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Capcom Classics Collection


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#51 ferrarimanf355 OFFLINE  

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Posted Thu Sep 29, 2005 6:39 PM

Jess Ragan, on Thu Sep 29, 2005 5:57 PM, said:

But for how long?  HOW LONG?!?

(cues frightening music in the background)

JR

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Activision's been good friends with Marvel for years now. I don't see that relationship ending soon.
Also, Marvel licensed their characters to Microsoft for an upcoming MMORPG for the Xbox 360. Like I said, Marvel will whore out their licenses to anyone that ponys up. :ponder:

#52 cimerians OFFLINE  

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Posted Fri Sep 30, 2005 9:50 PM

Just got and played it.

My jaw drops.

THIS IS HOW ITS DONE.

Namco should be mailed a copy of this game to see how its done.

A lot of extra's and a nice High Score table. Each games high score can be accessed from the main menu. Finally someone gets it right.

Histories, strategies and other goodies await the player to be unlocked by playing the games. And so far it doesn't look as hard as unlocking the material like in Activision classics.

A+

The emulation is great and it seems to be a little bit customized to the console controller.

Another A+

Great, great collection with plenty of games (at least for me). This was so worth it.

#53 remowilliams OFFLINE  

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Posted Fri Sep 30, 2005 10:10 PM

Are all these games emulation or ports? They can stick SF and the like (I hate every last one of the 2D sprite fighters, all ten million of them) - but I'd support them for the rest. If they are the real arcade games.

#54 Jess Ragan OFFLINE  

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Posted Sat Oct 1, 2005 1:13 AM

I suspect they're emulations... of the Playstation versions of Capcom Generations. There's access time in the Street Fighter games, for instance. I guess the only way you could know for sure is to examine the code byte by byte and compare it to the code in the Capcom Generations games.

I spent a few hours with the collection and I'm satisfied with it... but not astounded. I mean, sure, the games play pretty well and the interface is clever (me thinks someone at Digital Eclipse has been watching Napoleon Dynamite!), but the emulation isn't quite as accurate as I'd hoped... some of the games have seriously blurry graphics, especially Bionic Commando. On top of that, an 80's soundtrack like the one in Activision Anthology would have make browsing the games a lot more fun.

It's good, definitely... but it's not the best collection I've ever played on a console. That honor is still shared by Midway Arcade's Greatest Hits on the Saturn (it's got a slim selection, but every game is nailed PERFECTLY, right down to the ability to change settings in the BIOS) and Activision Anthology (what can I say? I'm a sucker for 80's nostalgia, and the emulation is outstanding!).

JR

#55 Gabriel OFFLINE  

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Posted Mon Oct 3, 2005 9:16 AM

I got this on a whim. I was initially going to skip on it, since it didn't have Black Tiger on it and had seen more than enough Street Fighter compilations (wasn't the last one just 6 months ago?), but Target surprisingly had it and the case was open and unlocked.

The reasons I got it were the 1942 games and to finally have an uncensored version of Final Fight. I also found after I bought the disc I liked the shooter Exed Exes, and Mercs turns out to be an interesting ultimate evolution of the vertically scrolling Rambo shooter.

Largely, though, it illustrates what Capcom was best at. Games were you mashed buttons and that ate quarters as quickly as you could pump them in. In that regard, it's almost like a snapshot of the late 80s arcades.

To me it's interesting how all the games seem like "The thing you played when the machine you really wanted to play wasn't available."

#56 ferrarimanf355 OFFLINE  

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Posted Tue Oct 4, 2005 8:31 PM

Jess Ragan, on Sat Oct 1, 2005 3:13 AM, said:

I suspect they're emulations... of the Playstation versions of Capcom Generations.  There's access time in the Street Fighter games, for instance.  I guess the only way you could know for sure is to examine the code byte by byte and compare it to the code in the Capcom Generations games.JR

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Actually, they are the PSOne versions, at least the Street Fighter games. I talked with some people on another forum I frequent who bought this, and they can confirm that. There are three things to note:
1.) The aforementioned loading times.
2.) The copyright screens say 1991 and 1998- the latter being the year the PSOne Street Fighter Collection 2 was released (which included the three Street Fighter 2 games on Capcom Classics Collection- the original Street Fighter Collection, released in 1997, had Super Street Fighter II, Super Street Fighter II Turbo, and an enhanced version of Street Fighter Alpha 2.)
3.) Some Engrish quotes are fixed- specifically M. Bison's win quote. In the version on Capcom Classics, it reads, "Get lost! You can't compare to my power!" In the original, it should read, "Get lose!"

