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IMPERSONATOR Alpha systems


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No scanner...but here's the text from the main portion of the manual. The process is pretty straight-forward IMO...and the Appendices just overstate the obvious (besides F...which just mentions that the same process can be used to save 2 cartridge programs (like BASIC+MonkeyWrenchII) to a single 16k file).

 

 

 

 

 

THE IMPERSONATOR

 

The Impersonator is a system of hardware and software that together will let you make back-up copies of your Atari computer cartridges. Special software (on the disk) allows you to read a program from a cartridge and save it on a disk. This saved file will work just like the original cartridge when it is used with the Dummy Cart (The cartridge-like board included in the package).

 

THIS IMPERSONATOR PACKAGE CONTAINS;

 

1) This manual

2) The Dummy Cart - The cartridge like circuit board

3) The Impersonator disk

Containing 3 programs

- Cartridge saver - saves a cartridge to disk

- Automenu - automatically displays the files on a disk and allows you to select the one you want to run

- Scan Converter - allows you to run cartridges saved with Scanalyzer (another Alpha Systems product)

 

 

 

WHAT IS THE DUMMY DART?

 

The Dummy Cart is the small plastic coated circuit board that comes with the Impersonator package. It is this device that allows you to bypass the copy protection on a cartridge.

 

About 90% of Atari cartridges are copy protected. This means that the programs on the cartridge will not run properly if saved to disk. The programs check to see if the cartridge is installed before running. This is where the Dummy Cart comes in. The Dummy Cart is inserted into the cartridge slot of your computer, after a file (containing the cartridge data) is loaded. This tricks the program into thinking that it is on the original cartridge and not just a copy on a disk. In other words, the disk file will run exactly like the original cartridge did, when used with the Dummy Cart.

 

-end of page 1-

 

 

BACKING UP CARTRIDGES

 

Using the Impersonator is really quite simple, once you've done it a few times.

 

The first step is to use the Cartridge Save program to save the cartridge (you wish to back up) to disk. This turns the cartridge into a standard disk file. Once the cartridge program is stored on disk you can put the original cartridge away for safekeeping and use the disk cartridge file for everything.

 

To run the cartridge file you load it into your computer using the AUTOMENU program (or a normal binary load from DOS), then insert the Dummy Cart. About a second later you will see the familiar cartridge program running perfectly on your screen. Below is a detailed explaination of each step.

 

NOTE TO XL AND XE OWNERS

Many cartridges require the Atari Translator to run correctly. Loading a cartridge does not require the Translator disk in most cases, but some cartridges will not correctly unless the Translator is loaded first. See Appendix E for more information regarding the Translator disk.

 

-end of page 2-

 

 

SAVING CARTRIDGES TO DISK

 

1) Preparing Your Computer

 

If you own an XL or XE computer you can skip this step because your system needs no preparation to run. Atari 800 and 400 owners must prepare your computers to run the Cartridge Saver. The Cartridge Saver program will ask you to insert the cartridge you wish to save. But, unfortunately, your computer turns off whenever you open the door leading to the cartridge slot. So, you must make your computer stay on when the door is open.

 

First, open the door where you usually insert a cartridge. When you look inside, you will see a small slot on the right side. This slot contains a small switch that turns off your computer when you open the cartridge door. Your cartridge door must be open to insert the cartridge when the program tells you to. So you must put something in the slot so that the computer can stay on with the door open. You can take the wooden stick supplied in your package to do it.

 

With the computer turned off, find the switch and put the cotton end of the stick in it, propping up the cartridge door with the other end. Some people prefer to fold up a small piece of paper and push it in the slot in front of the switch. You can open and close your door at any time (without having the computer turn off) if you do it just right.

 

After you have done this, try turning on your computer with the cartridge door still open. If you have done it right, your computer will turn on with no problems.

 

NOTE: If you have problems finding the tiny slot, watch closely as you close the door of your computer and you will see it under the cover on the far right.

