I can see that it's a different type of "marble" game, but there isn't much information on how you move the marble around, if it is still the player controlled sprite(s) in the game, and it rolls around to get somewhere, then a trackball would be perfect for control, even if the original game wasn't designed with this type of control. With the trackball, you really are rolling around a big "marble" with the palm of your hand and fingers, so it would be the most realistic control feature, and movement can be directly translated in analog. it's basically just x/y direction input using the 'paddle' options for input, a bit of inertia could be cool too, assuming this program would benefit from it. I'm not a programmer, but I suspect that a small sensitivity "module" could be in the controls that could even be user adjustable, with calibration. That way, you don't have a trackball to do testing, the user can adjust it to their liking. As for the ST mouse, it is compatible with the atari trackball, I'm pretty sure, it works with the trackball mode in missle Command, and with most/all desktop graphic interfaces that exost for the 8-bit. I know there is a slight, modifiable incompatiblity with the Amiga mouse when use on the ST, IIRC, and i did try it once a while ago, it was a button configureation problem similiar to the 7800 controller on an ST, it conflicts with the ST mouse button inputs I believe 9educated guess), but I think, like the 7800 controller, it is also compatible with the 8-bit and with Atari's trackball/paddle inputs.
I will download the PC version and check out the game, this is just my initial reaction to the limited information and screenshots I just browsed.
Edited by Gunstar, Mon Jun 27, 2005 11:11 AM.