#57 JimmydelaKopin OFFLINE  

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Posted Wed Oct 12, 2005 12:57 PM

Yeah, but where's Final Fight 2?

That's the one thing I like about the SF Anniversary Collection: at least Capcom hasn't forgotten about what has gone before there. Granted, they could have incorporated Sf and SF: the Movie somehow onto there (well, probably not the latter; the actors no doubt have clauses in their contracts triggering royalties for their likenesses if their versions of the characters were rereleased)...

...but what about the semi-popular sequels, like Final Fight 2 and Street Fighter 2020?
I want to play games I can't get anymore, not games that I can play anywhere!

...or maybe that's just me...

#58 PaulEMoz OFFLINE  

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Posted Wed Oct 12, 2005 7:21 PM

JimmydelaKopin, on Wed Oct 12, 2005 12:57 PM, said:

Yeah, but where's Final Fight 2?

That's the one thing I like about the SF Anniversary Collection: at least Capcom hasn't forgotten about what has gone before there. Granted, they could have incorporated Sf and SF: the Movie somehow onto there (well, probably not the latter; the actors no doubt have clauses in their contracts triggering royalties for their likenesses if their versions of the characters were rereleased)...

...but what about the semi-popular sequels, like Final Fight 2 and Street Fighter 2020?
I want to play games I can't get anymore, not games that I can play anywhere!

...or maybe that's just me...

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You should probably note that it's called "Capcom Classics Collection Vol. 1".

#59 Xot OFFLINE  

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Posted Mon Oct 17, 2005 1:42 PM

JimmydelaKopin, on Wed Oct 12, 2005 1:57 PM, said:

Yeah, but where's Final Fight 2?

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That wasn't ever released in arcades, was it? This was a collection purely of arcade titles.

That being said, there's still a fair number of titles that could make their way to a second volume, such as Quiz & Dragons, Knights of the Round, Strider, the Darkstalkers series and Magic Sword, just off the top of my head.

I find myself playing Pirate Ship Higemaru quite a lot. That's an awesome little game I never would have found if not for this collection.

#60 Cybergoth OFFLINE  

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Posted Mon Oct 17, 2005 1:56 PM

Hi there!

Xot, on Mon Oct 17, 2005 7:42 PM, said:

JimmydelaKopin, on Wed Oct 12, 2005 1:57 PM, said:

Yeah, but where's Final Fight 2?
That wasn't ever released in arcades, was it? This was a collection purely of arcade titles.

Super Ghouls' N Ghosts... :ponder:

Greetings,
Manuel

#61 LarcenTyler OFFLINE  

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Posted Tue Oct 18, 2005 7:12 PM

finallywed0312, on Thu Sep 29, 2005 7:53 AM, said:

Apparently the lady at toys r us said that their shipment was "held" by a fedex employee that is no longer there. 

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I'm not quite sure I understand that, can you be more specific, since I've never heard of anything like that happening before.

#62 Tanukitsune OFFLINE  

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Posted Thu Oct 20, 2005 3:07 PM

Aren't these the same games that were in the Capcom Generations series?

#63 Jess Ragan OFFLINE  

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Posted Thu Oct 20, 2005 6:43 PM

Yes, with four additions. Final Fight, Forgotten Worlds, Legendary Wings, and Trojan are new to the collection. They also happen to be the games the collection emulates best.

JR

#64 Cybergoth OFFLINE  

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Posted Fri Feb 25, 2011 4:29 AM

I have a question regarding this package:

Does it allow saving progress in the middle of the games, so you can continue playing on another day? Like Capcoms Virtual Console Arcade titles?

#65 Austin OFFLINE  

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Posted Fri Feb 25, 2011 3:42 PM

View PostCybergoth, on Fri Feb 25, 2011 4:29 AM, said:

I have a question regarding this package:

Does it allow saving progress in the middle of the games, so you can continue playing on another day? Like Capcoms Virtual Console Arcade titles?

