_ OFFLINE  

_cooper_

    Space Invader

  • 19 posts

Posted Sat Apr 16, 2005 7:35 AM

Hello :)

In order to test the C compiler, i did a little game in one evening, called Knight Moves. The goal of the game is to go on each tile, in the less amount of moves. You can go twice on a tile. You can move the horse like in a chess game (in 'L' shape).

This is just an example game for me, so don't mail me if there are some bugs, i willn't correct them ;)

Two pictures :

Title pic :
Posted Image


In-game :
Posted Image

The file : .o lynx file


Have fun :D

#2 Pocket OFFLINE  

Pocket

    Dragonstomper

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Posted Sat Apr 16, 2005 11:07 AM

Excellent Cooper, good luck for your next project :D

#3 Nimtene OFFLINE  

Nimtene

    Dragonstomper

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  • Location:Huntington Beach, CA

Posted Sat Apr 16, 2005 3:33 PM

Beautifully done, Cooper.
Keep up the good work.

#4 Clint Thompson OFFLINE  

Clint Thompson

    River Patroller

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Posted Sat Apr 16, 2005 6:54 PM

You did that in one Knight, er, night? ;) Awesome!

Looks good!

#5 TailChao OFFLINE  

TailChao

    Moonsweeper

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  • Jaja.
  • Location:United States

Posted Sat Apr 16, 2005 8:58 PM

Very nice! I like the color scheme.

#6 _cooper_ OFFLINE  

_cooper_

    Space Invader

  • 19 posts

Posted Sun Apr 17, 2005 9:02 AM

Thanks for the nice comments guys :)

#7 karri OFFLINE  

karri

    Stargunner

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  • Location:Espoo, Finland

Posted Sun Apr 17, 2005 11:44 PM

Your file knight.o seems to be removed already before I had a chance to try
it out. Well, the low res graphics looked really nice. You seem to have
a good eye for low-res stuff.

--
Cheers,

Karri

#8 Albert OFFLINE  

Albert

    Quadrunner

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Posted Sun Apr 17, 2005 11:48 PM

Very cool, especially for one night's work! I'd like to try it out in Handy if you make the binary available again. :)

..Al

#9 _cooper_ OFFLINE  

_cooper_

    Space Invader

  • 19 posts

Posted Mon Apr 18, 2005 2:39 AM

Sorry for the broken link... Here is a new one : .o file

I'm ok with low-res pics as i was already doing some things on Atari ST (320x200 / 16 colors) ;)

#10 Fadest OFFLINE  

Fadest

    Moonsweeper

  • 384 posts
  • Location:France

Posted Mon Apr 18, 2005 4:01 AM

Hi Coopy ;)

Welcome aboard, it has been a long time since last JC, but now, you are a Lynx developper :D

Something let me think that next week-end in France will be a very good one for Lynx productions.

#11 Turbo Laser Lynx OFFLINE  

Turbo Laser Lynx

    Star Raider

  • 82 posts
  • Location:Finland

Posted Tue Apr 19, 2005 6:05 AM

Nice! the Graphics and sounds are nice, and itīs actually a fun minigame.

#12 Songbird OFFLINE  

Songbird

    Stargunner

  • 1,148 posts

Posted Tue Apr 19, 2005 8:37 AM

This looks like a really fun and different minigame. I look forward to trying it out this week!

...

OK, I tried it out tonight. Impressive! Couple of areas of feedback for you:

* Performance seems to slow down towards the end of the game for me. I was getting immediate feedback at the start, but by the end it was at least a quarter-second delay before the game would respond to a button press.

* Would be nice to make the cursor change colors (maybe to green) when you land on a valid move square. Audio feedback for attempted bad moves (a short buzzer or whatever) would also be nice.

* Would be nice to let the user select a variable size board, or at least select from several pre-sized boards. The latter would allow you to show the same "best solution" number at the end, which is a nice touch. More boards would also increase replayability, since if a player ever got the optimal solution, there's not much point in playing again.

* How about turn-based 2-player support (or more) with multiple knights on the game board? Then you could score points until you can't move to a blank square any more. It would need some playtesting to see if this is viable, but it could make it an interesting competitive game.

Overall, this is a very cool first effort. Keep making some improvements to it, and you'll have a great minigame on your hands. :)

Edited by Songbird, Tue Apr 19, 2005 7:16 PM.


#13 _cooper_ OFFLINE  

_cooper_

    Space Invader

  • 19 posts

Posted Thu Apr 21, 2005 2:39 PM

wow, thanks for this report :)

Regarding the slowdown, i was aware of this, but i was hoping nobody see it ;)
It's because i'm always drawing the grid during the game. It was the fastest way i found due to some parts of my code... but it can be easily enhanced i think.

I'll write the other ideas down, and try to add them when i'll be motivated again on this little minigame. And thanks again for giving them ;)




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