 

-end of page 3-

 

 

2) Running the Cartridge Saver program

 

Do these steps after your computer is prepared;

 

a) Insert Impersonator disk in drive 1.

 

b) Turn on computer

 

c) Hit START to run the cartridge saver program

 

IMPORTANT: You can skip the main menu and make the program load much faster if you hit the Space Bar a few seconds after your Impersonator disk starts to load.

 

 

 

 

3) INSERTING THE CARTRIDGE

 

You must gently, but firmly, insert the cartridge in the left slot (the only slot on XL and XE computers) when told to do so by the program. Sometimes your computer may lock up when you insert the cartridge. If this happens, just turn your computer off and try again. Try tilting the cartridge so that the right side goes in first. If your computer still locks up See Appendix B

 

NOTE: Some cartridges (BASIC, Assembler, Koala Pad, etc.) can be inserted before you turn your computer on. Just insert your cartridge and put your Impersonator disk in your drive before turning on your computer. If the disk loads, then just save the cartridge as usual.

 

When you have successfully inserted the cartridge, the screen will prompt you for a file name (if the cartridge was 16k, a 16 will appear on the right side of the screen). At this point, remove the Impersonator disk and place one of your own formatted disks in your drive. Then enter the file name and hit RETURN. You must type "D2:" in front of the file name if you want to save the

 

-end of page 4-

 

 

file to drive two

 

The cartridge program will be saved to disk with the file name you selected. Then you are given an option to run the program again. If you want to save another cartridge, remove the cartridge you just saved before you restart the program.

 

The steps for removing the cartridge are exactly the opposite of inserting it. Just tilt the cartridge to the right (lifting the left edge out and leaving the right side inserted), then pull out the right edge.

 

-end of page 5-

 

 

RUNNING THE SAVED CARTRIDGES

 

Now is the time when you need your Dummy Cart (your small plastic coated circuit board included in the package). To run a cartridge file saved on a disk, just follow the steps below.

 

1) Prepare your computer.

 

Preparing your computer to run a cartridge file is exactly the same as you did to save it. XL and XE owners don't have to do anything, but 400 and 800 owners must follow the instructions explained earlier.

 

2) Load The cartridge file

 

There are two easy ways to load the file.

 

NOTE: Some cartridge programs will not run properly on XL and XE computers unless the Translator disk is loaded first, but most don't require it.

 

a) Binary Load from DOS

 

To do this you must place a disk with DOS.SYS (Atari DOS 2.0S) and DUP.SYS into disk drive 1 and turn on your computer. You can use you Atari master disk that came with your drive (XL or XE owners may need to use the translator disk first and hold down the OPTIONkey if the cartridge requires it). After the DOS menu appears, put the disk that contains your cartridge file into your drive, and press "L" (this is for the binary load option). Type the name of the file you wish to load (the name you used to save the cartridge) and hit RETURN.

 

b) AUTOMENU

 

-end of page 6-

 

 

An easier way to load your program is with the AUTOMENU program which is on your Impersonator disk. See the AUTOMENU section of this manual for details.

 

 

3) Insert The Dummy Cart.

 

After you load your file, the screen will say "PLEASE INSERT DUMMY CART". The program will then wait for you to put the Dummy Cart into the cartridge slot on your computer (the left slot on the 800).

 

The next step depends on what kind of cartridge you want to load.

 

a) Most Cartridges

 

In most cases you will need to turn off your disk drive BEFORE you insert your Dummy Cart. Some cartridges will not run properly unless your drive is turned off.

 

b) Cartridges That Access Disk Files

 

Many cartridges can access (LOAD or SAVE) disk files, such as BASIC, AtariWriter, Micro-Illustrator, Adventure Creator, Koala Pad, etc. To run a cartridge that uses disk files, you must have the drive on and a disk with DOS on it in your drive BEFORE you insert your Dummy Cart.