I don't remember, but I think they may. I am pretty sure the PSP versions do, although I never used these features.

#66 Atariboy OFFLINE  

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Posted Fri Feb 25, 2011 6:08 PM

I don't recall such an option, but it's been a few years since I've played either collection on the Xbox.

#67 Cybergoth OFFLINE  

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Posted Fri Jun 3, 2011 1:35 PM

I finally ordered a copy of this from eBay, so I can play Vulgus, Higemaru, Trojan and some more Capcom Classics next! :)

#68 hobojoe44 OFFLINE  

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Posted Fri Jun 3, 2011 4:20 PM

View PostCybergoth, on Fri Feb 25, 2011 4:29 AM, said:

I have a question regarding this package:

Does it allow saving progress in the middle of the games, so you can continue playing on another day? Like Capcoms Virtual Console Arcade titles?

In VOL 2 you can, My bother and I kept having to load a save over a over so we had enough time to enter our initials at the high score screen for Block Block (breakout like game). Must of took 10 tries at least until we both did it in time.

Edited by hobojoe44, Fri Jun 3, 2011 4:23 PM.


#69 Cybergoth OFFLINE  

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Posted Wed Jun 8, 2011 2:31 PM

View Posthobojoe44, on Fri Jun 3, 2011 4:20 PM, said:

In VOL 2 you can, My bother and I kept having to load a save over a over so we had enough time to enter our initials at the high score screen for Block Block (breakout like game). Must of took 10 tries at least until we both did it in time.

My copy of the first one (PS2) just arrived, but unfortunately it doesn't offer state saving. It has lots of other goodies though, like auto-fire and improved music. I started playing Vulgus and it's definitely a lot more fun with those two features enabled. I got the first unlockable extra pretty fast, next I need to score 100.000 points :)

#70 onmode-ky OFFLINE  

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Posted Wed Jun 8, 2011 6:37 PM

View PostCybergoth, on Wed Jun 8, 2011 2:31 PM, said:

View Posthobojoe44, on Fri Jun 3, 2011 4:20 PM, said:

In VOL 2 you can, My bother and I kept having to load a save over a over so we had enough time to enter our initials at the high score screen for Block Block (breakout like game). Must of took 10 tries at least until we both did it in time.

My copy of the first one (PS2) just arrived, but unfortunately it doesn't offer state saving. It has lots of other goodies though, like auto-fire and improved music. I started playing Vulgus and it's definitely a lot more fun with those two features enabled. I got the first unlockable extra pretty fast, next I need to score 100.000 points :)
Wikipedia notes, "Volume 1 of Capcom Classics Collection contains all sixteen games from [the PS1/Saturn anthology series] Capcom Generations (converted from these ports rather than the arcade originals) and six added emulated titles, while Volume 2 features all titles not included in the Capcom Generations series." I think that because Volume 1 was primarily converted from the earlier ports rather than running an emulation engine, the developers couldn't insert features like save states. With Volume 2, they had that flexibility.

I'm just speculating, though.

Save states would have helped me in my quest to beat 1942 in Volume 1. Sure, the game lets you continue infinitely, but I got tired after several hours. . . . In Volume 2, I used save states to do well enough in Last Duel to unlock something or other.

onmode-ky

#71 cimerians OFFLINE  

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Posted Thu Jun 9, 2011 10:29 AM

I used a Pelican codebreaker to give myself invincibility and finally beat Ghosts n' Goblins. My lifelong quest.
:P

#72 Cybergoth OFFLINE  

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Posted Thu Jun 9, 2011 2:27 PM

View Postonmode-ky, on Wed Jun 8, 2011 6:37 PM, said:

Wikipedia notes, "Volume 1 of Capcom Classics Collection contains all sixteen games from [the PS1/Saturn anthology series] Capcom Generations (converted from these ports rather than the arcade originals) and six added emulated titles, while Volume 2 features all titles not included in the Capcom Generations series." I think that because Volume 1 was primarily converted from the earlier ports rather than running an emulation engine, the developers couldn't insert features like save states.

