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MPG of my engine


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#26 Mindfield OFFLINE  

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Posted Fri Apr 29, 2005 4:11 AM

Andrew Davie, on Fri Apr 29, 2005 2:49 AM, said:

Thanks for that.  The scrolling is now 4 times quicker.  Goddamn it's awesome.  I'm planning to release another MPG on Sunday night featuring working slime and butterflies, water, diamonds and full boulder physics!  It's all going so smoothly it feels like one of the best designed programs I've ever written.

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Don't you see? That's fate! It's telling you to either convert it to a conventional bank switching method, or to prototype the cart hardware that would support it as it exists now! :-)

Can't wait for the new MPG though.

#27 Andrew Davie OFFLINE  

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Posted Fri Apr 29, 2005 4:29 AM

Mindfield, on Fri Apr 29, 2005 8:11 PM, said:

Can't wait for the new MPG though.

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Butterfly prototype -- and fast scroll in action!

Here's a sneak-preview, then! 10 seconds looking at my first effort at butterflies. For 4-pixel wide objects I'm very happy with them. Then I shoot off to the right to show off the impressive scroll speed. A few glitches here and there, but hey, work in progress :)
Cheers
A

#28 Andrew Davie OFFLINE  

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Posted Fri Apr 29, 2005 6:05 AM

Slime, filling the screen!

Here's another preview -- this MPG shows the player moving briefly, a bit of diamond and boulder physics, then the slime patch starts growing; it takes just a couple of seconds to fill the whole screen. Actually, this is just 5 minutes after the first time I ever saw it working :) There's no appreciable slowdown as all this drawing is happening.
Cheers
A

#29 Haydn Jones OFFLINE  

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Posted Fri Apr 29, 2005 8:08 AM

Andrew Davie, on Fri Apr 29, 2005 1:05 PM, said:

Slime, filling the screen!

Here's another preview -- this MPG shows the player moving briefly, a bit of diamond and boulder physics, then the slime patch starts growing;  it takes just a couple of seconds to fill the whole screen.  Actually, this is just 5 minutes after the first time I ever saw it working :) There's no appreciable slowdown as all this drawing is happening.
Cheers
A

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I cant get this one,

Haydn

#30 Andrew Davie OFFLINE  

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Posted Fri Apr 29, 2005 9:07 AM

Slime, filling the screen!

Me bad. The above should work.

#31 pmpddytim OFFLINE  

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Posted Fri Apr 29, 2005 10:15 PM

Andrew Davie, on Fri Apr 29, 2005 11:07 AM, said:

Slime, filling the screen!

Me bad.  The above should work.

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Now your just being cruel. :P

-Tim

#32 Andrew Davie OFFLINE  

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Posted Fri Apr 29, 2005 11:01 PM

pmpddytim, on Sat Apr 30, 2005 2:15 PM, said:

Andrew Davie, on Fri Apr 29, 2005 11:07 AM, said:

Slime, filling the screen!

Me bad.  The above should work.

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Now your just being cruel. :P

-Tim

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Looks like I will be demonstrating this game/engine on hardware in person at the Oklahoma Video Game Exhibition on June 18th this year. So if you really want to see just how true to the original this is.... make your way to Tulsa and you'll be able to play it for yourself. :cool:

Cheers
A

#33 pmpddytim OFFLINE  

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Posted Fri Apr 29, 2005 11:07 PM

Andrew Davie, on Sat Apr 30, 2005 1:01 AM, said:

pmpddytim, on Sat Apr 30, 2005 2:15 PM, said:

Andrew Davie, on Fri Apr 29, 2005 11:07 AM, said:

Slime, filling the screen!

Me bad.  The above should work.

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Now your just being cruel. :P

-Tim

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Looks like I will be demonstrating this game/engine on hardware in person at the Oklahoma Video Game Exhibition on June 18th this year. So if you really want to see just how true to the original this is.... make your way to Tuscon and you'll be able to play it for yourself. :cool:

Cheers
A

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Um, Tuscon is in Arizona. I think you mean Tulsa.

So your going to be there in person? Cool! Can't wait to meet you.

-Tim :)

#34 Andrew Davie OFFLINE  

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Posted Sat Apr 30, 2005 12:16 AM

pmpddytim, on Sat Apr 30, 2005 3:07 PM, said:

Um, Tuscon is in Arizona. I think you mean Tulsa.

So your going to be there in person? Cool! Can't wait to meet you.

-Tim :)

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It's a damn good thing I haven't booked my tickets, isn't it! Yes, Tulsa. I knew it started with "T". My knowledge of American geography about as bad as most of America's knowledge of geography of the world.


The first fully-working no-glitching screen with slime, boulders, diamonds and butterflies in action at the same time. 8MB download, but worth it. Note the game has no noticeable slowdown despite all the stuff going on. And the ROM is still under 8K! Next comes moving butterflies and after that, probably butterflies and slime to diamond routines. Should be fun! I'm aiming for a fully working game for the show... but we will see.