 

When you insert the Dummy Cart, it is just like you turned on the computer with the original cartridge, so you must have the correct disk in the drive BEFORE inserting the Dummy Cart. Any disk with DOS on it is good (DO NOT use your Impersonator disk, since this disk has an AUTORUN.SYS file on it which will run the Impersonator program). See Appendix A for more information.

 

c) Unprotected Cartridges

 

-end of page 7-

 

 

Your cartridge files created with the Impersonator have a special feature that let you run unprotected programs without the Dummy Cart. Instead of inserting the Dummy Cart when prompted, just hit the ATARI key (the key with the Atari logo on it), or the Inverse key on an XL. Remember that this only works with a few unprotected cartridges available on the market (BASIC is one of them). The vast majority of the cartridges require the Dummy Cart to foil the protection scheme.

 

To insert the Dummy Cart, just locate the position of the slot by looking into the computer (XL owners must push the small silver doors above the slot open to see in). Now, with the label facing you, quickly and firmly pop the Dummy Cart straight into the cartridge slot, and about a second later your cartridge program will automatically appear on the screen. It won't work if you insert the Dummy Cart too slow, you must pop the Dummy Cart into the slot with a quick push. That's all there is too it. With a little practice you'll be saving and running all your cartridges in seconds. If you have problems, see Appendix B in the back of this manual.

 

NOTE: After running one program, be sure to remove the Dummy Cart before loading another one. A program will not load correctly if the Dummy Cart is already in the cartridge slot.

 

-end of page 8-

 

 

AUTOMENU

 

 

Automenu is a user friendly menu program that will automatically show you the files on a disk and let you load a file with a single key stroke. Automenu can be used to load your cartridge files created with the Impersonator, or just about any other binary load file you have. AUTOMENU requires DOS 2, or another compatable DOS. DOS 3 will not work.

 

PUTTING AUTOMENU ON YOUR DISKS

 

To put Automenu on your own disks, just complete the following steps (the order you do them in is not important).

 

1) Copy the "AUTOMENU" file from the Impersonator disk on to your own formatted disk (use DOS option "O").

Then rename the file to "AUTORUN.SYS" using DOS option "E".

 

2) Write Atari DOS 2.0S files to your disk (using DOS option "H").

NOTE: You can delete DUP.SYS if you wish to save space, since it is not needed.

 

3) Copy any binary load or Impersonator cartridge files onto the disk (again use option "O").

 

 

To use Automenu, just insert your disk (with Automenu on it) into your disk drive and turn on your computer. Be sure no cartridges are installed. XL and XE owners must hold down the OPTION key while loading, and use Translator, if there are cartridge or any other files that require it, on the disk.

 

The selection of files will automatically appear on the screen, so just hit the corresponding letter to load the file of your choice.

 

-end of page 9-

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  • 2 weeks later...
No scanner...but here's the text from the main portion of the manual.  The process is pretty straight-forward IMO...and the Appendices just overstate the obvious (besides F...which just mentions that the same process can be used to save 2 cartridge programs (like BASIC+MonkeyWrenchII) to a single 16k file).

 

 

 

 

 

THE IMPERSONATOR

 

The Impersonator is a system of hardware and software that together will let you make back-up copies of your Atari computer cartridges. Special software (on the disk) allows you to read a program from a cartridge and save it on a disk.  This saved file will work just like the original cartridge when it is used with the Dummy Cart (The cartridge-like board included in the package).

 

THIS IMPERSONATOR PACKAGE CONTAINS;

 

1) This manual

2) The Dummy Cart - The cartridge like circuit board

3) The Impersonator disk

Containing 3 programs

- Cartridge saver - saves a cartridge to disk

- Automenu - automatically displays the files on a disk and allows you to select the one you want to run

- Scan Converter - allows you to run cartridges saved with Scanalyzer (another Alpha Systems product)

 

 

 

WHAT IS THE DUMMY DART?

