Posted Tue Jun 28, 2005 5:49 PM
Posted Tue Jun 28, 2005 6:43 PM
Posted Tue Jun 28, 2005 7:07 PM
Random Terrain, on Tue Jun 28, 2005 7:43 PM, said:
Posted Tue Jun 28, 2005 7:28 PM
George Gray, on Tue Jun 28, 2005 8:07 PM, said:
George Gray, on Tue Jun 28, 2005 8:07 PM, said:
George Gray, on Tue Jun 28, 2005 8:07 PM, said:
Posted Tue Jun 28, 2005 7:31 PM
Posted Tue Jun 28, 2005 7:48 PM
MayDay, on Tue Jun 28, 2005 6:49 PM, said:
Posted Tue Jun 28, 2005 7:57 PM
supercat, on Tue Jun 28, 2005 8:48 PM, said:
Posted Tue Jun 28, 2005 9:04 PM
Random Terrain, on Tue Jun 28, 2005 7:43 PM, said:
I think it CAN be done. There HAS been talk in the Stella list about making 2600 extensions to C. But it's not the best idea, because it would require generic kernels to be possible in our lifetime, and generic kernels = games that are all pretty much the same.Posted Tue Jun 28, 2005 9:12 PM
batari, on Tue Jun 28, 2005 10:04 PM, said:
Posted Wed Jun 29, 2005 1:37 AM
Random Terrain, on Wed Jun 29, 2005 3:57 AM, said:
Posted Wed Jun 29, 2005 9:15 AM
Posted Wed Jun 29, 2005 10:03 AM
Posted Wed Jun 29, 2005 10:07 AM
Random Terrain, on Tue Jun 28, 2005 7:43 PM, said:
Posted Wed Jun 29, 2005 10:50 AM
Tom, on Wed Jun 29, 2005 6:07 PM, said:
Posted Wed Jun 29, 2005 10:51 AM
Thomas Jentzsch, on Wed Jun 29, 2005 9:50 AM, said:
Posted Wed Jun 29, 2005 10:58 AM
vdub_bobby, on Wed Jun 29, 2005 6:51 PM, said:
Posted Wed Jun 29, 2005 3:21 PM
Tom, on Wed Jun 29, 2005 11:07 AM, said:
Random Terrain, on Tue Jun 28, 2005 7:43 PM, said:
; SEC ; SBC missilepos ; sbc #minefield TAY ; DEX ; DEX ; DEX ; DEX SEC;NEEDED? rept3 ROR $FA ROL $FB ROR $FC ROL $FD DEX BNE rept3 LDX TEMPVAR LDA $F9,X EOR #$FF ; brk ;here ; A=PFreg mul by 14 ; SEC;needed? hithere DEY ; STA TEMPVAR ;find AND $0,Y ; BNE findblock ; INY ; LDA TEMPVAR ; JMP find findblock ; LDA TEMPVAR LDX minefield+1,Y SAX minefield+1,Y jsr stopfireI think you get the picture...
Posted Wed Jun 29, 2005 3:28 PM
batari, on Wed Jun 29, 2005 11:21 PM, said:
Posted Wed Jun 29, 2005 4:12 PM
Thomas Jentzsch, on Wed Jun 29, 2005 2:28 PM, said:
Posted Wed Jun 29, 2005 4:47 PM
Thomas Jentzsch, on Wed Jun 29, 2005 4:28 PM, said:
if (player.inwater)
cprint(" sleeps with the fishes.");
else if (enemy.classtype==ENEMY_DOG)
cprint(" was mauled by a rotweiler.");
else if (enemy.classtype==ENEMY_ARMY)
cprint(" was shot by a grunt.");
...
else /* Hell if I know--he's just dead */
cprint("died.");
Been ages since I looked at the code, but I still remember that comment.
Posted Wed Jun 29, 2005 4:53 PM
Tom, on Wed Jun 29, 2005 11:07 AM, said:
Random Terrain, on Tue Jun 28, 2005 7:43 PM, said:
Posted Wed Jun 29, 2005 8:23 PM
Random Terrain, on Tue Jun 28, 2005 8:28 PM, said:
George Gray, on Tue Jun 28, 2005 8:07 PM, said:
George Gray, on Tue Jun 28, 2005 8:07 PM, said:
George Gray, on Tue Jun 28, 2005 8:07 PM, said:
Posted Thu Jun 30, 2005 11:36 AM
Posted Thu Jun 30, 2005 1:14 PM
s0c7, on Wed Jun 29, 2005 10:15 AM, said:
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