Bruce Tomlin, on Fri Apr 29, 2005 8:33 AM, said:
I guess the trick is to use color 1 as your third color so as to increase your chances that an adjacent pixel will be 2 or 3. Then you have to design your sprites so that the transparency is based on pairs of pixels. If a tool was being written to convert graphics for 320B mode, having it be able to warn about this would be useful.
Had the same idea, I allready added this warnig function to my converter tool (it writes the x/y position of all invisible pixel to a textfile).
Bruce Tomlin, on Fri Apr 29, 2005 8:33 AM, said:
The bugs only affect new programmers by tricking them into thinking they can do things that don't work on the real hardware.
Right
Bruce Tomlin, on Fri Apr 29, 2005 8:33 AM, said:
Now the question I have is whether a similar "half pixel transparency" problem affects any other 320 modes.
Good question, we will see...