 

The Dummy Cart is the small plastic coated circuit board that comes with the Impersonator package. It is this device that allows you to bypass the copy protection on a cartridge.

 

About 90% of Atari cartridges are copy protected.  This means that the programs on the cartridge will not run properly if saved to disk.  The programs check to see if the cartridge is installed before running.  This is where the Dummy Cart comes in.  The Dummy Cart is inserted into the cartridge slot of your computer, after a file (containing the cartridge data) is loaded.  This tricks the program into thinking that it is on the original cartridge and not just a copy on a disk.  In other words, the disk file will run exactly like the original cartridge did, when used with the Dummy Cart.

 

-end of page 1-

 

 

BACKING UP CARTRIDGES

 

Using the Impersonator is really quite simple, once you've done it a few times.

 

The first step is to use the Cartridge Save program to save the cartridge (you wish to back up) to disk.  This turns the cartridge into a standard disk file.  Once the cartridge program is stored on disk you can put the original cartridge away for safekeeping and use the disk cartridge file for everything.

 

To run the cartridge file you load it into your computer using the AUTOMENU program (or a normal binary load from DOS), then insert the Dummy Cart.  About a second later you will see the familiar cartridge program running perfectly on your screen.  Below is a detailed explaination of each step.

 

NOTE TO XL AND XE OWNERS

Many cartridges require the Atari Translator to run correctly.  Loading a cartridge does not require the Translator disk in most cases, but some cartridges will not correctly unless the Translator is loaded first.  See Appendix E for more information regarding the Translator disk.

 

-end of page 2-

 

 

SAVING CARTRIDGES TO DISK

 

1) Preparing Your Computer

 

If you own an XL or XE computer you can skip this step because your system needs no preparation to run.  Atari 800 and 400 owners must prepare your computers to run the Cartridge Saver.  The Cartridge Saver program will ask you to insert the cartridge you wish to save.  But, unfortunately, your computer turns off whenever you open the door leading to the cartridge slot.  So, you must make your computer stay on when the door is open.

 

First, open the door where you usually insert a cartridge.  When you look inside, you will see a small slot on the right side.  This slot contains a small switch that turns off your computer when you open the cartridge door.  Your cartridge door must be open to insert the cartridge when the program tells you to.  So you must put something in the slot so that the computer can stay on with the door open.  You can take the wooden stick supplied in your package to do it.

 

With the computer turned off, find the switch and put the cotton end of the stick in it, propping up the cartridge door with the other end.  Some people prefer to fold up a small piece of paper and push it in the slot in front of the switch.  You can open and close your door at any time (without having the computer turn off) if you do it just right.

 

After you have done this, try turning on your computer with the cartridge door still open.  If you have done it right, your computer will turn on with no problems.

 

NOTE: If you have problems finding the tiny slot, watch closely as you close the door of your computer and you will see it under the cover on the far right.

 

-end of page 3-

 

 

2) Running the Cartridge Saver program

 

Do these steps after your computer is prepared;

 

a) Insert Impersonator disk in drive 1.

 

b) Turn on computer

 

c) Hit START to run the cartridge saver program

 

IMPORTANT: You can skip the main menu and make the program load much faster if you hit the  Space Bar a few seconds after your Impersonator disk starts to load.

 

 

 

 

3) INSERTING THE CARTRIDGE

 

You must gently, but firmly, insert the cartridge in the left slot (the only slot on XL and XE computers) when told to do so by the program.  Sometimes your computer may lock up when you insert the cartridge.  If this happens, just turn your computer off and try again.  Try tilting the cartridge so that the right side goes in first.  If your computer still locks up See Appendix B

 

NOTE: Some cartridges (BASIC, Assembler, Koala Pad, etc.) can be inserted before you turn your computer on.  Just insert your cartridge and put your Impersonator disk in your drive before turning on your computer.  If the disk loads, then just save the cartridge as usual.

