This looks like a really fun and different minigame. I look forward to trying it out this week!
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OK, I tried it out tonight. Impressive! Couple of areas of feedback for you:
* Performance seems to slow down towards the end of the game for me. I was getting immediate feedback at the start, but by the end it was at least a quarter-second delay before the game would respond to a button press.
* Would be nice to make the cursor change colors (maybe to green) when you land on a valid move square. Audio feedback for attempted bad moves (a short buzzer or whatever) would also be nice.
* Would be nice to let the user select a variable size board, or at least select from several pre-sized boards. The latter would allow you to show the same "best solution" number at the end, which is a nice touch. More boards would also increase replayability, since if a player ever got the optimal solution, there's not much point in playing again.
* How about turn-based 2-player support (or more) with multiple knights on the game board? Then you could score points until you can't move to a blank square any more. It would need some playtesting to see if this is viable, but it could make it an interesting competitive game.
Overall, this is a very cool first effort. Keep making some improvements to it, and you'll have a great minigame on your hands.
Edited by Songbird, Tue Apr 19, 2005 7:16 PM.