Mindfield, on Sun May 1, 2005 3:38 AM, said:
Holy crap, Andrew. Few things make my jaw drop these days, but that was incredible. Two player split-screen action, even!! My God. There has
got to be a way to get this on to hardware and distributed proper-like.

If I had 500 preorders, that would be very persuasive
I have fixed the broken MPG links in my earlier posts -- all should now load. And here's
the latest sample, showing butterflies chasing -- 4MB.
I have solved my free-space in the fixed bank problems, so now I see no impediment at all for working towards a good version to demo at the show. And right now I have no mysterious bugs -- all the systems are working perfectly.
The next task is to integrate some of the code to make the systems work more smoothly, and install features like magic walls, slime logic (changing to boulders, etc) and missing creature(s). And then, I guess, I might just try implementing some actual levels.
I'll also have to chase up a partner to work on music and sound before the show.
Cheers
A