 

When you have successfully inserted the cartridge, the screen will prompt you for a file name (if the cartridge was 16k, a 16 will appear on the right side of the screen).  At this point, remove the Impersonator disk and place one of your own formatted disks in your drive.  Then enter the file name and hit RETURN.  You must type "D2:" in front of the file name if you want to save the

 

-end of page 4-

 

 

file to drive two

 

  The cartridge program will be saved to disk with the file name you selected.  Then you are given an option to run the program again.  If you want to save another cartridge, remove the cartridge you just saved before you restart the program.

 

  The steps for removing the cartridge are exactly the opposite of inserting it.  Just tilt the cartridge to the right (lifting the left edge out and leaving the right side inserted), then pull out the right edge.

 

-end of page 5-

 

 

RUNNING THE SAVED CARTRIDGES

 

Now is the time when you need your Dummy Cart (your small plastic coated circuit board included in the package).  To run a cartridge file saved on a disk, just follow the steps below.

 

1) Prepare your computer.

 

  Preparing your computer to run a cartridge file is exactly the same as you did to save it.  XL and XE owners don't have to do anything, but 400 and 800 owners must follow the instructions explained earlier.

 

2) Load The cartridge file

 

There are two easy ways to load the file.

 

NOTE: Some cartridge programs will not run properly on XL and XE computers unless the Translator disk is loaded first, but most don't require it.

 

a) Binary Load from DOS

 

  To do this you must place a disk with DOS.SYS (Atari DOS 2.0S) and DUP.SYS into disk drive 1 and turn on your computer.  You can use you Atari master disk that came with your drive (XL or XE owners may need to use the translator disk first and hold down the OPTIONkey if the cartridge requires it).  After the DOS menu appears, put the disk that contains your cartridge file into your drive, and press "L" (this is for the binary load option).  Type the name of the file you wish to load (the name you used to save the cartridge) and hit RETURN.

 

b) AUTOMENU

 

-end of page 6-

 

 

An easier way to load your program is with the AUTOMENU program which is on your Impersonator disk.  See the AUTOMENU section of this manual for details.

 

 

3) Insert The Dummy Cart.

 

  After you load your file, the screen will say "PLEASE INSERT DUMMY CART".  The program will then wait for you to put the Dummy Cart into the cartridge slot on your computer (the left slot on the 800).

 

  The next step depends on what kind of cartridge you want to load.

 

a) Most Cartridges

 

  In most cases you will need to turn off your disk drive BEFORE you insert your Dummy Cart.  Some cartridges will not run properly unless your drive is turned off.

 

b) Cartridges That Access Disk Files

 

  Many cartridges can access (LOAD or SAVE) disk files, such as BASIC, AtariWriter, Micro-Illustrator, Adventure Creator, Koala Pad, etc.  To run a cartridge that uses disk files, you must have the drive on and a disk with DOS on it in your drive BEFORE you insert your Dummy Cart.

 

  When you insert the Dummy Cart, it is just like you turned on the computer with the original cartridge, so you must have the correct disk in the drive BEFORE inserting the Dummy Cart.  Any disk with DOS on it is good (DO NOT use your Impersonator disk, since this disk has an AUTORUN.SYS file on it which will run the Impersonator program).  See Appendix A for more information.

 

c) Unprotected Cartridges

 

-end of page 7-

 

 

  Your cartridge files created with the Impersonator have a special feature that let you run unprotected programs without the Dummy Cart.  Instead of inserting the Dummy Cart when prompted, just hit the ATARI key (the key with the Atari logo on it), or the Inverse key on an XL.  Remember that this only works with a few unprotected cartridges available on the market (BASIC is one of them).  The vast majority of the cartridges require the Dummy Cart to foil the protection scheme.