Hm... I don't get that sentence from the Wiki. It's quite obvious that *all* games in the package are emulated. If anything then the emulator code was ported from PS1 to PS2...

View Postcimerians, on Thu Jun 9, 2011 10:29 AM, said:

I used a Pelican codebreaker to give myself invincibility and finally beat Ghosts n' Goblins. My lifelong quest.
:P

I still can do that. Earlier this year I beat the VCA version without cheating, going through the game twice. It took me 10 hours though, that is ~1 hour for the first 5 stages and ~4 hours for the 6th stage per loop ;)

I can't beat the NES version though.

Regarding Vulgus, I'm still 25K away from the 100K target, but at least I did get the music unlocked tonight.

#73 Austin OFFLINE  

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Posted Thu Jun 9, 2011 4:45 PM

Ghost 'n Goblins is tough, but it can be done. I remember a few years back I could finish the arcade version in one credit. It's all about baiting the Red flying dudes (forgot their name) and pummeling larger enemies in a timed manner so they don't have time to shoot at you (primarily the buff heart-tatooed guys).

Now, the NES version on the other hand....

#74 onmode-ky OFFLINE  

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Posted Thu Jun 9, 2011 6:47 PM

View PostCybergoth, on Thu Jun 9, 2011 2:27 PM, said:

View Postonmode-ky, on Wed Jun 8, 2011 6:37 PM, said:

Wikipedia notes, "Volume 1 of Capcom Classics Collection contains all sixteen games from [the PS1/Saturn anthology series] Capcom Generations (converted from these ports rather than the arcade originals) and six added emulated titles, while Volume 2 features all titles not included in the Capcom Generations series." I think that because Volume 1 was primarily converted from the earlier ports rather than running an emulation engine, the developers couldn't insert features like save states.

Hm... I don't get that sentence from the Wiki. It's quite obvious that *all* games in the package are emulated. If anything then the emulator code was ported from PS1 to PS2...
Why do you think so? Most of the games in Vol. 1 have an additional 1998 copyright date on their main title screen (i.e., they could not be running the original arcade code). There are 6 which do not. Easier way to tell if it's an emulated game or not: the emulated ones are the only games that start immediately after you press the Start button once loading is done, and that press of the Start button is accompanied by a Capcom chime. On all the other games, there is first a Capcom logo that fades in and out before the game starts, and among them, only the Street Fighter II titles have the Capcom chime when you push the Start button.

View PostCybergoth, on Thu Jun 9, 2011 2:27 PM, said:

Regarding Vulgus, I'm still 25K away from the 100K target, but at least I did get the music unlocked tonight.
You're clearly much better at that game that I am. The best I could do was 52,900. Only unlocked the artwork.

onmode-ky

#75 Cybergoth OFFLINE  

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Posted Thu Jun 9, 2011 11:40 PM

View Postonmode-ky, on Thu Jun 9, 2011 6:47 PM, said:

View PostCybergoth, on Thu Jun 9, 2011 2:27 PM, said:

Hm... I don't get that sentence from the Wiki. It's quite obvious that *all* games in the package are emulated. If anything then the emulator code was ported from PS1 to PS2...
Why do you think so? Most of the games in Vol. 1 have an additional 1998 copyright date on their main title screen (i.e., they could not be running the original arcade code). There are 6 which do not.

Hm... it just didn't sound like a reasonable thing to do. Given the quality of the games, it means they must've reverse-engineered the original assembly code and translated it line by line into C++. Of course, if they still had the original source code that would have helped. But it'd still require an army of coders and thrice the beta testing. Coding 2-3 emulators for the arcade platforms involved just seems much more reasonable and accurate. Of course if the PS1 didn't have the horsepower for that, then it probably was the only way to go.

View Postonmode-ky, on Thu Jun 9, 2011 6:47 PM, said:

View PostCybergoth, on Thu Jun 9, 2011 2:27 PM, said:

Regarding Vulgus, I'm still 25K away from the 100K target, but at least I did get the music unlocked tonight.
You're clearly much better at that game that I am. The best I could do was 52,900. Only unlocked the artwork.

The trick is to play it each day until you beat your score from the previous day ;)

I actually find it very hard to control with the analog stick and even harder with the D-Pad. I bet I'd have much better results with a digital Arcade stick.




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