_cooper_ Posted April 16, 2005 Share Posted April 16, 2005 Hello In order to test the C compiler, i did a little game in one evening, called Knight Moves. The goal of the game is to go on each tile, in the less amount of moves. You can go twice on a tile. You can move the horse like in a chess game (in 'L' shape). This is just an example game for me, so don't mail me if there are some bugs, i willn't correct them Two pictures : Title pic : In-game : The file : .o lynx file Have fun Quote Link to comment Share on other sites More sharing options...
Pocket Posted April 16, 2005 Share Posted April 16, 2005 Excellent Cooper, good luck for your next project Quote Link to comment Share on other sites More sharing options...
Nimtene Posted April 16, 2005 Share Posted April 16, 2005 Beautifully done, Cooper. Keep up the good work. Quote Link to comment Share on other sites More sharing options...
Clint Thompson Posted April 17, 2005 Share Posted April 17, 2005 You did that in one Knight, er, night? Awesome! Looks good! Quote Link to comment Share on other sites More sharing options...
TailChao Posted April 17, 2005 Share Posted April 17, 2005 Very nice! I like the color scheme. Quote Link to comment Share on other sites More sharing options...
_cooper_ Posted April 17, 2005 Author Share Posted April 17, 2005 Thanks for the nice comments guys Quote Link to comment Share on other sites More sharing options...
+karri Posted April 18, 2005 Share Posted April 18, 2005 Your file knight.o seems to be removed already before I had a chance to try it out. Well, the low res graphics looked really nice. You seem to have a good eye for low-res stuff. -- Cheers, Karri Quote Link to comment Share on other sites More sharing options...
Albert Posted April 18, 2005 Share Posted April 18, 2005 Very cool, especially for one night's work! I'd like to try it out in Handy if you make the binary available again. ..Al Quote Link to comment Share on other sites More sharing options...
_cooper_ Posted April 18, 2005 Author Share Posted April 18, 2005 Sorry for the broken link... Here is a new one : .o file I'm ok with low-res pics as i was already doing some things on Atari ST (320x200 / 16 colors) Quote Link to comment Share on other sites More sharing options...
Fadest Posted April 18, 2005 Share Posted April 18, 2005 Hi Coopy Welcome aboard, it has been a long time since last JC, but now, you are a Lynx developper Something let me think that next week-end in France will be a very good one for Lynx productions. Quote Link to comment Share on other sites More sharing options...
Turbo Laser Lynx Posted April 19, 2005 Share Posted April 19, 2005 Nice! the Graphics and sounds are nice, and it´s actually a fun minigame. Quote Link to comment Share on other sites More sharing options...
Songbird Posted April 19, 2005 Share Posted April 19, 2005 (edited) This looks like a really fun and different minigame. I look forward to trying it out this week! ... OK, I tried it out tonight. Impressive! Couple of areas of feedback for you: * Performance seems to slow down towards the end of the game for me. I was getting immediate feedback at the start, but by the end it was at least a quarter-second delay before the game would respond to a button press. * Would be nice to make the cursor change colors (maybe to green) when you land on a valid move square. Audio feedback for attempted bad moves (a short buzzer or whatever) would also be nice. * Would be nice to let the user select a variable size board, or at least select from several pre-sized boards. The latter would allow you to show the same "best solution" number at the end, which is a nice touch. More boards would also increase replayability, since if a player ever got the optimal solution, there's not much point in playing again. * How about turn-based 2-player support (or more) with multiple knights on the game board? Then you could score points until you can't move to a blank square any more. It would need some playtesting to see if this is viable, but it could make it an interesting competitive game. Overall, this is a very cool first effort. Keep making some improvements to it, and you'll have a great minigame on your hands. Edited April 20, 2005 by Songbird Quote Link to comment Share on other sites More sharing options...
_cooper_ Posted April 21, 2005 Author Share Posted April 21, 2005 wow, thanks for this report Regarding the slowdown, i was aware of this, but i was hoping nobody see it It's because i'm always drawing the grid during the game. It was the fastest way i found due to some parts of my code... but it can be easily enhanced i think. I'll write the other ideas down, and try to add them when i'll be motivated again on this little minigame. And thanks again for giving them Quote Link to comment Share on other sites More sharing options...
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