 

  To insert the Dummy Cart, just locate the position of the slot by looking into the computer (XL owners must push the small silver doors above the slot open to see in).  Now, with the label facing you, quickly and firmly pop the Dummy Cart straight into the cartridge slot, and about a second later your cartridge program will automatically appear on the screen.  It won't work if you insert the Dummy Cart too slow, you must pop the Dummy Cart into the slot with a quick push.  That's all there is too it.  With a little practice you'll be saving and running all your cartridges in seconds.  If you have problems, see Appendix B in the back of this manual.

 

  NOTE: After running one program, be sure to remove the Dummy Cart before loading another one.  A program will not load correctly if the Dummy Cart is already in the cartridge slot.

 

-end of page 8-

 

 

AUTOMENU

 

 

Automenu is a user friendly menu program that will automatically show you the files on a disk and let you load a file with a single key stroke.  Automenu can be used to load your cartridge files created with the Impersonator, or just about any other binary load file you have.  AUTOMENU requires DOS 2, or another compatable DOS.  DOS 3 will not work.

 

PUTTING AUTOMENU ON YOUR DISKS

 

  To put Automenu on your own disks, just complete the following steps (the order you do them in is not important).

 

1) Copy the "AUTOMENU"  file from the Impersonator disk on to your own formatted disk (use DOS option "O").

  Then rename the file to "AUTORUN.SYS" using DOS option "E".

 

2) Write Atari DOS 2.0S files to your disk (using DOS option "H").

NOTE: You can delete DUP.SYS if you wish to save space, since it is not needed.

 

3) Copy any binary load or Impersonator cartridge files onto the disk (again use option "O").

 

 

  To use Automenu, just insert your disk (with Automenu on it) into your disk drive and turn on your computer.  Be sure no cartridges are installed.  XL and XE owners must hold down the OPTION key while loading, and use Translator, if there are cartridge or any other files that require it, on the disk.

 

  The selection of files will automatically appear on the screen, so just hit the corresponding letter to load the file of your choice.

 

-end of page 9-

851480[/snapback]

 

thanks! :cool:

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  • 6 years later...

What good is the software without their dummy cart?

 

Anyway, "The Pill" is better (and more-common). Of course these days, there's no reason at all to use either of them. Pretty much everything that was commercially available exists as unprotected .atr's and such that needs none of this hodgepodge.

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I have the cart. I was going to try to use it "old school".

I Love "old school"

I just want to thank you for sharing the Citibank Home Access cartridge.

People like you that share unselfishly, really make this hobby enjoyable.

Use START,OPTION SELECT keys to navigate the software.

Let me know if you have any luck!

 

 

Hope this helps you out.post-10849-0-40764000-1314315634_thumb.jpg

 

Impersonator.ATR

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I have the cart. I was going to try to use it "old school".

I Love "old school"

I just want to thank you for sharing the Citibank Home Access cartridge.

People like you that share unselfishly, really make this hobby enjoyable.

Use START,OPTION SELECT keys to navigate the software.

Let me know if you have any luck!

 

 

Hope this helps you out.post-10849-0-40764000-1314315634_thumb.jpg

 

Impersonator.ATR

I second the thanks - I think it's great that there is still new software being created, but even cooler when old stuff is found and shared for all to enjoy (and for future preservation).

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  • 5 months later...

I have the Pill and a Super Pill (first Pill had a mechanical switch). We were trying to figure out how it was made and we knew a dentist that was an Atari hobbyist, so he X-rayed his cart. (Take a deep breath and hold real still...) :-D Of course, there was nothing really to see other than the shadow of the IC inside the potting ("Bondo"-type) material.

 

Just out of curiosity, has anyone done a DIY of one of these dummy carts?

 

-Larry

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  • 3 weeks later...

I just picked up my second Impersonator cart and it's the most complete set I've ever seen. The cart even has the company logo on it!

 

Here's my Impersonator with the rest of my Alpha Systems A8 collection, all in beautiful condition. My Impersonator is just as complete, except someone taped the paper to the front of the disk sleeve. Not a bad idea at the time, as it creates a nice pocket to store the cart in.

