Greetings!
I am pleased to announce that version 1.0 of The Pac-Man Dossier is now available here:
http://home.comcast....cManDossier.pdf
Changes from earlier versions include:
- Most importantly, Chapters 3 & 4 have been entirely rewritten to accurately reflect new discoveries on how the ghost logic code actually works (much thanks to Don Hodges).
- The game's tile system is discussed in detail.
- The split-screen bug is described correctly.
- Much of the overall text has been updated for better clarity.
The guide will continue to be available at the same web address for the forseeable future, and will be updated as the need arises.
Happy New Year,
Jamey Pittman
jamey.pittman@yahoo.com
Pac-Man ghost AI question
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Posted Sun Jan 4, 2009 8:44 AM
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Here's a good mystery. Check out this .inp file (MAME 0.128) of me screwing around and just observing behavior. Specifically, notice what happens on the strawberry level after I eat the first energizer - 3 of the ghosts get "stuck" in the monster pen for quite some time! I've never noticed this before but find it quite interesting. Anyone know why this happens?
http://home.comcast....man2/pacman.inp -Jamey |
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Posted Sun Jan 4, 2009 1:24 PM
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Okay, new version of the guide is up: http://home.comcast....cManDossier.pdf
There is a new section on cornering (pg. 11), an improved reference list (pg. 29), Info on where the ghosts die in attract mode (pg. 31), and a new section of the appendix for easter eggs and tricks (pg. 32) whew, -Jamey |
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Posted Sun Jan 4, 2009 3:44 PM
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Posted Tue Jan 6, 2009 11:17 AM
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Posted Wed Jan 7, 2009 10:11 PM
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New version of the guide is up: http://home.comcast....cManDossier.pdf
I added a section on the ghost house (pgs. 12 & 13) that covers everything I found out including how to keep the ghosts trapped inside for as long as possible via a flaw in the logic. Probably because there is so much involved with the different controls, this section was not easy to write, so let me know if something doesn't make sense. -Jamey |
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Posted Wed Jan 7, 2009 11:43 PM
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Forgot to ask. Couldn't remember if it was in the doc and maybe I just overlooked it.
But the original version of pacman had to be changed because it was too easy to use patterns. I used to know the patterns for the older one. But they changed it so those patterns didn't work. Of course the good players just came up with a set of patterns. |
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Posted Wed Jan 7, 2009 11:54 PM
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Posted Sat Jan 10, 2009 3:05 PM
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I finally figured out enough HTML to get the Pac-Man Dossier moved over to a web page: http://home.comcast....mandossier.html. Same text as the most recent .PDF, but with a table of contents and a ton of hyperlinks to make navigating the document very easy. This will remain its address from now on and all further revisions will be to the web page and not the .PDF. As usual, please advise if you find any mistakes.
-Jamey |
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Posted Mon Jan 12, 2009 2:51 PM
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I found some cool .PDF scans of some old Midway operator manuals and troubleshooting guides for Pac-Man/Ms. Pacman and made 'em available on the website. Look in Appendix C for the links.
http://home.comcast....mandossier.html -Jamey |
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Posted Tue Jan 13, 2009 8:21 PM
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I added .PDF scans for two Pac-Man guides from the 1980s:
- How To Win At Pac-Man, by Penguin Books - Break A Million At Pac-Man, by Ernest Zavisca, Ph.D. and Gary Beltowski They are in Appendix D on the site: http://home.comcast....mandossier.html. -Jamey |
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Posted Wed Jan 14, 2009 11:41 AM
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I added .PDF scans for two Pac-Man guides from the 1980s: - How To Win At Pac-Man, by Penguin Books - Break A Million At Pac-Man, by Ernest Zavisca, Ph.D. and Gary Beltowski They are in Appendix D on the site: http://home.comcast....mandossier.html. -Jamey This is very cool; thanks for putting this all together. |
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Posted Wed Jan 14, 2009 11:48 AM
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I added .PDF scans for two Pac-Man guides from the 1980s: - How To Win At Pac-Man, by Penguin Books - Break A Million At Pac-Man, by Ernest Zavisca, Ph.D. and Gary Beltowski They are in Appendix D on the site: http://home.comcast....mandossier.html. -Jamey This is very cool; thanks for putting this all together. It was my pleasure, really. I always wanted a "comprehensive" Pac-Man resource that was highly detailed and accurate as to the ghost A.I and pathfinding abilities. It's grown a bit larger in size and scope than I had initially planned, but it's turning into a fairly decent web page that I'm glad to make available to everyone. |
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