Here's sample of the same thing, but using the split-screen two player mode. As you can see, the engine is quite capable and nearly complete.

Cheers
A

PS: A flock of random butterflies in action. -- 2MB

#35 Haydn Jones OFFLINE  

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Posted Sat Apr 30, 2005 11:25 AM

Andrew Davie, on Sat Apr 30, 2005 7:16 AM, said:

pmpddytim, on Sat Apr 30, 2005 3:07 PM, said:

Um, Tuscon is in Arizona. I think you mean Tulsa.

So your going to be there in person? Cool! Can't wait to meet you.

-Tim :)

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It's a damn good thing I haven't booked my tickets, isn't it! Yes, Tulsa. I knew it started with "T". My knowledge of American geography about as bad as most of America's knowledge of geography of the world.


The first fully-working no-glitching screen with slime, boulders, diamonds and butterflies in action at the same time. 8MB download, but worth it. Note the game has no noticeable slowdown despite all the stuff going on. And the ROM is still under 8K! Next comes moving butterflies and after that, probably butterflies and slime to diamond routines. Should be fun! I'm aiming for a fully working game for the show... but we will see.

Here's sample of the same thing, but using the split-screen two player mode. As you can see, the engine is quite capable and nearly complete.

Cheers
A

PS: A flock of random butterflies in action. -- 2MB

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Soory to bring bad news again, the third one wont work.

Haydn

#36 Mindfield OFFLINE  

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Posted Sat Apr 30, 2005 11:38 AM

Holy crap, Andrew. Few things make my jaw drop these days, but that was incredible. Two player split-screen action, even!! My God. There has got to be a way to get this on to hardware and distributed proper-like.

#37 Andrew Davie OFFLINE  

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Posted Sat Apr 30, 2005 9:41 PM

Mindfield, on Sun May 1, 2005 3:38 AM, said:

Holy crap, Andrew.  Few things make my jaw drop these days, but that was incredible.  Two player split-screen action, even!!  My God.  There has got to be a way to get this on to hardware and distributed proper-like.

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If I had 500 preorders, that would be very persuasive ;)

I have fixed the broken MPG links in my earlier posts -- all should now load. And here's the latest sample, showing butterflies chasing -- 4MB.

I have solved my free-space in the fixed bank problems, so now I see no impediment at all for working towards a good version to demo at the show. And right now I have no mysterious bugs -- all the systems are working perfectly.

The next task is to integrate some of the code to make the systems work more smoothly, and install features like magic walls, slime logic (changing to boulders, etc) and missing creature(s). And then, I guess, I might just try implementing some actual levels.

I'll also have to chase up a partner to work on music and sound before the show.

Cheers
A

#38 Albert OFFLINE  

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Posted Sat Apr 30, 2005 9:56 PM

Andrew Davie, on Sat Apr 30, 2005 10:41 PM, said:

I have fixed the broken MPG links in my earlier posts -- all should now load.  And here's the latest sample, showing butterflies chasing -- 4MB.

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Wow, the killer butterflies look fantastic! That really gets me into the Boulder Dash mood. :) I may need to go through the game again on the Atari 8-bit computers. I know I finished the first game (which I bought way back when), but not sure if I ever played Boulder Dash II. Keep up the great work!! I'm sure people will enjoy this at the show! :)

..Al

#39 Nathan Strum OFFLINE  

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Posted Sat Apr 30, 2005 10:50 PM

Andrew Davie, on Fri Apr 29, 2005 11:16 PM, said:

It's a damn good thing I haven't booked my tickets, isn't it!  Yes, Tulsa.  I knew it started with "T".  My knowledge of American geography about as bad as most of America's knowledge of geography of the world.

Hey! I take great offense at that.

You Europeans think you know everything.

;)

#40 Mindfield OFFLINE  

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Posted Sat Apr 30, 2005 11:40 PM

Andrew Davie, on Sat Apr 30, 2005 11:41 PM, said:

If I had 500 preorders, that would be very persuasive  ;)

Well, you can count me in for the first. Hell, I'd order two if it'd help. :-)

#41 Andrew Davie OFFLINE  

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Posted Sun May 1, 2005 4:17 AM

Here's the
first appearance of the firefly -- 3.5MB.
Cheers
A

#42 Andrew Davie OFFLINE  

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Posted Mon May 2, 2005 4:39 AM

Here's what the magic wall will look like -- 1MB.. Should be working properly in a day or two.
Cheers
A

#43 Andrew Davie OFFLINE  

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Posted Mon May 2, 2005 8:47 AM

I have introduced a bug :x, somehow, which generates extra boulders and diamonds... but I thought since that *really* puts lots of action on the screen :P, I'd demo a clip showing butterfly, firefly, slime, water, boulders, diamonds and two magic walls, all at the same time... with little slowdown. -- 2.2MB.
Cheers
A

#44 Andrew Davie OFFLINE  

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Posted Sun Jan 27, 2008 7:51 PM

The broken links to these "historical" videos have now been fixed. I am converting them to YouTube as time permits.




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