 

How valuable is this stuff? I guess I'd consider selling the whole set if the price was right.

 

 

post-16769-0-39143900-1329922059_thumb.jpg

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I just picked up my second Impersonator cart and it's the most complete set I've ever seen. The cart even has the company logo on it!

 

Here's my Impersonator with the rest of my Alpha Systems A8 collection, all in beautiful condition. My Impersonator is just as complete, except someone taped the paper to the front of the disk sleeve. Not a bad idea at the time, as it creates a nice pocket to store the cart in.

 

How valuable is this stuff? I guess I'd consider selling the whole set if the price was right.

 

 

post-16769-0-39143900-1329922059_thumb.jpg

 

Well, that depends. Seems a few of the Inpersonator carts have showed up recently. I'm not sure how many are out there.

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I guess I'll just post it up FS and see what sort of offers I get to see if it's worth selling. I thought you or someone might have an idea of what it may be worth, especially since you recently bought one, so might have been looking around. I pretty much never want to go the eBay route, not worth the hassle.

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Mainly collector value. The protection books are interesting reading though.

 

Practically everything ever made has cracked versions around. Uncracked cart images (8K at least) will run on flash carts.

 

What's the deal with that Chipmunk disk copier - does it work with parameter / patches that get applied or something ?

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Mainly collector value. The protection books are interesting reading though.

 

Practically everything ever made has cracked versions around. Uncracked cart images (8K at least) will run on flash carts.

 

What's the deal with that Chipmunk disk copier - does it work with parameter / patches that get applied or something ?

 

Yeah, that's what I figured, but sometimes collectors want original items anyway, even though there's no practical reason to have them. Hell, there's even PDFs of these books available on the 'net (I know, I scanned them). Sometimes that matters for value, other times it doesn't. I totally know what you're saying though. Maybe they're worth squat $-wise, but I'll see what offers I get. Never know. Posted ad here: http://www.atariage.com/forums/topic/194486-fs-alpha-systems-collection-impersonator-chipmunk-disk-pack-1000-more/

 

Chipmunk Copier has a sector copier, as well as "copy codes" (parameters).

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I just picked up my second Impersonator cart and it's the most complete set I've ever seen. The cart even has the company logo on it!

 

Here's my Impersonator with the rest of my Alpha Systems A8 collection, all in beautiful condition. My Impersonator is just as complete, except someone taped the paper to the front of the disk sleeve. Not a bad idea at the time, as it creates a nice pocket to store the cart in.

 

How valuable is this stuff? I guess I'd consider selling the whole set if the price was right.

 

 

post-16769-0-39143900-1329922059_thumb.jpg

 

You have a very complete collection of disks and documentation. The cartridge is rare and never shows up on ebay. I believe you have $200-$300 worth of items assuming they are tested and working. I have the cartridge,disk, and manual myself or I'd make you an offer. I love Chipmunk software myself and use it a lot!

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Mainly collector value. The protection books are interesting reading though.

 

Practically everything ever made has cracked versions around. Uncracked cart images (8K at least) will run on flash carts.

 

What's the deal with that Chipmunk disk copier - does it work with parameter / patches that get applied or something ?

 

Though I agree, true collectors want the original items. Anyone can get the copy. :)

Not to mention that it is a 'dummy' cart. That can't be "copied".

Edited by chrislynn5
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Mainly collector value. The protection books are interesting reading though.

 

Practically everything ever made has cracked versions around. Uncracked cart images (8K at least) will run on flash carts.

 

What's the deal with that Chipmunk disk copier - does it work with parameter / patches that get applied or something ?

 

yep chipmunk book has the codes and after you do a copy if the disk does not work then you put side A of disk in and get the parameter for that particular game. it makes an exact backup of the original disk....love the old school software from back in the day!

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